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- using Content.Server.NPC.HTN.Preconditions;
- using Content.Server.NPC.Queries;
- using Robust.Shared.Prototypes;
- namespace Content.Server.NPC.HTN.PrimitiveTasks;
- public sealed partial class HTNPrimitiveTask : HTNTask
- {
- /// <summary>
- /// Should we re-apply our blackboard state as a result of our operator during startup?
- /// This means you can re-use old data, e.g. re-using a pathfinder result, and avoid potentially expensive operations.
- /// </summary>
- [DataField("applyEffectsOnStartup")] public bool ApplyEffectsOnStartup = true;
- /// <summary>
- /// What needs to be true for this task to be able to run.
- /// The operator may also implement its own checks internally as well if every primitive task using it requires it.
- /// </summary>
- [DataField("preconditions")] public List<HTNPrecondition> Preconditions = new();
- [DataField("operator", required:true)] public HTNOperator Operator = default!;
- /// <summary>
- /// Services actively tick and can potentially update keys, such as combat target.
- /// </summary>
- [DataField("services")] public List<UtilityService> Services = new();
- }
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