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- using Content.Server.Atmos.Components;
- using Content.Server.Atmos.EntitySystems;
- using Content.Shared.Movement.Components;
- using Content.Shared.Movement.Systems;
- using Robust.Shared.Collections;
- using Robust.Shared.Timing;
- namespace Content.Server.Movement.Systems;
- public sealed class JetpackSystem : SharedJetpackSystem
- {
- [Dependency] private readonly GasTankSystem _gasTank = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- protected override bool CanEnable(EntityUid uid, JetpackComponent component)
- {
- return base.CanEnable(uid, component) &&
- TryComp<GasTankComponent>(uid, out var gasTank) &&
- !(gasTank.Air.TotalMoles < component.MoleUsage);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var toDisable = new ValueList<(EntityUid Uid, JetpackComponent Component)>();
- var query = EntityQueryEnumerator<ActiveJetpackComponent, JetpackComponent, GasTankComponent>();
- while (query.MoveNext(out var uid, out var active, out var comp, out var gasTankComp))
- {
- if (_timing.CurTime < active.TargetTime)
- continue;
- var gasTank = (uid, gasTankComp);
- active.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(active.EffectCooldown);
- var usedAir = _gasTank.RemoveAir(gasTank, comp.MoleUsage);
- if (usedAir == null)
- continue;
- var usedEnoughAir =
- MathHelper.CloseTo(usedAir.TotalMoles, comp.MoleUsage, comp.MoleUsage/100);
- if (!usedEnoughAir)
- {
- toDisable.Add((uid, comp));
- }
- _gasTank.UpdateUserInterface(gasTank);
- }
- foreach (var (uid, comp) in toDisable)
- {
- SetEnabled(uid, comp, false);
- }
- }
- }
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