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- using System.Linq;
- using System.Text;
- using System.Threading;
- using Content.Server.Administration.Managers;
- using Robust.Shared.CPUJob.JobQueues;
- using Robust.Shared.CPUJob.JobQueues.Queues;
- using Content.Server.NPC.HTN.PrimitiveTasks;
- using Content.Server.NPC.Systems;
- using Content.Shared.Administration;
- using Content.Shared.Mobs;
- using Content.Shared.NPC;
- using JetBrains.Annotations;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Server.NPC.HTN;
- public sealed class HTNSystem : EntitySystem
- {
- [Dependency] private readonly IAdminManager _admin = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly NPCSystem _npc = default!;
- [Dependency] private readonly NPCUtilitySystem _utility = default!;
- private readonly JobQueue _planQueue = new(0.004);
- private readonly HashSet<ICommonSession> _subscribers = new();
- // Hierarchical Task Network
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<HTNComponent, MobStateChangedEvent>(_npc.OnMobStateChange);
- SubscribeLocalEvent<HTNComponent, MapInitEvent>(_npc.OnNPCMapInit);
- SubscribeLocalEvent<HTNComponent, PlayerAttachedEvent>(_npc.OnPlayerNPCAttach);
- SubscribeLocalEvent<HTNComponent, PlayerDetachedEvent>(_npc.OnPlayerNPCDetach);
- SubscribeLocalEvent<HTNComponent, ComponentShutdown>(OnHTNShutdown);
- SubscribeNetworkEvent<RequestHTNMessage>(OnHTNMessage);
- SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypeLoad);
- OnLoad();
- }
- private void OnHTNMessage(RequestHTNMessage msg, EntitySessionEventArgs args)
- {
- if (!_admin.HasAdminFlag(args.SenderSession, AdminFlags.Debug))
- {
- _subscribers.Remove(args.SenderSession);
- return;
- }
- if (_subscribers.Add(args.SenderSession))
- return;
- _subscribers.Remove(args.SenderSession);
- }
- private void OnLoad()
- {
- // Clear all NPCs in case they're hanging onto stale tasks
- var query = AllEntityQuery<HTNComponent>();
- while (query.MoveNext(out var comp))
- {
- comp.PlanningToken?.Cancel();
- comp.PlanningToken = null;
- if (comp.Plan != null)
- {
- var currentOperator = comp.Plan.CurrentOperator;
- ShutdownTask(currentOperator, comp.Blackboard, HTNOperatorStatus.Failed);
- ShutdownPlan(comp);
- comp.Plan = null;
- RequestPlan(comp);
- }
- }
- // Add dependencies for all operators.
- // We put code on operators as I couldn't think of a clean way to put it on systems.
- foreach (var compound in _prototypeManager.EnumeratePrototypes<HTNCompoundPrototype>())
- {
- UpdateCompound(compound);
- }
- }
- private void OnPrototypeLoad(PrototypesReloadedEventArgs obj)
- {
- OnLoad();
- }
- private void UpdateCompound(HTNCompoundPrototype compound)
- {
- for (var i = 0; i < compound.Branches.Count; i++)
- {
- var branch = compound.Branches[i];
- foreach (var precon in branch.Preconditions)
- {
- precon.Initialize(EntityManager.EntitySysManager);
- }
- foreach (var task in branch.Tasks)
- {
- UpdateTask(task);
- }
- }
- }
- private void UpdateTask(HTNTask task)
- {
- switch (task)
- {
- case HTNCompoundTask:
- // NOOP, handled elsewhere
- break;
- case HTNPrimitiveTask primitive:
- foreach (var precon in primitive.Preconditions)
