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- using Content.Server.DoAfter;
- using Content.Server.Nutrition.Components;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Nutrition;
- using Content.Shared.Nutrition.Components;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.DoAfter;
- using Content.Shared.FixedPoint;
- using Content.Shared.Interaction;
- using Robust.Server.GameObjects;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Random;
- using Robust.Shared.Containers;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Systems;
- namespace Content.Server.Nutrition.EntitySystems;
- public sealed class SliceableFoodSystem : EntitySystem
- {
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- [Dependency] private readonly DoAfterSystem _doAfter = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
- SubscribeLocalEvent<SliceableFoodComponent, SliceFoodDoAfterEvent>(OnSlicedoAfter);
- SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
- }
- private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
- {
- if (args.Handled)
- return;
- var doAfterArgs = new DoAfterArgs(EntityManager,
- args.User,
- entity.Comp.SliceTime,
- new SliceFoodDoAfterEvent(),
- entity,
- entity,
- args.Used)
- {
- BreakOnDamage = true,
- BreakOnMove = true,
- NeedHand = true,
- };
- _doAfter.TryStartDoAfter(doAfterArgs);
- }
- private void OnSlicedoAfter(Entity<SliceableFoodComponent> entity, ref SliceFoodDoAfterEvent args)
- {
- if (args.Cancelled || args.Handled || args.Args.Target == null)
- return;
- if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
- args.Handled = true;
- }
- private bool TrySliceFood(EntityUid uid,
- EntityUid user,
- EntityUid? usedItem,
- SliceableFoodComponent? component = null,
- FoodComponent? food = null,
- TransformComponent? transform = null)
- {
- if (!Resolve(uid, ref component, ref food, ref transform) ||
- string.IsNullOrEmpty(component.Slice))
- return false;
- if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
- return false;
- if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
- return false;
- var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
- for (int i = 0; i < component.TotalCount; i++)
- {
- var sliceUid = Slice(uid, user, component, transform);
- var lostSolution =
- _solutionContainer.SplitSolution(soln.Value, sliceVolume);
- // Fill new slice
- FillSlice(sliceUid, lostSolution);
- }
- _audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
- var ev = new SliceFoodEvent();
- RaiseLocalEvent(uid, ref ev);
- DeleteFood(uid, user, food);
- return true;
- }
- /// <summary>
- /// Create a new slice in the world and returns its entity.
- /// The solutions must be set afterwards.
- /// </summary>
- public EntityUid Slice(EntityUid uid,
- EntityUid user,
- SliceableFoodComponent? comp = null,
- TransformComponent? transform = null)
- {
- if (!Resolve(uid, ref comp, ref transform))
- return EntityUid.Invalid;
- var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
- // try putting the slice into the container if the food being sliced is in a container!
- // this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
- _transform.DropNextTo(sliceUid, (uid, transform));
- _transform.SetLocalRotation(sliceUid, 0);
- if (!_container.IsEntityOrParentInContainer(sliceUid))
- {
- var randVect = _random.NextVector2(2.0f, 2.5f);
- if (TryComp<PhysicsComponent>(sliceUid, out var physics))
- _physics.SetLinearVelocity(sliceUid, randVect, body: physics);
- }
- return sliceUid;
- }
- private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
- {
- var ev = new BeforeFullySlicedEvent
- {
- User = user
- };
- RaiseLocalEvent(uid, ev);
- if (ev.Cancelled)
- return;
- // Locate the sliced food and spawn its trash
- foreach (var trash in foodComp.Trash)
- {
- var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
- // try putting the trash in the food's container too, to be consistent with slice spawning?
- _transform.DropNextTo(trashUid, uid);
- _transform.SetLocalRotation(trashUid, 0);
- }
- QueueDel(uid);
- }
- private void FillSlice(EntityUid sliceUid, Solution solution)
- {
- // Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
- if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
- _solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
- {
- _solutionContainer.RemoveAllSolution(itsSoln.Value);
- var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
- _solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
- }
- }
- private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
- {
- var foodComp = EnsureComp<FoodComponent>(entity);
- _solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution, out _);
- }
- }
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