SuitSensorSystem.cs 20 KB

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  1. using System.Numerics;
  2. using Content.Server.Access.Systems;
  3. using Content.Server.DeviceNetwork;
  4. using Content.Server.DeviceNetwork.Components;
  5. using Content.Server.DeviceNetwork.Systems;
  6. using Content.Server.Emp;
  7. using Content.Server.Medical.CrewMonitoring;
  8. using Content.Server.Popups;
  9. using Content.Server.Station.Systems;
  10. using Content.Shared.ActionBlocker;
  11. using Content.Shared.Clothing;
  12. using Content.Shared.Damage;
  13. using Content.Shared.DeviceNetwork;
  14. using Content.Shared.DoAfter;
  15. using Content.Shared.Examine;
  16. using Content.Shared.GameTicking;
  17. using Content.Shared.Interaction;
  18. using Content.Shared.Inventory;
  19. using Content.Shared.Medical.SuitSensor;
  20. using Content.Shared.Mobs;
  21. using Content.Shared.Mobs.Components;
  22. using Content.Shared.Mobs.Systems;
  23. using Content.Shared.Verbs;
  24. using Robust.Shared.Containers;
  25. using Robust.Shared.Map;
  26. using Robust.Shared.Prototypes;
  27. using Robust.Shared.Random;
  28. using Robust.Shared.Timing;
  29. namespace Content.Server.Medical.SuitSensors;
  30. public sealed class SuitSensorSystem : EntitySystem
  31. {
  32. [Dependency] private readonly IGameTiming _gameTiming = default!;
  33. [Dependency] private readonly IRobustRandom _random = default!;
  34. [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
  35. [Dependency] private readonly IdCardSystem _idCardSystem = default!;
  36. [Dependency] private readonly MobStateSystem _mobStateSystem = default!;
  37. [Dependency] private readonly PopupSystem _popupSystem = default!;
  38. [Dependency] private readonly SharedTransformSystem _transform = default!;
  39. [Dependency] private readonly StationSystem _stationSystem = default!;
  40. [Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
  41. [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
  42. [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
  43. [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
  44. [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
  45. [Dependency] private readonly IPrototypeManager _proto = default!;
  46. [Dependency] private readonly InventorySystem _inventory = default!;
  47. public override void Initialize()
  48. {
  49. base.Initialize();
  50. SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
  51. SubscribeLocalEvent<SuitSensorComponent, MapInitEvent>(OnMapInit);
  52. SubscribeLocalEvent<SuitSensorComponent, ClothingGotEquippedEvent>(OnEquipped);
  53. SubscribeLocalEvent<SuitSensorComponent, ClothingGotUnequippedEvent>(OnUnequipped);
  54. SubscribeLocalEvent<SuitSensorComponent, ExaminedEvent>(OnExamine);
  55. SubscribeLocalEvent<SuitSensorComponent, GetVerbsEvent<Verb>>(OnVerb);
  56. SubscribeLocalEvent<SuitSensorComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
  57. SubscribeLocalEvent<SuitSensorComponent, EntGotRemovedFromContainerMessage>(OnRemove);
  58. SubscribeLocalEvent<SuitSensorComponent, EmpPulseEvent>(OnEmpPulse);
  59. SubscribeLocalEvent<SuitSensorComponent, EmpDisabledRemoved>(OnEmpFinished);
  60. SubscribeLocalEvent<SuitSensorComponent, SuitSensorChangeDoAfterEvent>(OnSuitSensorDoAfter);
  61. }
  62. public override void Update(float frameTime)
  63. {
  64. base.Update(frameTime);
  65. var curTime = _gameTiming.CurTime;
  66. var sensors = EntityManager.EntityQueryEnumerator<SuitSensorComponent, DeviceNetworkComponent>();
  67. while (sensors.MoveNext(out var uid, out var sensor, out var device))
  68. {
  69. if (device.TransmitFrequency is null)
  70. continue;
  71. // check if sensor is ready to update
  72. if (curTime < sensor.NextUpdate)
  73. continue;
  74. if (!CheckSensorAssignedStation(uid, sensor))
  75. continue;
  76. // TODO: This would cause imprecision at different tick rates.
