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- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Body.Components;
- using Content.Server.Body.Systems;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Server.Forensics;
- using Content.Shared.Chemistry;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.Clothing.Components;
- using Content.Shared.Clothing.EntitySystems;
- using Content.Shared.FixedPoint;
- using Content.Shared.Inventory;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Item;
- using Content.Shared.Nutrition.Components;
- using Content.Shared.Smoking;
- using Content.Shared.Temperature;
- using Robust.Server.GameObjects;
- using Robust.Shared.Containers;
- using System.Linq;
- namespace Content.Server.Nutrition.EntitySystems
- {
- public sealed partial class SmokingSystem : EntitySystem
- {
- [Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
- [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
- [Dependency] private readonly AtmosphereSystem _atmos = default!;
- [Dependency] private readonly TransformSystem _transformSystem = default!;
- [Dependency] private readonly InventorySystem _inventorySystem = default!;
- [Dependency] private readonly ClothingSystem _clothing = default!;
- [Dependency] private readonly SharedItemSystem _items = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly ForensicsSystem _forensics = default!;
- private const float UpdateTimer = 3f;
- private float _timer;
- /// <summary>
- /// We keep a list of active smokables, because iterating all existing smokables would be dumb.
- /// </summary>
- private readonly HashSet<EntityUid> _active = new();
- public override void Initialize()
- {
- SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
- SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
- SubscribeLocalEvent<SmokableComponent, GotEquippedEvent>(OnSmokeableEquipEvent);
- InitializeCigars();
- InitializePipes();
- InitializeVapes();
- }
- public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null,
- AppearanceComponent? appearance = null, ClothingComponent? clothing = null)
- {
- if (!Resolve(uid, ref smokable, ref appearance, ref clothing))
- return;
- smokable.State = state;
- _appearance.SetData(uid, SmokingVisuals.Smoking, state, appearance);
- var newState = state switch
- {
- SmokableState.Lit => smokable.LitPrefix,
- SmokableState.Burnt => smokable.BurntPrefix,
- _ => smokable.UnlitPrefix
- };
- _clothing.SetEquippedPrefix(uid, newState, clothing);
- _items.SetHeldPrefix(uid, newState);
- if (state == SmokableState.Lit)
- _active.Add(uid);
- else
- _active.Remove(uid);
- }
- private void OnSmokableIsHotEvent(Entity<SmokableComponent> entity, ref IsHotEvent args)
- {
- args.IsHot = entity.Comp.State == SmokableState.Lit;
- }
- private void OnSmokableShutdownEvent(Entity<SmokableComponent> entity, ref ComponentShutdown args)
- {
- _active.Remove(entity);
- }
- private void OnSmokeableEquipEvent(Entity<SmokableComponent> entity, ref GotEquippedEvent args)
- {
- if (args.Slot == "mask")
- {
- _forensics.TransferDna(entity.Owner, args.Equipee, false);
- }
- }
- public override void Update(float frameTime)
- {
- _timer += frameTime;
- if (_timer < UpdateTimer)
- return;
- // TODO Use an "active smoke" component instead, EntityQuery over that.
- foreach (var uid in _active.ToArray())
- {
- if (!TryComp(uid, out SmokableComponent? smokable))
- {
- _active.Remove(uid);
- continue;
- }
- if (!_solutionContainerSystem.TryGetSolution(uid, smokable.Solution, out var soln, out var solution))
- {
- _active.Remove(uid);
- continue;
- }
- if (smokable.ExposeTemperature > 0 && smokable.ExposeVolume > 0)
- {
- var transform = Transform(uid);
- if (transform.GridUid is { } gridUid)
- {
- var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
- _atmos.HotspotExpose(gridUid, position, smokable.ExposeTemperature, smokable.ExposeVolume, uid, true);
- }
- }
- var inhaledSolution = _solutionContainerSystem.SplitSolution(soln.Value, smokable.InhaleAmount * _timer);
- if (solution.Volume == FixedPoint2.Zero)
- {
- RaiseLocalEvent(uid, new SmokableSolutionEmptyEvent(), true);
- }
- if (inhaledSolution.Volume == FixedPoint2.Zero)
- continue;
- // This is awful. I hate this so much.
- // TODO: Please, someone refactor containers and free me from this bullshit.
- if (!_container.TryGetContainingContainer((uid, null, null), out var containerManager) ||
- !(_inventorySystem.TryGetSlotEntity(containerManager.Owner, "mask", out var inMaskSlotUid) && inMaskSlotUid == uid) ||
- !TryComp(containerManager.Owner, out BloodstreamComponent? bloodstream))
- {
- continue;
- }
- _reactiveSystem.DoEntityReaction(containerManager.Owner, inhaledSolution, ReactionMethod.Ingestion);
- _bloodstreamSystem.TryAddToChemicals(containerManager.Owner, inhaledSolution, bloodstream);
- }
- _timer -= UpdateTimer;
- }
- }
- /// <summary>
- /// Directed event raised when the smokable solution is empty.
- /// </summary>
- public sealed class SmokableSolutionEmptyEvent : EntityEventArgs
- {
- }
- }
|