- {
- precon.Initialize(EntityManager.EntitySysManager);
- }
- primitive.Operator.Initialize(EntityManager.EntitySysManager);
- break;
- default:
- throw new NotImplementedException();
- }
- }
- private void OnHTNShutdown(EntityUid uid, HTNComponent component, ComponentShutdown args)
- {
- _npc.OnNPCShutdown(uid, component, args);
- component.PlanningToken?.Cancel();
- component.PlanningJob = null;
- }
- /// <summary>
- /// Enable / disable the hierarchical task network of an entity
- /// </summary>
- /// <param name="ent">The entity and its <see cref="HTNComponent"/></param>
- /// <param name="state">Set 'true' to enable, or 'false' to disable, the HTN</param>
- /// <param name="planCooldown">Specifies a time in seconds before the entity can start planning a new action (only takes effect when the HTN is enabled)</param>
- // ReSharper disable once InconsistentNaming
- [PublicAPI]
- public void SetHTNEnabled(Entity<HTNComponent> ent, bool state, float planCooldown = 0f)
- {
- if (ent.Comp.Enabled == state)
- return;
- ent.Comp.Enabled = state;
- ent.Comp.PlanAccumulator = planCooldown;
- ent.Comp.PlanningToken?.Cancel();
- ent.Comp.PlanningToken = null;
- if (ent.Comp.Plan != null)
- {
- var currentOperator = ent.Comp.Plan.CurrentOperator;
- ShutdownTask(currentOperator, ent.Comp.Blackboard, HTNOperatorStatus.Failed);
- ShutdownPlan(ent.Comp);
- ent.Comp.Plan = null;
- }
- if (ent.Comp.Enabled && ent.Comp.PlanAccumulator <= 0)
- RequestPlan(ent.Comp);
- }
- /// <summary>
- /// Forces the NPC to replan.
- /// </summary>
- [PublicAPI]
- public void Replan(HTNComponent component)
- {
- component.PlanAccumulator = 0f;
- }
- public void UpdateNPC(ref int count, int maxUpdates, float frameTime)
- {
- _planQueue.Process();
- var query = EntityQueryEnumerator<ActiveNPCComponent, HTNComponent>();
- while (query.MoveNext(out var uid, out _, out var comp))
- {
- // If we're over our max count or it's not MapInit then ignore the NPC.
- if (count >= maxUpdates)
- break;
- if (!comp.Enabled)
- continue;
- if (comp.PlanningJob != null)
- {
- if (comp.PlanningJob.Exception != null)
- {
- Log.Fatal($"Received exception on planning job for {uid}!");
- _npc.SleepNPC(uid);
- var exc = comp.PlanningJob.Exception;
- RemComp<HTNComponent>(uid);
- throw exc;
- }
- // If a new planning job has finished then handle it.
- if (comp.PlanningJob.Status != JobStatus.Finished)
- continue;
- var newPlanBetter = false;
- // If old traversal is better than new traversal then ignore the new plan
- if (comp.Plan != null && comp.PlanningJob.Result != null)
- {
- var oldMtr = comp.Plan.BranchTraversalRecord;
- var mtr = comp.PlanningJob.Result.BranchTraversalRecord;
- for (var i = 0; i < oldMtr.Count; i++)
- {
- if (i < mtr.Count && oldMtr[i] > mtr[i])
- {
- newPlanBetter = true;
- break;
- }
- }
- }
- if (comp.Plan == null || newPlanBetter)
- {
- comp.CheckServices = false;
- if (comp.Plan != null)
- {
- ShutdownTask(comp.Plan.CurrentOperator, comp.Blackboard, HTNOperatorStatus.BetterPlan);
- ShutdownPlan(comp);
- }
- comp.Plan = comp.PlanningJob.Result;
- // Startup the first task and anything else we need to do.
