DrinkSystem.cs 14 KB

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  1. using Content.Server.Body.Components;
  2. using Content.Server.Body.Systems;
  3. using Content.Server.EntityEffects.Effects;
  4. using Content.Server.Fluids.EntitySystems;
  5. using Content.Server.Forensics;
  6. using Content.Server.Inventory;
  7. using Content.Server.Popups;
  8. using Content.Shared.Administration.Logs;
  9. using Content.Shared.Body.Components;
  10. using Content.Shared.Chemistry;
  11. using Content.Shared.Chemistry.Components;
  12. using Content.Shared.Chemistry.Components.SolutionManager;
  13. using Content.Shared.Chemistry.EntitySystems;
  14. using Content.Shared.Chemistry.Reagent;
  15. using Content.Shared.Database;
  16. using Content.Shared.DoAfter;
  17. using Content.Shared.EntityEffects;
  18. using Content.Shared.FixedPoint;
  19. using Content.Shared.Hands.EntitySystems;
  20. using Content.Shared.IdentityManagement;
  21. using Content.Shared.Interaction;
  22. using Content.Shared.Interaction.Events;
  23. using Content.Shared.Mobs.Systems;
  24. using Content.Shared.Nutrition;
  25. using Content.Shared.Nutrition.Components;
  26. using Content.Shared.Nutrition.EntitySystems;
  27. using Content.Shared.Verbs;
  28. using Robust.Shared.Audio;
  29. using Robust.Shared.Audio.Systems;
  30. using Robust.Shared.Player;
  31. using Robust.Shared.Prototypes;
  32. using Robust.Shared.Utility;
  33. namespace Content.Server.Nutrition.EntitySystems;
  34. public sealed class DrinkSystem : SharedDrinkSystem
  35. {
  36. [Dependency] private readonly BodySystem _body = default!;
  37. [Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
  38. [Dependency] private readonly FoodSystem _food = default!;
  39. [Dependency] private readonly IPrototypeManager _proto = default!;
  40. [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
  41. [Dependency] private readonly MobStateSystem _mobState = default!;
  42. [Dependency] private readonly OpenableSystem _openable = default!;
  43. [Dependency] private readonly PopupSystem _popup = default!;
  44. [Dependency] private readonly PuddleSystem _puddle = default!;
  45. [Dependency] private readonly ReactiveSystem _reaction = default!;
  46. [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
  47. [Dependency] private readonly SharedAudioSystem _audio = default!;
  48. [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
  49. [Dependency] private readonly SharedHandsSystem _hands = default!;
  50. [Dependency] private readonly SharedInteractionSystem _interaction = default!;
  51. [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
  52. [Dependency] private readonly StomachSystem _stomach = default!;
  53. [Dependency] private readonly ForensicsSystem _forensics = default!;
  54. public override void Initialize()
  55. {
  56. base.Initialize();
  57. // TODO add InteractNoHandEvent for entities like mice.
  58. SubscribeLocalEvent<DrinkComponent, SolutionContainerChangedEvent>(OnSolutionChange);
  59. SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
  60. // run before inventory so for bucket it always tries to drink before equipping (when empty)
  61. // run after openable so its always open -> drink
  62. SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
  63. SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
  64. SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
  65. SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
  66. }
  67. /// <summary>
  68. /// Get the total hydration factor contained in a drink's solution.