  77. sensor.NextUpdate = curTime + sensor.UpdateRate;
  78. // get sensor status
  79. var status = GetSensorState(uid, sensor);
  80. if (status == null)
  81. continue;
  82. //Retrieve active server address if the sensor isn't connected to a server
  83. if (sensor.ConnectedServer == null)
  84. {
  85. if (!_singletonServerSystem.TryGetActiveServerAddress<CrewMonitoringServerComponent>(sensor.StationId!.Value, out var address))
  86. continue;
  87. sensor.ConnectedServer = address;
  88. }
  89. // Send it to the connected server
  90. var payload = SuitSensorToPacket(status);
  91. // Clear the connected server if its address isn't on the network
  92. if (!_deviceNetworkSystem.IsAddressPresent(device.DeviceNetId, sensor.ConnectedServer))
  93. {
  94. sensor.ConnectedServer = null;
  95. continue;
  96. }
  97. _deviceNetworkSystem.QueuePacket(uid, sensor.ConnectedServer, payload, device: device);
  98. }
  99. }
  100. /// <summary>
  101. /// Checks whether the sensor is assigned to a station or not
  102. /// and tries to assign an unassigned sensor to a station if it's currently on a grid
  103. /// </summary>
  104. /// <returns>True if the sensor is assigned to a station or assigning it was successful. False otherwise.</returns>
  105. private bool CheckSensorAssignedStation(EntityUid uid, SuitSensorComponent sensor)
  106. {
  107. if (!sensor.StationId.HasValue && Transform(uid).GridUid == null)
  108. return false;
  109. sensor.StationId = _stationSystem.GetOwningStation(uid);
  110. return sensor.StationId.HasValue;
  111. }
  112. private void OnPlayerSpawn(PlayerSpawnCompleteEvent ev)
  113. {
  114. // If the player spawns in arrivals then the grid underneath them may not be appropriate.
  115. // in which case we'll just use the station spawn code told us they are attached to and set all of their
  116. // sensors.
  117. var sensorQuery = GetEntityQuery<SuitSensorComponent>();
  118. var xformQuery = GetEntityQuery<TransformComponent>();
  119. RecursiveSensor(ev.Mob, ev.Station, sensorQuery, xformQuery);
  120. }
  121. private void RecursiveSensor(EntityUid uid, EntityUid stationUid, EntityQuery<SuitSensorComponent> sensorQuery, EntityQuery<TransformComponent> xformQuery)
  122. {
  123. var xform = xformQuery.GetComponent(uid);
  124. var enumerator = xform.ChildEnumerator;
  125. while (enumerator.MoveNext(out var child))
  126. {
  127. if (sensorQuery.TryGetComponent(child, out var sensor))
  128. {
  129. sensor.StationId = stationUid;
  130. }
  131. RecursiveSensor(child, stationUid, sensorQuery, xformQuery);
  132. }
  133. }
  134. private void OnMapInit(EntityUid uid, SuitSensorComponent component, MapInitEvent args)
  135. {
  136. // Fallback
  137. component.StationId ??= _stationSystem.GetOwningStation(uid);
  138. // generate random mode
  139. if (component.RandomMode)
  140. {
  141. //make the sensor mode favor higher levels, except coords.
