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- using Content.Server.Nutrition.EntitySystems;
- namespace Content.Server.Nutrition.Components;
- /// <summary>
- /// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
- /// </summary>
- /// <remarks>
- /// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
- /// masks), then this component might become redundant.
- /// </remarks>
- [RegisterComponent, Access(typeof(FoodSystem), typeof(DrinkSystem), typeof(IngestionBlockerSystem))]
- public sealed partial class IngestionBlockerComponent : Component
- {
- /// <summary>
- /// Is this component currently blocking consumption.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("enabled")]
- public bool Enabled { get; set; } = true;
- }
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