RotateToTargetOperator.cs 1.7 KB

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  1. using Content.Shared.Interaction;
  2. namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
  3. public sealed partial class RotateToTargetOperator : HTNOperator
  4. {
  5. [Dependency] private readonly IEntityManager _entityManager = default!;
  6. private RotateToFaceSystem _rotate = default!;
  7. [DataField("targetKey")]
  8. public string TargetKey = "RotateTarget";
  9. [DataField("rotateSpeedKey")]
  10. public string RotationSpeedKey = NPCBlackboard.RotateSpeed;
  11. // Didn't use a key because it's likely the same between all NPCs
  12. [DataField("tolerance")]
  13. public Angle Tolerance = Angle.FromDegrees(1);
  14. public override void Initialize(IEntitySystemManager sysManager)
  15. {
  16. base.Initialize(sysManager);
  17. _rotate = sysManager.GetEntitySystem<RotateToFaceSystem>();
  18. }
  19. public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
  20. {
  21. base.TaskShutdown(blackboard, status);
  22. blackboard.Remove<Angle>(TargetKey);
  23. }
  24. public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
  25. {
  26. if (!blackboard.TryGetValue<Angle>(TargetKey, out var rotateTarget, _entityManager))
  27. {
  28. return HTNOperatorStatus.Failed;
  29. }
  30. if (!blackboard.TryGetValue<float>(RotationSpeedKey, out var rotateSpeed, _entityManager))
  31. {
  32. return HTNOperatorStatus.Failed;
  33. }
  34. var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
  35. if (_rotate.TryRotateTo(owner, rotateTarget, frameTime, Tolerance, rotateSpeed))
  36. {
  37. return HTNOperatorStatus.Finished;
  38. }
  39. return HTNOperatorStatus.Continuing;
  40. }
  41. }