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- using Content.Server.Administration.Logs;
- using Content.Server.GameTicking;
- using Content.Server.Ghost;
- using Content.Server.Mind.Commands;
- using Content.Shared.Database;
- using Content.Shared.Ghost;
- using Content.Shared.Mind;
- using Content.Shared.Mind.Components;
- using Content.Shared.Players;
- using Robust.Server.GameStates;
- using Robust.Server.Player;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- using Robust.Shared.Utility;
- using System.Diagnostics.CodeAnalysis;
- namespace Content.Server.Mind;
- public sealed class MindSystem : SharedMindSystem
- {
- [Dependency] private readonly GameTicker _gameTicker = default!;
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly IPlayerManager _players = default!;
- [Dependency] private readonly GhostSystem _ghosts = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<MindContainerComponent, EntityTerminatingEvent>(OnMindContainerTerminating);
- SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnMindShutdown);
- }
- private void OnMindShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
- {
- if (mind.UserId is {} user)
- {
- UserMinds.Remove(user);
- if (_players.TryGetPlayerData(user, out var data) && data.ContentData() is { } oldData)
- oldData.Mind = null;
- mind.UserId = null;
- }
- if (mind.OwnedEntity != null && !TerminatingOrDeleted(mind.OwnedEntity.Value))
- TransferTo(uid, null, mind: mind, createGhost: false);
- mind.OwnedEntity = null;
- }
- private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
- {
- if (!TryGetMind(uid, out var mindId, out var mind, component))
- return;
- // If the player is currently visiting some other entity, simply attach to that entity.
- if (mind.VisitingEntity is {Valid: true} visiting
- && visiting != uid
- && !Deleted(visiting)
- && !Terminating(visiting))
- {
- TransferTo(mindId, visiting, mind: mind);
- if (TryComp(visiting, out GhostComponent? ghostComp))
- _ghosts.SetCanReturnToBody(ghostComp, false);
- return;
- }
- TransferTo(mindId, null, createGhost: false, mind: mind);
- DebugTools.AssertNull(mind.OwnedEntity);
- if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
- return;
- var ghost = _ghosts.SpawnGhost((mindId, mind), uid);
- if (ghost != null)
- // Log these to make sure they're not causing the GameTicker round restart bugs...
- Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
- else
- // This should be an error, if it didn't cause tests to start erroring when they delete a player.
- Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
- }
- public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
- {
- if (base.TryGetMind(user, out mindId, out mind))
- {
- DebugTools.Assert(_players.GetPlayerData(user).ContentData() is not { } data || data.Mind == mindId);
- return true;
- }
- DebugTools.Assert(_players.GetPlayerData(user).ContentData()?.Mind == null);
- return false;
- }
- public ICommonSession? GetSession(MindComponent mind)
- {
- return mind.Session;
- }
- public bool TryGetSession(MindComponent mind, [NotNullWhen(true)] out ICommonSession? session)
- {
- return (session = GetSession(mind)) != null;
- }
- public override void WipeAllMinds()
- {
- base.WipeAllMinds();
- foreach (var unCastData in _players.GetAllPlayerData())
- {
- if (unCastData.ContentData()?.Mind is not { } mind)
- continue;
- Log.Error("Player mind was missing from MindSystem dictionary.");
- WipeMind(mind);
- }
- }
- public override void Visit(EntityUid mindId, EntityUid entity, MindComponent? mind = null)
- {
- base.Visit(mindId, entity, mind);
- if (!Resolve(mindId, ref mind))
- return;
- if (mind.VisitingEntity != null)
- {
- Log.Error($"Attempted to visit an entity ({ToPrettyString(entity)}) while already visiting another ({ToPrettyString(mind.VisitingEntity.Value)}).");
- return;
- }
- if (HasComp<VisitingMindComponent>(entity))
- {
- Log.Error($"Attempted to visit an entity that already has a visiting mind. Entity: {ToPrettyString(entity)}");
- return;
- }
- mind.VisitingEntity = entity;
- // EnsureComp instead of AddComp to deal with deferred deletions.
- var comp = EnsureComp<VisitingMindComponent>(entity);
- comp.MindId = mindId;
- // Do this AFTER the entity changes above as this will fire off a player-detached event
- // which will run ghosting twice.
- if (GetSession(mind) is { } session)
- _players.SetAttachedEntity(session, entity);
- Log.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
- }
- public override void UnVisit(EntityUid mindId, MindComponent? mind = null)
- {
- base.UnVisit(mindId, mind);
- if (!Resolve(mindId, ref mind))
- return;
- if (mind.VisitingEntity == null)
- return;
- RemoveVisitingEntity(mindId, mind);
- if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
- return;
- var owned = mind.OwnedEntity;
- if (GetSession(mind) is { } session)
- _players.SetAttachedEntity(session, owned);
- if (owned.HasValue)
- {
- _adminLogger.Add(LogType.Mind, LogImpact.Low,
- $"{mind.Session.Name} returned to {ToPrettyString(owned.Value)}");
- }
- }
- public override void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true,
- MindComponent? mind = null)
- {
- if (mind == null && !Resolve(mindId, ref mind))
- return;
- if (entity == mind.OwnedEntity)
- return;
- Dirty(mindId, mind);
- MindContainerComponent? component = null;
- var alreadyAttached = false;
- if (entity != null)
- {
- component = EnsureComp<MindContainerComponent>(entity.Value);
- if (component.HasMind)
- _ghosts.OnGhostAttempt(component.Mind.Value, false);
- if (TryComp<ActorComponent>(entity.Value, out var actor))
- {
- // Happens when transferring to your currently visited entity.
