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- using System.Numerics;
- using Content.Server.Access.Systems;
- using Content.Server.DeviceNetwork;
- using Content.Server.DeviceNetwork.Components;
- using Content.Server.DeviceNetwork.Systems;
- using Content.Server.Emp;
- using Content.Server.Medical.CrewMonitoring;
- using Content.Server.Popups;
- using Content.Server.Station.Systems;
- using Content.Shared.ActionBlocker;
- using Content.Shared.Clothing;
- using Content.Shared.Damage;
- using Content.Shared.DeviceNetwork;
- using Content.Shared.DoAfter;
- using Content.Shared.Examine;
- using Content.Shared.GameTicking;
- using Content.Shared.Interaction;
- using Content.Shared.Inventory;
- using Content.Shared.Medical.SuitSensor;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Verbs;
- using Robust.Shared.Containers;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- namespace Content.Server.Medical.SuitSensors;
- public sealed class SuitSensorSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
- [Dependency] private readonly IdCardSystem _idCardSystem = default!;
- [Dependency] private readonly MobStateSystem _mobStateSystem = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly StationSystem _stationSystem = default!;
- [Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
- [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
- [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
- SubscribeLocalEvent<SuitSensorComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<SuitSensorComponent, ClothingGotEquippedEvent>(OnEquipped);
- SubscribeLocalEvent<SuitSensorComponent, ClothingGotUnequippedEvent>(OnUnequipped);
- SubscribeLocalEvent<SuitSensorComponent, ExaminedEvent>(OnExamine);
- SubscribeLocalEvent<SuitSensorComponent, GetVerbsEvent<Verb>>(OnVerb);
- SubscribeLocalEvent<SuitSensorComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
- SubscribeLocalEvent<SuitSensorComponent, EntGotRemovedFromContainerMessage>(OnRemove);
- SubscribeLocalEvent<SuitSensorComponent, EmpPulseEvent>(OnEmpPulse);
- SubscribeLocalEvent<SuitSensorComponent, EmpDisabledRemoved>(OnEmpFinished);
- SubscribeLocalEvent<SuitSensorComponent, SuitSensorChangeDoAfterEvent>(OnSuitSensorDoAfter);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var curTime = _gameTiming.CurTime;
- var sensors = EntityManager.EntityQueryEnumerator<SuitSensorComponent, DeviceNetworkComponent>();
- while (sensors.MoveNext(out var uid, out var sensor, out var device))
- {
- if (device.TransmitFrequency is null)
- continue;
- // check if sensor is ready to update
- if (curTime < sensor.NextUpdate)
- continue;
- if (!CheckSensorAssignedStation(uid, sensor))
- continue;
- // TODO: This would cause imprecision at different tick rates.
- sensor.NextUpdate = curTime + sensor.UpdateRate;
- // get sensor status
- var status = GetSensorState(uid, sensor);
- if (status == null)
- continue;
- //Retrieve active server address if the sensor isn't connected to a server
- if (sensor.ConnectedServer == null)
- {
- if (!_singletonServerSystem.TryGetActiveServerAddress<CrewMonitoringServerComponent>(sensor.StationId!.Value, out var address))
- continue;
- sensor.ConnectedServer = address;
- }
- // Send it to the connected server
- var payload = SuitSensorToPacket(status);
- // Clear the connected server if its address isn't on the network
- if (!_deviceNetworkSystem.IsAddressPresent(device.DeviceNetId, sensor.ConnectedServer))
- {
- sensor.ConnectedServer = null;
- continue;
- }
- _deviceNetworkSystem.QueuePacket(uid, sensor.ConnectedServer, payload, device: device);
- }
- }
- /// <summary>
- /// Checks whether the sensor is assigned to a station or not
- /// and tries to assign an unassigned sensor to a station if it's currently on a grid
- /// </summary>
- /// <returns>True if the sensor is assigned to a station or assigning it was successful. False otherwise.</returns>
- private bool CheckSensorAssignedStation(EntityUid uid, SuitSensorComponent sensor)
- {
- if (!sensor.StationId.HasValue && Transform(uid).GridUid == null)
- return false;
- sensor.StationId = _stationSystem.GetOwningStation(uid);
- return sensor.StationId.HasValue;
- }
- private void OnPlayerSpawn(PlayerSpawnCompleteEvent ev)
- {
- // If the player spawns in arrivals then the grid underneath them may not be appropriate.
