| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 |
- using Content.Server.Administration.Logs;
- using Content.Server.Popups;
- using Content.Shared.Database;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction.Components;
- using Content.Shared.Mind.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.NameModifier.EntitySystems;
- using Content.Shared.Nutrition.AnimalHusbandry;
- using Content.Shared.Nutrition.Components;
- using Content.Shared.Nutrition.EntitySystems;
- using Content.Shared.Storage;
- using Content.Shared.Whitelist;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- namespace Content.Server.Nutrition.EntitySystems;
- /// <summary>
- /// This handles logic and interactions related to <see cref="ReproductiveComponent"/>
- /// </summary>
- public sealed class AnimalHusbandrySystem : EntitySystem
- {
- [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
- [Dependency] private readonly HungerSystem _hunger = default!;
- [Dependency] private readonly IAdminLogManager _adminLog = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- [Dependency] private readonly NameModifierSystem _nameMod = default!;
- private readonly HashSet<EntityUid> _failedAttempts = new();
- private readonly HashSet<EntityUid> _birthQueue = new();
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<ReproductiveComponent, MindAddedMessage>(OnMindAdded);
- SubscribeLocalEvent<InfantComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
- }
- // we express EZ-pass terminate the pregnancy if a player takes the role
- private void OnMindAdded(EntityUid uid, ReproductiveComponent component, MindAddedMessage args)
- {
- component.Gestating = false;
- component.GestationEndTime = null;
- }
- private void OnRefreshNameModifiers(Entity<InfantComponent> entity, ref RefreshNameModifiersEvent args)
- {
- // This check may seem redundant, but it makes sure that the prefix is removed before the component is removed
- if (_timing.CurTime < entity.Comp.InfantEndTime)
- args.AddModifier("infant-name-prefix");
- }
- /// <summary>
- /// Attempts to breed the entity with a valid
- /// partner nearby.
- /// </summary>
- public bool TryReproduceNearby(EntityUid uid, ReproductiveComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- var xform = Transform(uid);
- var partners = new HashSet<Entity<ReproductivePartnerComponent>>();
- _entityLookup.GetEntitiesInRange(xform.Coordinates, component.BreedRange, partners);
- if (partners.Count >= component.Capacity)
- return false;
- foreach (var comp in partners)
- {
- var partner = comp.Owner;
- if (TryReproduce(uid, partner, component))
- return true;
- // exit early if a valid attempt failed
- if (_failedAttempts.Contains(uid))
- return false;
- }
- return false;
- }
- /// <summary>
- /// Attempts to breed an entity with
- /// the specified partner.
- /// </summary>
- public bool TryReproduce(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (uid == partner)
- return false;
- if (!CanReproduce(uid, component))
- return false;
- if (!IsValidPartner(uid, partner, component))
- return false;
- // if the partner is valid, yet it fails the random check
- // invalidate the entity from further attempts this tick
- // in order to reduce total possible pairs.
- if (!_random.Prob(component.BreedChance))
- {
- _failedAttempts.Add(uid);
- _failedAttempts.Add(partner);
- return false;
- }
- // this is kinda wack but it's the only sound associated with most animals
- if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
- _audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
- _hunger.ModifyHunger(uid, -component.HungerPerBirth);
- _hunger.ModifyHunger(partner, -component.HungerPerBirth);
- component.GestationEndTime = _timing.CurTime + component.GestationDuration;
- component.Gestating = true;
- _adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} (carrier) and {ToPrettyString(partner)} (partner) successfully bred.");
- return true;
- }
- /// <summary>
- /// Checks if an entity satisfies
- /// the conditions to be able to breed.
- /// </summary>
- public bool CanReproduce(EntityUid uid, ReproductiveComponent? component = null)
- {
- if (_failedAttempts.Contains(uid))
- return false;
- if (Resolve(uid, ref component, false) && component.Gestating)
- return false;
- if (HasComp<InfantComponent>(uid))
- return false;
- if (_mobState.IsIncapacitated(uid))
- return false;
- if (TryComp<HungerComponent>(uid, out var hunger) && _hunger.GetHungerThreshold(hunger) < HungerThreshold.Okay)
- return false;
- if (TryComp<ThirstComponent>(uid, out var thirst) && thirst.CurrentThirstThreshold < ThirstThreshold.Okay)
- return false;
- return true;
- }
- /// <summary>
- /// Checks if a given entity is a valid partner.
- /// Does not include the random check, for sane API reasons.
- /// </summary>
- public bool IsValidPartner(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (!CanReproduce(partner))
- return false;
- return _whitelistSystem.IsWhitelistPass(component.PartnerWhitelist, partner);
- }
- /// <summary>
- /// Gives birth to offspring and
- /// resets the parent entity.
- /// </summary>
- public void Birth(EntityUid uid, ReproductiveComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- // this is kinda wack but it's the only sound associated with most animals
- if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
- _audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
- var xform = Transform(uid);
- var spawns = EntitySpawnCollection.GetSpawns(component.Offspring, _random);
- foreach (var spawn in spawns)
- {
- var offspring = Spawn(spawn, xform.Coordinates.Offset(_random.NextVector2(0.3f)));
- _transform.AttachToGridOrMap(offspring);
- if (component.MakeOffspringInfant)
- {
- var infant = AddComp<InfantComponent>(offspring);
- infant.InfantEndTime = _timing.CurTime + infant.InfantDuration;
- // Make sure the name prefix is applied
- _nameMod.RefreshNameModifiers(offspring);
- }
- _adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} gave birth to {ToPrettyString(offspring)}.");
- }
- _popup.PopupEntity(Loc.GetString(component.BirthPopup, ("parent", Identity.Entity(uid, EntityManager))), uid);
- component.Gestating = false;
- component.GestationEndTime = null;
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- _birthQueue.Clear();
- _failedAttempts.Clear();
- var query = EntityQueryEnumerator<ReproductiveComponent>();
- while (query.MoveNext(out var uid, out var reproductive))
- {
- if (reproductive.GestationEndTime != null && _timing.CurTime >= reproductive.GestationEndTime)
- {
- _birthQueue.Add(uid);
- }
- if (_timing.CurTime < reproductive.NextBreedAttempt)
- continue;
- reproductive.NextBreedAttempt += _random.Next(reproductive.MinBreedAttemptInterval, reproductive.MaxBreedAttemptInterval);
- // no.
- if (HasComp<ActorComponent>(uid) || TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
- continue;
- TryReproduceNearby(uid, reproductive);
- }
- foreach (var queued in _birthQueue)
- {
- Birth(queued);
- }
- var infantQuery = EntityQueryEnumerator<InfantComponent>();
- while (infantQuery.MoveNext(out var uid, out var infant))
- {
- if (_timing.CurTime < infant.InfantEndTime)
- continue;
- RemCompDeferred(uid, infant);
- // Make sure the name prefix gets removed
- _nameMod.RefreshNameModifiers(uid);
- }
- }
- }
|