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- using Content.Server.Ninja.Events;
- using Content.Server.Power.EntitySystems;
- using Content.Shared.Damage;
- using Content.Shared.Interaction;
- using Content.Shared.Ninja.Components;
- using Content.Shared.Ninja.Systems;
- using Content.Shared.Popups;
- using Content.Shared.Stunnable;
- using Content.Shared.Timing;
- using Content.Shared.Whitelist;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Timing;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Ninja.Systems;
- /// <summary>
- /// Shocks clicked mobs using battery charge.
- /// </summary>
- public sealed class StunProviderSystem : SharedStunProviderSystem
- {
- [Dependency] private readonly BatterySystem _battery = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly SharedStunSystem _stun = default!;
- [Dependency] private readonly UseDelaySystem _useDelay = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<StunProviderComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
- SubscribeLocalEvent<StunProviderComponent, NinjaBatteryChangedEvent>(OnBatteryChanged);
- }
- /// <summary>
- /// Stun clicked mobs on the whitelist, if there is enough power.
- /// </summary>
- private void OnBeforeInteractHand(Entity<StunProviderComponent> ent, ref BeforeInteractHandEvent args)
- {
- // TODO: generic check
- var (uid, comp) = ent;
- if (args.Handled || comp.BatteryUid == null || !_gloves.AbilityCheck(uid, args, out var target))
- return;
- if (target == uid || _whitelist.IsWhitelistFail(comp.Whitelist, target))
- return;
- var useDelay = EnsureComp<UseDelayComponent>(uid);
- if (_useDelay.IsDelayed((uid, useDelay), id: comp.DelayId))
- return;
- // take charge from battery
- if (!_battery.TryUseCharge(comp.BatteryUid.Value, comp.StunCharge))
- {
- _popup.PopupEntity(Loc.GetString(comp.NoPowerPopup), uid, uid);
- return;
- }
- _audio.PlayPvs(comp.Sound, target);
- _damageable.TryChangeDamage(target, comp.StunDamage, false, true, null, origin: uid);
- _stun.TryParalyze(target, comp.StunTime, refresh: false);
- // short cooldown to prevent instant stunlocking
- _useDelay.SetLength((uid, useDelay), comp.Cooldown, id: comp.DelayId);
- _useDelay.TryResetDelay((uid, useDelay), id: comp.DelayId);
- args.Handled = true;
- }
- private void OnBatteryChanged(Entity<StunProviderComponent> ent, ref NinjaBatteryChangedEvent args)
- {
- SetBattery((ent, ent.Comp), args.Battery);
- }
- }
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