- // in which case we'll just use the station spawn code told us they are attached to and set all of their
- // sensors.
- var sensorQuery = GetEntityQuery<SuitSensorComponent>();
- var xformQuery = GetEntityQuery<TransformComponent>();
- RecursiveSensor(ev.Mob, ev.Station, sensorQuery, xformQuery);
- }
- private void RecursiveSensor(EntityUid uid, EntityUid stationUid, EntityQuery<SuitSensorComponent> sensorQuery, EntityQuery<TransformComponent> xformQuery)
- {
- var xform = xformQuery.GetComponent(uid);
- var enumerator = xform.ChildEnumerator;
- while (enumerator.MoveNext(out var child))
- {
- if (sensorQuery.TryGetComponent(child, out var sensor))
- {
- sensor.StationId = stationUid;
- }
- RecursiveSensor(child, stationUid, sensorQuery, xformQuery);
- }
- }
- private void OnMapInit(EntityUid uid, SuitSensorComponent component, MapInitEvent args)
- {
- // Fallback
- component.StationId ??= _stationSystem.GetOwningStation(uid);
- // generate random mode
- if (component.RandomMode)
- {
- //make the sensor mode favor higher levels, except coords.
- var modesDist = new[]
- {
- SuitSensorMode.SensorOff,
- SuitSensorMode.SensorBinary, SuitSensorMode.SensorBinary,
- SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals,
- SuitSensorMode.SensorCords, SuitSensorMode.SensorCords
- };
- component.Mode = _random.Pick(modesDist);
- }
- }
- private void OnEquipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotEquippedEvent args)
- {
- component.User = args.Wearer;
- }
- private void OnUnequipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotUnequippedEvent args)
- {
- component.User = null;
- }
- private void OnExamine(EntityUid uid, SuitSensorComponent component, ExaminedEvent args)
- {
- if (!args.IsInDetailsRange)
- return;
- string msg;
- switch (component.Mode)
- {
- case SuitSensorMode.SensorOff:
- msg = "suit-sensor-examine-off";
- break;
- case SuitSensorMode.SensorBinary:
- msg = "suit-sensor-examine-binary";
- break;
- case SuitSensorMode.SensorVitals:
- msg = "suit-sensor-examine-vitals";
- break;
- case SuitSensorMode.SensorCords:
- msg = "suit-sensor-examine-cords";
- break;
- default:
- return;
- }
- args.PushMarkup(Loc.GetString(msg));
- }
- private void OnVerb(EntityUid uid, SuitSensorComponent component, GetVerbsEvent<Verb> args)
- {
- // check if user can change sensor
- if (component.ControlsLocked)
- return;
- // standard interaction checks
- if (!args.CanInteract || args.Hands == null)
- return;
- if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
- return;
- // check if target is incapacitated (cuffed, dead, etc)
- if (component.User != null && args.User != component.User && _actionBlocker.CanInteract(component.User.Value, null))
- return;
- args.Verbs.UnionWith(new[]
- {
- CreateVerb(uid, component, args.User, SuitSensorMode.SensorOff),
- CreateVerb(uid, component, args.User, SuitSensorMode.SensorBinary),
- CreateVerb(uid, component, args.User, SuitSensorMode.SensorVitals),
- CreateVerb(uid, component, args.User, SuitSensorMode.SensorCords)
- });
- }
- private void OnInsert(EntityUid uid, SuitSensorComponent component, EntGotInsertedIntoContainerMessage args)
- {
- if (args.Container.ID != component.ActivationContainer)
- return;
- component.User = args.Container.Owner;
- }
- private void OnRemove(EntityUid uid, SuitSensorComponent component, EntGotRemovedFromContainerMessage args)
- {
- if (args.Container.ID != component.ActivationContainer)
- return;
- component.User = null;
- }
- private void OnEmpPulse(EntityUid uid, SuitSensorComponent component, ref EmpPulseEvent args)
- {
- args.Affected = true;
- args.Disabled = true;
- component.PreviousMode = component.Mode;
- SetSensor((uid, component), SuitSensorMode.SensorOff, null);
- component.PreviousControlsLocked = component.ControlsLocked;
- component.ControlsLocked = true;
- }
- private void OnEmpFinished(EntityUid uid, SuitSensorComponent component, ref EmpDisabledRemoved args)
- {
