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- using Content.Server.AlertLevel;
- using Content.Server.Audio;
- using Content.Server.Light.Components;
- using Content.Server.Power.Components;
- using Content.Server.Power.EntitySystems;
- using Content.Server.Station.Systems;
- using Content.Shared.Examine;
- using Content.Shared.Light;
- using Content.Shared.Light.Components;
- using Content.Shared.Power;
- using Content.Shared.Station.Components;
- using Robust.Server.GameObjects;
- using Color = Robust.Shared.Maths.Color;
- namespace Content.Server.Light.EntitySystems;
- public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
- {
- [Dependency] private readonly AmbientSoundSystem _ambient = default!;
- [Dependency] private readonly BatterySystem _battery = default!;
- [Dependency] private readonly PointLightSystem _pointLight = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly StationSystem _station = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EmergencyLightComponent, EmergencyLightEvent>(OnEmergencyLightEvent);
- SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
- SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
- SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
- }
- private void OnEmergencyPower(Entity<EmergencyLightComponent> entity, ref PowerChangedEvent args)
- {
- var meta = MetaData(entity.Owner);
- // TODO: PowerChangedEvent shouldn't be issued for paused ents but this is the world we live in.
- if (meta.EntityLifeStage >= EntityLifeStage.Terminating ||
- meta.EntityPaused)
- {
- return;
- }
- UpdateState(entity);
- }
- private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
- {
- using (args.PushGroup(nameof(EmergencyLightComponent)))
- {
- args.PushMarkup(
- Loc.GetString("emergency-light-component-on-examine",
- ("batteryStateText",
- Loc.GetString(component.BatteryStateText[component.State]))));
- // Show alert level on the light itself.
- if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
- return;
- if (alerts.AlertLevels == null)
- return;
- var name = alerts.CurrentLevel;
- var color = Color.White;
- if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
- color = details.Color;
- args.PushMarkup(
- Loc.GetString("emergency-light-component-on-examine-alert",
- ("color", color.ToHex()),
- ("level", Loc.GetString($"alert-level-{name.ToString().ToLower()}"))));
- }
- }
- private void OnEmergencyLightEvent(EntityUid uid, EmergencyLightComponent component, EmergencyLightEvent args)
- {
- switch (args.State)
- {
- case EmergencyLightState.On:
- case EmergencyLightState.Charging:
- EnsureComp<ActiveEmergencyLightComponent>(uid);
- break;
- case EmergencyLightState.Full:
- case EmergencyLightState.Empty:
- RemComp<ActiveEmergencyLightComponent>(uid);
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
- private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
- {
- if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
- return;
- if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
- return;
- var query = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>();
- while (query.MoveNext(out var uid, out var light, out var pointLight, out var appearance, out var xform))
- {
- if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
- continue;
- _pointLight.SetColor(uid, details.EmergencyLightColor, pointLight);
- _appearance.SetData(uid, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
- if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
- {
- light.ForciblyEnabled = true;
- TurnOn((uid, light));
- }
- else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
- {
- // Previously forcibly enabled, and we went down an alert level.
- light.ForciblyEnabled = false;
- UpdateState((uid, light));
- }
- }
- }
- public void SetState(EntityUid uid, EmergencyLightComponent component, EmergencyLightState state)
- {
- if (component.State == state) return;
- component.State = state;
- RaiseLocalEvent(uid, new EmergencyLightEvent(state));
- }
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<ActiveEmergencyLightComponent, EmergencyLightComponent, BatteryComponent>();
- while (query.MoveNext(out var uid, out _, out var emergencyLight, out var battery))
- {
- Update((uid, emergencyLight), battery, frameTime);
- }
- }
- private void Update(Entity<EmergencyLightComponent> entity, BatteryComponent battery, float frameTime)
- {
- if (entity.Comp.State == EmergencyLightState.On)
- {
- if (!_battery.TryUseCharge(entity.Owner, entity.Comp.Wattage * frameTime, battery))
- {
- SetState(entity.Owner, entity.Comp, EmergencyLightState.Empty);
- TurnOff(entity);
- }
- }
- else
- {
- _battery.SetCharge(entity.Owner, battery.CurrentCharge + entity.Comp.ChargingWattage * frameTime * entity.Comp.ChargingEfficiency, battery);
- if (_battery.IsFull(entity, battery))
- {
- if (TryComp<ApcPowerReceiverComponent>(entity.Owner, out var receiver))
- {
- receiver.Load = 1;
- }
- SetState(entity.Owner, entity.Comp, EmergencyLightState.Full);
- }
- }
- }
- /// <summary>
- /// Updates the light's power drain, battery drain, sprite and actual light state.
- /// </summary>
- public void UpdateState(Entity<EmergencyLightComponent> entity)
- {
- if (!TryComp<ApcPowerReceiverComponent>(entity.Owner, out var receiver))
- return;
- if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(entity.Owner), out var alerts))
- return;
- if (alerts.AlertLevels == null || !alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
- {
- TurnOff(entity, Color.Red); // if no alert, default to off red state
- return;
- }
- if (receiver.Powered && !entity.Comp.ForciblyEnabled) // Green alert
- {
- receiver.Load = (int) Math.Abs(entity.Comp.Wattage);
- TurnOff(entity, details.Color);
- SetState(entity.Owner, entity.Comp, EmergencyLightState.Charging);
- }
- else if (!receiver.Powered) // If internal battery runs out it will end in off red state
- {
- TurnOn(entity, Color.Red);
- SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
- }
- else // Powered and enabled
- {
- TurnOn(entity, details.Color);
- SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
- }
- }
- private void TurnOff(Entity<EmergencyLightComponent> entity)
- {
- _pointLight.SetEnabled(entity.Owner, false);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
- _ambient.SetAmbience(entity.Owner, false);
- }
- /// <summary>
- /// Turn off emergency light and set color.
- /// </summary>
- private void TurnOff(Entity<EmergencyLightComponent> entity, Color color)
- {
- _pointLight.SetEnabled(entity.Owner, false);
- _pointLight.SetColor(entity.Owner, color);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
- _ambient.SetAmbience(entity.Owner, false);
- }
- private void TurnOn(Entity<EmergencyLightComponent> entity)
- {
- _pointLight.SetEnabled(entity.Owner, true);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
- _ambient.SetAmbience(entity.Owner, true);
- }
- /// <summary>
- /// Turn on emergency light and set color.
- /// </summary>
- private void TurnOn(Entity<EmergencyLightComponent> entity, Color color)
- {
- _pointLight.SetEnabled(entity.Owner, true);
- _pointLight.SetColor(entity.Owner, color);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
- _appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
- _ambient.SetAmbience(entity.Owner, true);
- }
- }
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