- if (actor.PlayerSession != mind.Session)
- {
- throw new ArgumentException("Visit target already has a session.", nameof(entity));
- }
- alreadyAttached = true;
- }
- }
- else if (createGhost)
- {
- // TODO remove this option.
- // Transfer-to-null should just detach a mind.
- // If people want to create a ghost, that should be done explicitly via some TransferToGhost() method, not
- // not implicitly via optional arguments.
- var position = Deleted(mind.OwnedEntity)
- ? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
- : _transform.GetMapCoordinates(mind.OwnedEntity.Value);
- entity = Spawn(GameTicker.ObserverPrototypeName, position);
- component = EnsureComp<MindContainerComponent>(entity.Value);
- var ghostComponent = Comp<GhostComponent>(entity.Value);
- _ghosts.SetCanReturnToBody(ghostComponent, false);
- }
- var oldEntity = mind.OwnedEntity;
- if (TryComp(oldEntity, out MindContainerComponent? oldContainer))
- {
- oldContainer.Mind = null;
- mind.OwnedEntity = null;
- Entity<MindComponent> mindEnt = (mindId, mind);
- Entity<MindContainerComponent> containerEnt = (oldEntity.Value, oldContainer);
- RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(mindEnt, containerEnt));
- RaiseLocalEvent(mindId, new MindGotRemovedEvent(mindEnt, containerEnt));
- Dirty(oldEntity.Value, oldContainer);
- }
- // Don't do the full deletion cleanup if we're transferring to our VisitingEntity
- if (alreadyAttached)
- {
- // Set VisitingEntity null first so the removal of VisitingMind doesn't get through Unvisit() and delete what we're visiting.
- // Yes this control flow sucks.
- mind.VisitingEntity = null;
- RemComp<VisitingMindComponent>(entity!.Value);
- }
- else if (mind.VisitingEntity != null
- && (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
- || !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
- || !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
- {
- RemoveVisitingEntity(mindId, mind);
- }
- // Player is CURRENTLY connected.
- var session = GetSession(mind);
- if (session != null && !alreadyAttached && mind.VisitingEntity == null)
- {
- _players.SetAttachedEntity(session, entity, true);
- DebugTools.Assert(session.AttachedEntity == entity, $"Failed to attach entity.");
- Log.Info($"Session {session.Name} transferred to entity {entity}.");
- }
- if (entity != null)
- {
- component!.Mind = mindId;
- mind.OwnedEntity = entity;
- mind.OriginalOwnedEntity ??= GetNetEntity(mind.OwnedEntity);
- Entity<MindComponent> mindEnt = (mindId, mind);
- Entity<MindContainerComponent> containerEnt = (entity.Value, component);
- RaiseLocalEvent(entity.Value, new MindAddedMessage(mindEnt, containerEnt));
- RaiseLocalEvent(mindId, new MindGotAddedEvent(mindEnt, containerEnt));
- Dirty(entity.Value, component);
- }
- }
- /// <summary>
- /// Sets the Mind's UserId, Session, and updates the player's PlayerData. This should have no direct effect on the
- /// entity that any mind is connected to, except as a side effect of the fact that it may change a player's
- /// attached entity. E.g., ghosts get deleted.
- /// </summary>
- public override void SetUserId(EntityUid mindId, NetUserId? userId, MindComponent? mind = null)
- {
- if (!Resolve(mindId, ref mind))
- return;
- if (mind.UserId == userId)
- return;
- Dirty(mindId, mind);
- var netMind = GetNetEntity(mindId);
- _pvsOverride.ClearOverride(netMind);
- if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
- {
- Log.Error($"Attempted to set mind user to invalid value {userId}");
- return;
- }
- if (mind.Session != null)
- {
- _players.SetAttachedEntity(GetSession(mind), null);
- mind.Session = null;
- }
- if (mind.UserId != null)
- {
- UserMinds.Remove(mind.UserId.Value);
- if (_players.GetPlayerData(mind.UserId.Value).ContentData() is { } oldData)
- oldData.Mind = null;
- mind.UserId = null;
- }
- if (userId == null)
- {
- DebugTools.AssertNull(mind.Session);
- return;
- }
- if (UserMinds.TryGetValue(userId.Value, out var oldMindId) &&
- TryComp(oldMindId, out MindComponent? oldMind))
- {
- SetUserId(oldMindId, null, oldMind);
- }
- DebugTools.AssertNull(_players.GetPlayerData(userId.Value).ContentData()?.Mind);
- UserMinds[userId.Value] = mindId;
- mind.UserId = userId;
- mind.OriginalOwnerUserId ??= userId;
- // The UserId may not have a current session, but user data may still exist for disconnected players.
- // So we cannot combine this with the TryGetSessionById() check below.
- if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
- data.Mind = mindId;
- if (_players.TryGetSessionById(userId.Value, out var ret))
- {
- mind.Session = ret;
- _pvsOverride.AddSessionOverride(netMind, ret);
- _players.SetAttachedEntity(ret, mind.CurrentEntity);
- }
- }
- public override void ControlMob(EntityUid user, EntityUid target)
- {
- if (TryComp(user, out ActorComponent? actor))
- ControlMob(actor.PlayerSession.UserId, target);
- }
- public override void ControlMob(NetUserId user, EntityUid target)
- {
- var (mindId, mind) = GetOrCreateMind(user);
- if (mind.CurrentEntity == target)
- return;
- if (mind.OwnedEntity == target)
- {
- UnVisit(mindId, mind);
- return;
- }
- MakeSentientCommand.MakeSentient(target, EntityManager);
- TransferTo(mindId, target, ghostCheckOverride: true, mind: mind);
- }
- }
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