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- using Content.Server.Light.EntitySystems;
- namespace Content.Server.Light.Components
- {
- // TODO PoweredLight also snowflakes this behavior. Ideally, powered light is renamed to 'wall light' and the
- // actual 'light on power' stuff is just handled by this component.
- /// <summary>
- /// Enables or disables a pointlight depending on the powered
- /// state of an entity.
- /// </summary>
- [RegisterComponent, Access(typeof(PoweredLightSystem))]
- public sealed partial class LitOnPoweredComponent : Component
- {
- }
- }
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