- if (comp.Plan != null)
- {
- StartupTask(comp.Plan.Tasks[comp.Plan.Index], comp.Blackboard, comp.Plan.Effects[comp.Plan.Index]);
- }
- // Send debug info
- foreach (var session in _subscribers)
- {
- var text = new StringBuilder();
- if (comp.Plan != null)
- {
- text.AppendLine($"BTR: {string.Join(", ", comp.Plan.BranchTraversalRecord)}");
- text.AppendLine($"tasks:");
- var root = comp.RootTask;
- var btr = new List<int>();
- var level = -1;
- AppendDebugText(root, text, comp.Plan.BranchTraversalRecord, btr, ref level);
- }
- RaiseNetworkEvent(new HTNMessage()
- {
- Uid = GetNetEntity(uid),
- Text = text.ToString(),
- }, session.Channel);
- }
- }
- // Keeping old plan
- else
- {
- comp.CheckServices = true;
- }
- comp.PlanningJob = null;
- comp.PlanningToken = null;
- }
- Update(comp, frameTime);
- count++;
- }
- }
- private void AppendDebugText(HTNTask task, StringBuilder text, List<int> planBtr, List<int> btr, ref int level)
- {
- // If it's the selected BTR then highlight.
- for (var i = 0; i < btr.Count; i++)
- {
- text.Append("--");
- }
- text.Append(' ');
- if (task is HTNPrimitiveTask primitive)
- {
- text.AppendLine(primitive.ToString());
- return;
- }
- if (task is HTNCompoundTask compTask)
- {
- var compound = _prototypeManager.Index<HTNCompoundPrototype>(compTask.Task);
- level++;
- text.AppendLine(compound.ID);
- var branches = compound.Branches;
- for (var i = 0; i < branches.Count; i++)
- {
- var branch = branches[i];
- btr.Add(i);
- text.AppendLine($" branch {string.Join(", ", btr)}:");
- foreach (var sub in branch.Tasks)
- {
- AppendDebugText(sub, text, planBtr, btr, ref level);
- }
- btr.RemoveAt(btr.Count - 1);
- }
- level--;
- return;
- }
- throw new NotImplementedException();
- }
- private void Update(HTNComponent component, float frameTime)
- {
- // If we're not planning then countdown to next one.
- if (component.PlanningJob == null)
- component.PlanAccumulator -= frameTime;
- // We'll still try re-planning occasionally even when we're updating in case new data comes in.
- if (component.PlanAccumulator <= 0f)
- {
- RequestPlan(component);
- }
- // Getting a new plan so do nothing.
- if (component.Plan == null)
- return;
- // Run the existing plan still
- var status = HTNOperatorStatus.Finished;
- // Continuously run operators until we can't anymore.
- while (status != HTNOperatorStatus.Continuing && component.Plan != null)
- {
- // Run the existing operator
- var currentOperator = component.Plan.CurrentOperator;
- var currentTask = component.Plan.CurrentTask;
- var blackboard = component.Blackboard;
- // Service still on cooldown.
- if (component.CheckServices)
- {
- foreach (var service in currentTask.Services)
- {
- var serviceResult = _utility.GetEntities(blackboard, service.Prototype);
- blackboard.SetValue(service.Key, serviceResult.GetHighest());
- }
- component.CheckServices = false;
- }
- status = currentOperator.Update(blackboard, frameTime);
- switch (status)
- {
- case HTNOperatorStatus.Continuing:
- break;
- case HTNOperatorStatus.Failed:
- ShutdownTask(currentOperator, blackboard, status);
- ShutdownPlan(component);
- break;
- // Operator completed so go to the next one.
- case HTNOperatorStatus.Finished:
- ShutdownTask(currentOperator, blackboard, status);
- component.Plan.Index++;
- // Plan finished!