  69. /// </summary>
  70. public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
  71. {
  72. if (!Resolve(uid, ref comp))
  73. return 0f;
  74. if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution))
  75. return 0f;
  76. var total = 0f;
  77. foreach (var quantity in solution.Contents)
  78. {
  79. var reagent = _proto.Index<ReagentPrototype>(quantity.Reagent.Prototype);
  80. if (reagent.Metabolisms == null)
  81. continue;
  82. foreach (var entry in reagent.Metabolisms.Values)
  83. {
  84. foreach (var effect in entry.Effects)
  85. {
  86. // ignores any effect conditions, just cares about how much it can hydrate
  87. if (effect is SatiateThirst thirst)
  88. {
  89. total += thirst.HydrationFactor * quantity.Quantity.Float();
  90. }
  91. }
  92. }
  93. }
  94. return total;
  95. }
  96. private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
  97. {
  98. if (args.Handled || args.Target == null || !args.CanReach)
  99. return;
  100. args.Handled = TryDrink(args.User, args.Target.Value, entity.Comp, entity);
  101. }
  102. private void OnUse(Entity<DrinkComponent> entity, ref UseInHandEvent args)
  103. {
  104. if (args.Handled)
  105. return;
  106. args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
  107. }
  108. private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
  109. {
  110. if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
  111. {
  112. // Beakers have Drink component but they should use the existing Drainable
  113. entity.Comp.Solution = existingDrainable.Solution;
  114. }
  115. else
  116. {
  117. _solutionContainer.EnsureSolution(entity.Owner, entity.Comp.Solution, out _);
  118. }
  119. UpdateAppearance(entity, entity.Comp);
  120. if (TryComp(entity, out RefillableSolutionComponent? refillComp))
  121. refillComp.Solution = entity.Comp.Solution;
  122. if (TryComp(entity, out DrainableSolutionComponent? drainComp))
  123. drainComp.Solution = entity.Comp.Solution;
  124. }
  125. private void OnSolutionChange(Entity<DrinkComponent> entity, ref SolutionContainerChangedEvent args)
  126. {
  127. UpdateAppearance(entity, entity.Comp);
  128. }
  129. public void UpdateAppearance(EntityUid uid, DrinkComponent component)
  130. {
  131. if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
  132. !HasComp<SolutionContainerManagerComponent>(uid))
  133. {
  134. return;
  135. }
  136. var drainAvailable = DrinkVolume(uid, component);
  137. _appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
  138. }
  139. /// <summary>
  140. /// Tries to feed the drink item to the target entity
  141. /// </summary>
  142. private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
  143. {
  144. if (!HasComp<BodyComponent>(target))
  145. return false;
  146. if (!_body.TryGetBodyOrganEntityComps<StomachComponent>(target, out var stomachs))
  147. return false;
  148. if (_openable.IsClosed(item, user))
  149. return true;
  150. if (!_solutionContainer.TryGetSolution(item, drink.Solution, out _, out var drinkSolution) || drinkSolution.Volume <= 0)
  151. {
  152. if (drink.IgnoreEmpty)
  153. return false;
  154. _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
  155. return true;
  156. }
  157. if (_food.IsMouthBlocked(target, user))
  158. return true;
  159. if (!_interaction.InRangeUnobstructed(user, item, popup: true))
  160. return true;
  161. var forceDrink = user != target;
  162. if (forceDrink)
  163. {
  164. var userName = Identity.Entity(user, EntityManager);
  165. _popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
  166. // logging
  167. _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SharedSolutionContainerSystem.ToPrettyString(drinkSolution)}");
  168. }
  169. else
  170. {
  171. // log voluntary drinking
  172. _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SharedSolutionContainerSystem.ToPrettyString(drinkSolution)}");
  173. }
  174. var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution);
  175. var doAfterEventArgs = new DoAfterArgs(EntityManager,
  176. user,
  177. forceDrink ? drink.ForceFeedDelay : drink.Delay,
  178. new ConsumeDoAfterEvent(drink.Solution, flavors),
  179. eventTarget: item,
  180. target: target,
  181. used: item)
  182. {
  183. BreakOnHandChange = false,
  184. BreakOnMove = forceDrink,
  185. BreakOnDamage = true,
  186. MovementThreshold = 0.01f,
  187. DistanceThreshold = 1.0f,
  188. // do-after will stop if item is dropped when trying to feed someone else
  189. // or if the item started out in the user's own hands
  190. NeedHand = forceDrink || _hands.IsHolding(user, item),
  191. };
  192. _doAfter.TryStartDoAfter(doAfterEventArgs);
  193. return true;
  194. }
  195. /// <summary>
  196. /// Raised directed at a victim when someone has force fed them a drink.
