PathfindingRequestEvent.cs 286 B

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  1. using Robust.Shared.Map;
  2. namespace Content.Server.NPC.Pathfinding;
  3. public sealed class PathfindingRequestEvent : EntityEventArgs
  4. {
  5. public EntityCoordinates Start;
  6. public EntityCoordinates End;
  7. // TODO: Need stuff like can we break shit, can we pry, collision mask, etc
  8. }