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- using Content.Server.Objectives.Systems;
- using Content.Shared.Ninja.Systems;
- namespace Content.Server.Objectives.Components;
- /// <summary>
- /// Objective condition that requires the player to be a ninja and have doorjacked at least a random number of airlocks.
- /// Requires <see cref="NumberObjectiveComponent"/> to function.
- /// </summary>
- [RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SharedSpaceNinjaSystem))]
- public sealed partial class DoorjackConditionComponent : Component
- {
- [DataField("doorsJacked"), ViewVariables(VVAccess.ReadWrite)]
- public int DoorsJacked;
- }
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