  197. /// </summary>
  198. private void OnDoAfter(Entity<DrinkComponent> entity, ref ConsumeDoAfterEvent args)
  199. {
  200. if (args.Handled || args.Cancelled || entity.Comp.Deleted)
  201. return;
  202. if (!TryComp<BodyComponent>(args.Target, out var body))
  203. return;
  204. if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
  205. return;
  206. if (_openable.IsClosed(args.Used.Value, args.Target.Value))
  207. return;
  208. // TODO this should really be checked every tick.
  209. if (_food.IsMouthBlocked(args.Target.Value))
  210. return;
  211. // TODO this should really be checked every tick.
  212. if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
  213. return;
  214. var transferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, solution.Volume);
  215. var drained = _solutionContainer.SplitSolution(soln.Value, transferAmount);
  216. var forceDrink = args.User != args.Target;
  217. args.Handled = true;
  218. if (transferAmount <= 0)
  219. return;
  220. if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((args.Target.Value, body), out var stomachs))
  221. {
  222. _popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
  223. if (HasComp<RefillableSolutionComponent>(args.Target.Value))
  224. {
  225. _puddle.TrySpillAt(args.User, drained, out _);
  226. return;
  227. }
  228. _solutionContainer.Refill(args.Target.Value, soln.Value, drained);
  229. return;
  230. }
  231. var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Owner, drained, stomach.Comp1));
  232. //All stomachs are full or can't handle whatever solution we have.
  233. if (firstStomach == null)
  234. {
  235. _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
  236. if (forceDrink)
  237. {
  238. _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
  239. _puddle.TrySpillAt(args.Target.Value, drained, out _);
  240. }
  241. else
  242. _solutionContainer.TryAddSolution(soln.Value, drained);
  243. return;
  244. }
  245. var flavors = args.FlavorMessage;
  246. if (forceDrink)
  247. {
  248. var targetName = Identity.Entity(args.Target.Value, EntityManager);
  249. var userName = Identity.Entity(args.User, EntityManager);
  250. _popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
  251. _popup.PopupEntity(
  252. Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
  253. args.User, args.User);
  254. // log successful forced drinking
  255. _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(entity.Owner):drink}");
  256. }
  257. else
  258. {
  259. _popup.PopupEntity(
  260. Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
  261. args.User);
  262. _popup.PopupEntity(
  263. Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
  264. // log successful voluntary drinking
  265. _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
  266. }
  267. _audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f).WithVariation(0.25f));
  268. _reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
  269. _stomach.TryTransferSolution(firstStomach.Value.Owner, drained, firstStomach.Value.Comp1);
  270. _forensics.TransferDna(entity, args.Target.Value);
  271. if (!forceDrink && solution.Volume > 0)
  272. args.Repeat = true;
  273. }
  274. private void AddDrinkVerb(Entity<DrinkComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
  275. {
  276. if (entity.Owner == ev.User ||
  277. !ev.CanInteract ||
  278. !ev.CanAccess ||
  279. !TryComp<BodyComponent>(ev.User, out var body) ||
  280. !_body.TryGetBodyOrganEntityComps<StomachComponent>((ev.User, body), out var stomachs))
  281. return;
  282. // Make sure the solution exists
  283. if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solution))
  284. return;
  285. // no drinking from living drinks, have to kill them first.
  286. if (_mobState.IsAlive(entity))
  287. return;
  288. var user = ev.User;
  289. AlternativeVerb verb = new()
  290. {
  291. Act = () =>
  292. {
  293. TryDrink(user, user, entity.Comp, entity);
  294. },
  295. Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")),
  296. Text = Loc.GetString("drink-system-verb-drink"),
  297. Priority = 2
  298. };
  299. ev.Verbs.Add(verb);
  300. }
  301. }