  142. var modesDist = new[]
  143. {
  144. SuitSensorMode.SensorOff,
  145. SuitSensorMode.SensorBinary, SuitSensorMode.SensorBinary,
  146. SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals, SuitSensorMode.SensorVitals,
  147. SuitSensorMode.SensorCords, SuitSensorMode.SensorCords
  148. };
  149. component.Mode = _random.Pick(modesDist);
  150. }
  151. }
  152. private void OnEquipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotEquippedEvent args)
  153. {
  154. component.User = args.Wearer;
  155. }
  156. private void OnUnequipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotUnequippedEvent args)
  157. {
  158. component.User = null;
  159. }
  160. private void OnExamine(EntityUid uid, SuitSensorComponent component, ExaminedEvent args)
  161. {
  162. if (!args.IsInDetailsRange)
  163. return;
  164. string msg;
  165. switch (component.Mode)
  166. {
  167. case SuitSensorMode.SensorOff:
  168. msg = "suit-sensor-examine-off";
  169. break;
  170. case SuitSensorMode.SensorBinary:
  171. msg = "suit-sensor-examine-binary";
  172. break;
  173. case SuitSensorMode.SensorVitals:
  174. msg = "suit-sensor-examine-vitals";
  175. break;
  176. case SuitSensorMode.SensorCords:
  177. msg = "suit-sensor-examine-cords";
  178. break;
  179. default:
  180. return;
  181. }
  182. args.PushMarkup(Loc.GetString(msg));
  183. }
  184. private void OnVerb(EntityUid uid, SuitSensorComponent component, GetVerbsEvent<Verb> args)
  185. {
  186. // check if user can change sensor
  187. if (component.ControlsLocked)
  188. return;
  189. // standard interaction checks
  190. if (!args.CanInteract || args.Hands == null)
  191. return;
  192. if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target))
  193. return;
  194. // check if target is incapacitated (cuffed, dead, etc)
  195. if (component.User != null && args.User != component.User && _actionBlocker.CanInteract(component.User.Value, null))
  196. return;
  197. args.Verbs.UnionWith(new[]
  198. {
  199. CreateVerb(uid, component, args.User, SuitSensorMode.SensorOff),
  200. CreateVerb(uid, component, args.User, SuitSensorMode.SensorBinary),
  201. CreateVerb(uid, component, args.User, SuitSensorMode.SensorVitals),
  202. CreateVerb(uid, component, args.User, SuitSensorMode.SensorCords)
  203. });
  204. }
  205. private void OnInsert(EntityUid uid, SuitSensorComponent component, EntGotInsertedIntoContainerMessage args)
  206. {
  207. if (args.Container.ID != component.ActivationContainer)
  208. return;
  209. component.User = args.Container.Owner;
  210. }
  211. private void OnRemove(EntityUid uid, SuitSensorComponent component, EntGotRemovedFromContainerMessage args)
  212. {
  213. if (args.Container.ID != component.ActivationContainer)
  214. return;
  215. component.User = null;
  216. }
  217. private void OnEmpPulse(EntityUid uid, SuitSensorComponent component, ref EmpPulseEvent args)
  218. {
  219. args.Affected = true;
  220. args.Disabled = true;
  221. component.PreviousMode = component.Mode;
  222. SetSensor((uid, component), SuitSensorMode.SensorOff, null);
  223. component.PreviousControlsLocked = component.ControlsLocked;
  224. component.ControlsLocked = true;
  225. }
  226. private void OnEmpFinished(EntityUid uid, SuitSensorComponent component, ref EmpDisabledRemoved args)
  227. {
  228. SetSensor((uid, component), component.PreviousMode, null);
  229. component.ControlsLocked = component.PreviousControlsLocked;
  230. }
  231. private Verb CreateVerb(EntityUid uid, SuitSensorComponent component, EntityUid userUid, SuitSensorMode mode)
  232. {
  233. return new Verb()
  234. {
  235. Text = GetModeName(mode),
  236. Disabled = component.Mode == mode,
  237. Priority = -(int) mode, // sort them in descending order
  238. Category = VerbCategory.SetSensor,
  239. Act = () => TrySetSensor((uid, component), mode, userUid)
  240. };
  241. }
  242. private string GetModeName(SuitSensorMode mode)
  243. {
  244. string name;
  245. switch (mode)
  246. {
  247. case SuitSensorMode.SensorOff:
  248. name = "suit-sensor-mode-off";
  249. break;
  250. case SuitSensorMode.SensorBinary:
  251. name = "suit-sensor-mode-binary";
  252. break;
  253. case SuitSensorMode.SensorVitals:
  254. name = "suit-sensor-mode-vitals";
  255. break;
  256. case SuitSensorMode.SensorCords:
  257. name = "suit-sensor-mode-cords";
  258. break;
  259. default:
  260. return "";
  261. }
  262. return Loc.GetString(name);
  263. }
  264. public void TrySetSensor(Entity<SuitSensorComponent> sensors, SuitSensorMode mode, EntityUid userUid)
  265. {
  266. var comp = sensors.Comp;
  267. if (!Resolve(sensors, ref comp))
  268. return;
  269. if (comp.User == null || userUid == comp.User)
  270. SetSensor(sensors, mode, userUid);
  271. else
  272. {
  273. var doAfterEvent = new SuitSensorChangeDoAfterEvent(mode);
  274. var doAfterArgs = new DoAfterArgs(EntityManager, userUid, comp.SensorsTime, doAfterEvent, sensors)
  275. {
  276. BreakOnMove = true,
  277. BreakOnDamage = true
  278. };
  279. _doAfterSystem.TryStartDoAfter(doAfterArgs);
  280. }
  281. }
  282. private void OnSuitSensorDoAfter(Entity<SuitSensorComponent> sensors, ref SuitSensorChangeDoAfterEvent args)
  283. {
  284. if (args.Handled || args.Cancelled)
  285. return;
  286. SetSensor(sensors, args.Mode, args.User);
  287. }
  288. public void SetSensor(Entity<SuitSensorComponent> sensors, SuitSensorMode mode, EntityUid? userUid = null)
  289. {
  290. var comp = sensors.Comp;
  291. comp.Mode = mode;
  292. if (userUid != null)
  293. {
  294. var msg = Loc.GetString("suit-sensor-mode-state", ("mode", GetModeName(mode)));
  295. _popupSystem.PopupEntity(msg, sensors, userUid.Value);
  296. }
  297. }
  298. /// <summary>
  299. /// Set all suit sensors on the equipment someone is wearing to the specified mode.