- SetSensor((uid, component), component.PreviousMode, null);
- component.ControlsLocked = component.PreviousControlsLocked;
- }
- private Verb CreateVerb(EntityUid uid, SuitSensorComponent component, EntityUid userUid, SuitSensorMode mode)
- {
- return new Verb()
- {
- Text = GetModeName(mode),
- Disabled = component.Mode == mode,
- Priority = -(int) mode, // sort them in descending order
- Category = VerbCategory.SetSensor,
- Act = () => TrySetSensor((uid, component), mode, userUid)
- };
- }
- private string GetModeName(SuitSensorMode mode)
- {
- string name;
- switch (mode)
- {
- case SuitSensorMode.SensorOff:
- name = "suit-sensor-mode-off";
- break;
- case SuitSensorMode.SensorBinary:
- name = "suit-sensor-mode-binary";
- break;
- case SuitSensorMode.SensorVitals:
- name = "suit-sensor-mode-vitals";
- break;
- case SuitSensorMode.SensorCords:
- name = "suit-sensor-mode-cords";
- break;
- default:
- return "";
- }
- return Loc.GetString(name);
- }
- public void TrySetSensor(Entity<SuitSensorComponent> sensors, SuitSensorMode mode, EntityUid userUid)
- {
- var comp = sensors.Comp;
- if (!Resolve(sensors, ref comp))
- return;
- if (comp.User == null || userUid == comp.User)
- SetSensor(sensors, mode, userUid);
- else
- {
- var doAfterEvent = new SuitSensorChangeDoAfterEvent(mode);
- var doAfterArgs = new DoAfterArgs(EntityManager, userUid, comp.SensorsTime, doAfterEvent, sensors)
- {
- BreakOnMove = true,
- BreakOnDamage = true
- };
- _doAfterSystem.TryStartDoAfter(doAfterArgs);
- }
- }
- private void OnSuitSensorDoAfter(Entity<SuitSensorComponent> sensors, ref SuitSensorChangeDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled)
- return;
- SetSensor(sensors, args.Mode, args.User);
- }
- public void SetSensor(Entity<SuitSensorComponent> sensors, SuitSensorMode mode, EntityUid? userUid = null)
- {
- var comp = sensors.Comp;
- comp.Mode = mode;
- if (userUid != null)
- {
- var msg = Loc.GetString("suit-sensor-mode-state", ("mode", GetModeName(mode)));
- _popupSystem.PopupEntity(msg, sensors, userUid.Value);
- }
- }
- /// <summary>
- /// Set all suit sensors on the equipment someone is wearing to the specified mode.
- /// </summary>
- public void SetAllSensors(EntityUid target, SuitSensorMode mode, SlotFlags slots = SlotFlags.All )
- {
- // iterate over all inventory slots
- var slotEnumerator = _inventory.GetSlotEnumerator(target, slots);
- while (slotEnumerator.NextItem(out var item, out _))
- {
- if (TryComp<SuitSensorComponent>(item, out var sensorComp))
- SetSensor((item, sensorComp), mode);
- }
- }
- public SuitSensorStatus? GetSensorState(EntityUid uid, SuitSensorComponent? sensor = null, TransformComponent? transform = null)
- {
- if (!Resolve(uid, ref sensor, ref transform))
- return null;
- // check if sensor is enabled and worn by user
- if (sensor.Mode == SuitSensorMode.SensorOff || sensor.User == null || !HasComp<MobStateComponent>(sensor.User) || transform.GridUid == null)
- return null;
- // try to get mobs id from ID slot
- var userName = Loc.GetString("suit-sensor-component-unknown-name");
- var userJob = Loc.GetString("suit-sensor-component-unknown-job");
- var userJobIcon = "JobIconNoId";
- var userJobDepartments = new List<string>();
- if (_idCardSystem.TryFindIdCard(sensor.User.Value, out var card))
- {
- if (card.Comp.FullName != null)
- userName = card.Comp.FullName;
- if (card.Comp.LocalizedJobTitle != null)
- userJob = card.Comp.LocalizedJobTitle;
- userJobIcon = card.Comp.JobIcon;
- foreach (var department in card.Comp.JobDepartments)
- userJobDepartments.Add(Loc.GetString(_proto.Index(department).Name));
- }
- // get health mob state
- var isAlive = false;
- if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
- isAlive = !_mobStateSystem.IsDead(sensor.User.Value, mobState);
- // get mob total damage
- var totalDamage = 0;
- if (TryComp<DamageableComponent>(sensor.User.Value, out var damageable))
- totalDamage = damageable.TotalDamage.Int();
