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- using Content.Server.Administration;
- using Content.Shared.Administration;
- using Content.Shared.Emoting;
- using Content.Shared.Examine;
- using Content.Shared.Mind.Components;
- using Content.Shared.Movement.Components;
- using Content.Shared.Speech;
- using Robust.Shared.Console;
- namespace Content.Server.Mind.Commands
- {
- [AdminCommand(AdminFlags.Admin)]
- public sealed class MakeSentientCommand : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _entManager = default!;
- public string Command => "makesentient";
- public string Description => "Makes an entity sentient (able to be controlled by a player)";
- public string Help => "makesentient <entity id>";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (args.Length != 1)
- {
- shell.WriteLine("Wrong number of arguments.");
- return;
- }
- if (!NetEntity.TryParse(args[0], out var entNet) || !_entManager.TryGetEntity(entNet, out var entId))
- {
- shell.WriteLine("Invalid argument.");
- return;
- }
- if (!_entManager.EntityExists(entId))
- {
- shell.WriteLine("Invalid entity specified!");
- return;
- }
- MakeSentient(entId.Value, _entManager, true, true);
- }
- public static void MakeSentient(EntityUid uid, IEntityManager entityManager, bool allowMovement = true, bool allowSpeech = true)
- {
- entityManager.EnsureComponent<MindContainerComponent>(uid);
- if (allowMovement)
- {
- entityManager.EnsureComponent<InputMoverComponent>(uid);
- entityManager.EnsureComponent<MobMoverComponent>(uid);
- entityManager.EnsureComponent<MovementSpeedModifierComponent>(uid);
- }
- if (allowSpeech)
- {
- entityManager.EnsureComponent<SpeechComponent>(uid);
- entityManager.EnsureComponent<EmotingComponent>(uid);
- }
- entityManager.EnsureComponent<ExaminerComponent>(uid);
- }
- }
- }
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