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- using System.Threading;
- using System.Threading.Tasks;
- using Content.Shared.NPC.Components;
- using Content.Server.NPC.Pathfinding;
- using Content.Shared.Chemistry.Components.SolutionManager;
- using Content.Shared.Damage;
- using Content.Shared.Interaction;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Silicons.Bots;
- using Content.Shared.Emag.Components;
- namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
- public sealed partial class PickNearbyInjectableOperator : HTNOperator
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- private EntityLookupSystem _lookup = default!;
- private MedibotSystem _medibot = default!;
- private PathfindingSystem _pathfinding = default!;
- [DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
- /// <summary>
- /// Target entity to inject
- /// </summary>
- [DataField("targetKey", required: true)]
- public string TargetKey = string.Empty;
- /// <summary>
- /// Target entitycoordinates to move to.
- /// </summary>
- [DataField("targetMoveKey", required: true)]
- public string TargetMoveKey = string.Empty;
- public override void Initialize(IEntitySystemManager sysManager)
- {
- base.Initialize(sysManager);
- _lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
- _medibot = sysManager.GetEntitySystem<MedibotSystem>();
- _pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
- }
- public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
- CancellationToken cancelToken)
- {
- var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager))
- return (false, null);
- if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var medibot))
- return (false, null);
- var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
- var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
- var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
- var mobState = _entManager.GetEntityQuery<MobStateComponent>();
- var emaggedQuery = _entManager.GetEntityQuery<EmaggedComponent>();
- foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
- {
- if (mobState.TryGetComponent(entity, out var state) &&
- injectQuery.HasComponent(entity) &&
- damageQuery.TryGetComponent(entity, out var damage) &&
- !recentlyInjected.HasComponent(entity))
- {
- // no treating dead bodies
- if (!_medibot.TryGetTreatment(medibot, state.CurrentState, out var treatment))
- continue;
- // Only go towards a target if the bot can actually help them or if the medibot is emagged
- // note: this and the actual injecting don't check for specific damage types so for example,
- // radiation damage will trigger injection but the tricordrazine won't heal it.
- if (!emaggedQuery.HasComponent(entity) && !treatment.IsValid(damage.TotalDamage))
- continue;
- //Needed to make sure it doesn't sometimes stop right outside it's interaction range
- var pathRange = SharedInteractionSystem.InteractionRange - 1f;
- var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
- if (path.Result == PathResult.NoPath)
- continue;
- return (true, new Dictionary<string, object>()
- {
- {TargetKey, entity},
- {TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
- {NPCBlackboard.PathfindKey, path},
- });
- }
- }
- return (false, null);
- }
- }
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