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- using System.Threading;
- using System.Threading.Tasks;
- using Content.Server.NPC.Components;
- using Content.Server.Storage.EntitySystems;
- using Content.Shared.CombatMode;
- using Robust.Server.Containers;
- namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Melee;
- public sealed partial class EscapeOperator : HTNOperator, IHtnConditionalShutdown
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- private ContainerSystem _container = default!;
- private EntityStorageSystem _entityStorage = default!;
- [DataField("shutdownState")]
- public HTNPlanState ShutdownState { get; private set; } = HTNPlanState.TaskFinished;
- [DataField("targetKey", required: true)]
- public string TargetKey = default!;
- public override void Initialize(IEntitySystemManager sysManager)
- {
- base.Initialize(sysManager);
- _container = sysManager.GetEntitySystem<ContainerSystem>();
- _entityStorage = sysManager.GetEntitySystem<EntityStorageSystem>();
- }
- public override void Startup(NPCBlackboard blackboard)
- {
- base.Startup(blackboard);
- var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- var target = blackboard.GetValue<EntityUid>(TargetKey);
- if (_entityStorage.TryOpenStorage(owner, target))
- {
- TaskShutdown(blackboard, HTNOperatorStatus.Finished);
- return;
- }
- var melee = _entManager.EnsureComponent<NPCMeleeCombatComponent>(owner);
- melee.MissChance = blackboard.GetValueOrDefault<float>(NPCBlackboard.MeleeMissChance, _entManager);
- melee.Target = target;
- }
- public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
- CancellationToken cancelToken)
- {
- var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- if (!blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
- {
- return (false, null);
- }
- if (!_container.IsEntityInContainer(owner))
- {
- return (false, null);
- }
- if (_entityStorage.TryOpenStorage(owner, target))
- {
- return (false, null);
- }
- return (true, null);
- }
- public void ConditionalShutdown(NPCBlackboard blackboard)
- {
- var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- _entManager.System<SharedCombatModeSystem>().SetInCombatMode(owner, false);
- _entManager.RemoveComponent<NPCMeleeCombatComponent>(owner);
- blackboard.Remove<EntityUid>(TargetKey);
- }
- public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
- {
- base.TaskShutdown(blackboard, status);
- ConditionalShutdown(blackboard);
- }
- public override void PlanShutdown(NPCBlackboard blackboard)
- {
- base.PlanShutdown(blackboard);
- ConditionalShutdown(blackboard);
- }
- public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
- {
- base.Update(blackboard, frameTime);
- var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- HTNOperatorStatus status;
- if (_entManager.TryGetComponent<NPCMeleeCombatComponent>(owner, out var combat) &&
- blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
- {
- combat.Target = target;
- // Success
- if (!_container.IsEntityInContainer(owner))
- {
- status = HTNOperatorStatus.Finished;
- }
- else
- {
- if (_entityStorage.TryOpenStorage(owner, target))
- {
- status = HTNOperatorStatus.Finished;
- }
- else
- {
- switch (combat.Status)
- {
- case CombatStatus.TargetOutOfRange:
- case CombatStatus.Normal:
- status = HTNOperatorStatus.Continuing;
- break;
- default:
- status = HTNOperatorStatus.Failed;
- break;
- }
- }
- }
- }
- else
- {
- status = HTNOperatorStatus.Failed;
- }
- // Mark it as finished to continue the plan.
- if (status == HTNOperatorStatus.Continuing && ShutdownState == HTNPlanState.PlanFinished)
- {
- status = HTNOperatorStatus.Finished;
- }
- return status;
- }
- }
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