  300. /// </summary>
  301. public void SetAllSensors(EntityUid target, SuitSensorMode mode, SlotFlags slots = SlotFlags.All )
  302. {
  303. // iterate over all inventory slots
  304. var slotEnumerator = _inventory.GetSlotEnumerator(target, slots);
  305. while (slotEnumerator.NextItem(out var item, out _))
  306. {
  307. if (TryComp<SuitSensorComponent>(item, out var sensorComp))
  308. SetSensor((item, sensorComp), mode);
  309. }
  310. }
  311. public SuitSensorStatus? GetSensorState(EntityUid uid, SuitSensorComponent? sensor = null, TransformComponent? transform = null)
  312. {
  313. if (!Resolve(uid, ref sensor, ref transform))
  314. return null;
  315. // check if sensor is enabled and worn by user
  316. if (sensor.Mode == SuitSensorMode.SensorOff || sensor.User == null || !HasComp<MobStateComponent>(sensor.User) || transform.GridUid == null)
  317. return null;
  318. // try to get mobs id from ID slot
  319. var userName = Loc.GetString("suit-sensor-component-unknown-name");
  320. var userJob = Loc.GetString("suit-sensor-component-unknown-job");
  321. var userJobIcon = "JobIconNoId";
  322. var userJobDepartments = new List<string>();
  323. if (_idCardSystem.TryFindIdCard(sensor.User.Value, out var card))
  324. {
  325. if (card.Comp.FullName != null)
  326. userName = card.Comp.FullName;
  327. if (card.Comp.LocalizedJobTitle != null)
  328. userJob = card.Comp.LocalizedJobTitle;
  329. userJobIcon = card.Comp.JobIcon;
  330. foreach (var department in card.Comp.JobDepartments)
  331. userJobDepartments.Add(Loc.GetString(_proto.Index(department).Name));
  332. }
  333. // get health mob state
  334. var isAlive = false;
  335. if (EntityManager.TryGetComponent(sensor.User.Value, out MobStateComponent? mobState))
  336. isAlive = !_mobStateSystem.IsDead(sensor.User.Value, mobState);
  337. // get mob total damage
  338. var totalDamage = 0;
  339. if (TryComp<DamageableComponent>(sensor.User.Value, out var damageable))
  340. totalDamage = damageable.TotalDamage.Int();
  341. // Get mob total damage crit threshold
  342. int? totalDamageThreshold = null;
  343. if (_mobThresholdSystem.TryGetThresholdForState(sensor.User.Value, MobState.Critical, out var critThreshold))
  344. totalDamageThreshold = critThreshold.Value.Int();
  345. // finally, form suit sensor status
  346. var status = new SuitSensorStatus(GetNetEntity(uid), userName, userJob, userJobIcon, userJobDepartments);
  347. switch (sensor.Mode)
  348. {
  349. case SuitSensorMode.SensorBinary:
  350. status.IsAlive = isAlive;
  351. break;
  352. case SuitSensorMode.SensorVitals:
  353. status.IsAlive = isAlive;
  354. status.TotalDamage = totalDamage;
  355. status.TotalDamageThreshold = totalDamageThreshold;
  356. break;
  357. case SuitSensorMode.SensorCords:
  358. status.IsAlive = isAlive;
  359. status.TotalDamage = totalDamage;
  360. status.TotalDamageThreshold = totalDamageThreshold;
  361. EntityCoordinates coordinates;
  362. var xformQuery = GetEntityQuery<TransformComponent>();
  363. if (transform.GridUid != null)
  364. {
  365. coordinates = new EntityCoordinates(transform.GridUid.Value,
  366. Vector2.Transform(_transform.GetWorldPosition(transform, xformQuery),
  367. _transform.GetInvWorldMatrix(xformQuery.GetComponent(transform.GridUid.Value), xformQuery)));
  368. }
  369. else if (transform.MapUid != null)
  370. {
  371. coordinates = new EntityCoordinates(transform.MapUid.Value,
  372. _transform.GetWorldPosition(transform, xformQuery));
  373. }
  374. else
  375. {
  376. coordinates = EntityCoordinates.Invalid;
  377. }
  378. status.Coordinates = GetNetCoordinates(coordinates);
  379. break;
  380. }
  381. return status;
  382. }
  383. /// <summary>
  384. /// Serialize create a device network package from the suit sensors status.