- // Get mob total damage crit threshold
- int? totalDamageThreshold = null;
- if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
- totalDamageThreshold = critThreshold.Value.Int();
- // finally, form suit sensor status
- var status = new SuitSensorStatus(GetNetEntity(uid), userName, userJob, userJobIcon, userJobDepartments);
- switch (sensor.Mode)
- {
- case SuitSensorMode.SensorBinary:
- status.IsAlive = isAlive;
- break;
- case SuitSensorMode.SensorVitals:
- status.IsAlive = isAlive;
- status.TotalDamage = totalDamage;
- status.TotalDamageThreshold = totalDamageThreshold;
- break;
- case SuitSensorMode.SensorCords:
- status.IsAlive = isAlive;
- status.TotalDamage = totalDamage;
- status.TotalDamageThreshold = totalDamageThreshold;
- EntityCoordinates coordinates;
- var xformQuery = GetEntityQuery<TransformComponent>();
- if (transform.GridUid != null)
- {
- coordinates = new EntityCoordinates(transform.GridUid.Value,
- Vector2.Transform(_transform.GetWorldPosition(transform, xformQuery),
- _transform.GetInvWorldMatrix(xformQuery.GetComponent(transform.GridUid.Value), xformQuery)));
- }
- else if (transform.MapUid != null)
- {
- coordinates = new EntityCoordinates(transform.MapUid.Value,
- _transform.GetWorldPosition(transform, xformQuery));
- }
- else
- {
- coordinates = EntityCoordinates.Invalid;
- }
- status.Coordinates = GetNetCoordinates(coordinates);
- break;
- }
- return status;
- }
- /// <summary>
- /// Serialize create a device network package from the suit sensors status.
- /// </summary>
- public NetworkPayload SuitSensorToPacket(SuitSensorStatus status)
- {
- var payload = new NetworkPayload()
- {
- [DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
- [SuitSensorConstants.NET_NAME] = status.Name,
- [SuitSensorConstants.NET_JOB] = status.Job,
- [SuitSensorConstants.NET_JOB_ICON] = status.JobIcon,
- [SuitSensorConstants.NET_JOB_DEPARTMENTS] = status.JobDepartments,
- [SuitSensorConstants.NET_IS_ALIVE] = status.IsAlive,
- [SuitSensorConstants.NET_SUIT_SENSOR_UID] = status.SuitSensorUid,
- };
- if (status.TotalDamage != null)
- payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
- if (status.TotalDamageThreshold != null)
- payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, status.TotalDamageThreshold);
- if (status.Coordinates != null)
- payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates);
- return payload;
- }
- /// <summary>
- /// Try to create the suit sensors status from the device network message
- /// </summary>
- public SuitSensorStatus? PacketToSuitSensor(NetworkPayload payload)
- {
- // check command
- if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
- return null;
- if (command != DeviceNetworkConstants.CmdUpdatedState)
- return null;
- // check name, job and alive
- if (!payload.TryGetValue(SuitSensorConstants.NET_NAME, out string? name)) return null;
- if (!payload.TryGetValue(SuitSensorConstants.NET_JOB, out string? job)) return null;
- if (!payload.TryGetValue(SuitSensorConstants.NET_JOB_ICON, out string? jobIcon)) return null;
- if (!payload.TryGetValue(SuitSensorConstants.NET_JOB_DEPARTMENTS, out List<string>? jobDepartments)) return null;
- if (!payload.TryGetValue(SuitSensorConstants.NET_IS_ALIVE, out bool? isAlive)) return null;
- if (!payload.TryGetValue(SuitSensorConstants.NET_SUIT_SENSOR_UID, out NetEntity suitSensorUid)) return null;
- // try get total damage and cords (optionals)
- payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
- payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, out int? totalDamageThreshold);
- payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out NetCoordinates? coords);
- var status = new SuitSensorStatus(suitSensorUid, name, job, jobIcon, jobDepartments)
- {
- IsAlive = isAlive.Value,
- TotalDamage = totalDamage,
- TotalDamageThreshold = totalDamageThreshold,
- Coordinates = coords,
- };
- return status;
- }
- }
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