1
0

DieConditionComponent.cs 292 B

1234567891011
  1. using Content.Server.Objectives.Systems;
  2. namespace Content.Server.Objectives.Components;
  3. /// <summary>
  4. /// Requires that the player dies to be complete.
  5. /// </summary>
  6. [RegisterComponent, Access(typeof(DieConditionSystem))]
  7. public sealed partial class DieConditionComponent : Component
  8. {
  9. }