  385. /// </summary>
  386. public NetworkPayload SuitSensorToPacket(SuitSensorStatus status)
  387. {
  388. var payload = new NetworkPayload()
  389. {
  390. [DeviceNetworkConstants.Command] = DeviceNetworkConstants.CmdUpdatedState,
  391. [SuitSensorConstants.NET_NAME] = status.Name,
  392. [SuitSensorConstants.NET_JOB] = status.Job,
  393. [SuitSensorConstants.NET_JOB_ICON] = status.JobIcon,
  394. [SuitSensorConstants.NET_JOB_DEPARTMENTS] = status.JobDepartments,
  395. [SuitSensorConstants.NET_IS_ALIVE] = status.IsAlive,
  396. [SuitSensorConstants.NET_SUIT_SENSOR_UID] = status.SuitSensorUid,
  397. };
  398. if (status.TotalDamage != null)
  399. payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE, status.TotalDamage);
  400. if (status.TotalDamageThreshold != null)
  401. payload.Add(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, status.TotalDamageThreshold);
  402. if (status.Coordinates != null)
  403. payload.Add(SuitSensorConstants.NET_COORDINATES, status.Coordinates);
  404. return payload;
  405. }
  406. /// <summary>
  407. /// Try to create the suit sensors status from the device network message
  408. /// </summary>
  409. public SuitSensorStatus? PacketToSuitSensor(NetworkPayload payload)
  410. {
  411. // check command
  412. if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
  413. return null;
  414. if (command != DeviceNetworkConstants.CmdUpdatedState)
  415. return null;
  416. // check name, job and alive
  417. if (!payload.TryGetValue(SuitSensorConstants.NET_NAME, out string? name)) return null;
  418. if (!payload.TryGetValue(SuitSensorConstants.NET_JOB, out string? job)) return null;
  419. if (!payload.TryGetValue(SuitSensorConstants.NET_JOB_ICON, out string? jobIcon)) return null;
  420. if (!payload.TryGetValue(SuitSensorConstants.NET_JOB_DEPARTMENTS, out List<string>? jobDepartments)) return null;
  421. if (!payload.TryGetValue(SuitSensorConstants.NET_IS_ALIVE, out bool? isAlive)) return null;
  422. if (!payload.TryGetValue(SuitSensorConstants.NET_SUIT_SENSOR_UID, out NetEntity suitSensorUid)) return null;
  423. // try get total damage and cords (optionals)
  424. payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE, out int? totalDamage);
  425. payload.TryGetValue(SuitSensorConstants.NET_TOTAL_DAMAGE_THRESHOLD, out int? totalDamageThreshold);
  426. payload.TryGetValue(SuitSensorConstants.NET_COORDINATES, out NetCoordinates? coords);
  427. var status = new SuitSensorStatus(suitSensorUid, name, job, jobIcon, jobDepartments)
  428. {
  429. IsAlive = isAlive.Value,
  430. TotalDamage = totalDamage,
  431. TotalDamageThreshold = totalDamageThreshold,
  432. Coordinates = coords,
  433. };
  434. return status;
  435. }
  436. }