- if (component.Plan.Tasks.Count <= component.Plan.Index)
- {
- ShutdownPlan(component);
- break;
- }
- ConditionalShutdown(component.Plan, currentOperator, blackboard, HTNPlanState.TaskFinished);
- StartupTask(component.Plan.Tasks[component.Plan.Index], component.Blackboard, component.Plan.Effects[component.Plan.Index]);
- break;
- default:
- throw new InvalidOperationException();
- }
- }
- }
- public void ShutdownTask(HTNOperator currentOperator, NPCBlackboard blackboard, HTNOperatorStatus status)
- {
- if (currentOperator is IHtnConditionalShutdown conditional &&
- (conditional.ShutdownState & HTNPlanState.TaskFinished) != 0x0)
- {
- conditional.ConditionalShutdown(blackboard);
- }
- currentOperator.TaskShutdown(blackboard, status);
- }
- public void ShutdownPlan(HTNComponent component)
- {
- DebugTools.Assert(component.Plan != null);
- var blackboard = component.Blackboard;
- foreach (var task in component.Plan.Tasks)
- {
- if (task.Operator is IHtnConditionalShutdown conditional &&
- (conditional.ShutdownState & HTNPlanState.PlanFinished) != 0x0)
- {
- conditional.ConditionalShutdown(blackboard);
- }
- task.Operator.PlanShutdown(component.Blackboard);
- }
- component.Plan = null;
- }
- /// <summary>
- /// Shuts down the current operator conditionally.
- /// </summary>
- private void ConditionalShutdown(HTNPlan plan, HTNOperator currentOperator, NPCBlackboard blackboard, HTNPlanState state)
- {
- if (currentOperator is not IHtnConditionalShutdown conditional)
- return;
- if ((conditional.ShutdownState & state) == 0x0)
- return;
- conditional.ConditionalShutdown(blackboard);
- }
- /// <summary>
- /// Starts a new primitive task. Will apply effects from planning if applicable.
- /// </summary>
- private void StartupTask(HTNPrimitiveTask primitive, NPCBlackboard blackboard, Dictionary<string, object>? effects)
- {
- // We may have planner only tasks where we want to reuse their data during update
- // e.g. if we pathfind to an enemy to know if we can attack it, we don't want to do another pathfind immediately
- if (effects != null && primitive.ApplyEffectsOnStartup)
- {
- foreach (var (key, value) in effects)
- {
- blackboard.SetValue(key, value);
- }
- }
- primitive.Operator.Startup(blackboard);
- }
- /// <summary>
- /// Request a new plan for this component, even if running an existing plan.
- /// </summary>
- /// <param name="component"></param>
- private void RequestPlan(HTNComponent component)
- {
- if (component.PlanningJob != null)
- return;
- component.PlanAccumulator += component.PlanCooldown;
- var cancelToken = new CancellationTokenSource();
- var branchTraversal = component.Plan?.BranchTraversalRecord;
- var job = new HTNPlanJob(
- 0.02,
- _prototypeManager,
- component.RootTask,
- component.Blackboard.ShallowClone(), branchTraversal, cancelToken.Token);
- _planQueue.EnqueueJob(job);
- component.PlanningJob = job;
- component.PlanningToken = cancelToken;
- }
- public string GetDomain(HTNCompoundTask compound)
- {
- // TODO: Recursively add each one
- var indent = 0;
- var builder = new StringBuilder();
- AppendDomain(builder, compound, ref indent);
- return builder.ToString();
- }
- private void AppendDomain(StringBuilder builder, HTNTask task, ref int indent)
- {
- var buffer = string.Concat(Enumerable.Repeat(" ", indent));
- if (task is HTNPrimitiveTask primitive)
- {
- builder.AppendLine(buffer + $"Primitive: {task}");
- builder.AppendLine(buffer + $" operator: {primitive.Operator.GetType().Name}");
- }
- else if (task is HTNCompoundTask compTask)
- {
- var compound = _prototypeManager.Index<HTNCompoundPrototype>(compTask.Task);
- builder.AppendLine(buffer + $"Compound: {task}");
- for (var i = 0; i < compound.Branches.Count; i++)
- {
- var branch = compound.Branches[i];
- builder.AppendLine(buffer + " branch:");
- indent++;
- foreach (var branchTask in branch.Tasks)
- {
- AppendDomain(builder, branchTask, ref indent);
- }
- indent--;
- }
- }
- }
- }
- /// <summary>
- /// The outcome of the current operator during update.
- /// </summary>
- public enum HTNOperatorStatus : byte
- {
- Continuing,
- Failed,
- Finished,
- /// <summary>
- /// Was a better plan than this found?
- /// </summary>
- BetterPlan,
- }
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