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- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using Content.Server.Administration.Logs;
- using Content.Server.Atmos.EntitySystems;
- using Content.Server.Fluids.EntitySystems;
- using Content.Server.Lathe.Components;
- using Content.Server.Materials;
- using Content.Server.Popups;
- using Content.Server.Power.Components;
- using Content.Server.Power.EntitySystems;
- using Content.Server.Stack;
- using Content.Shared.Atmos;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.UserInterface;
- using Content.Shared.Database;
- using Content.Shared.Emag.Components;
- using Content.Shared.Emag.Systems;
- using Content.Shared.Examine;
- using Content.Shared.Lathe;
- using Content.Shared.Lathe.Prototypes;
- using Content.Shared.Materials;
- using Content.Shared.Power;
- using Content.Shared.ReagentSpeed;
- using Content.Shared.Research.Components;
- using Content.Shared.Research.Prototypes;
- using JetBrains.Annotations;
- using Robust.Server.Containers;
- using Robust.Server.GameObjects;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Server.Lathe
- {
- [UsedImplicitly]
- public sealed class LatheSystem : SharedLatheSystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly AtmosphereSystem _atmosphere = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly ContainerSystem _container = default!;
- [Dependency] private readonly EmagSystem _emag = default!;
- [Dependency] private readonly UserInterfaceSystem _uiSys = default!;
- [Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly PuddleSystem _puddle = default!;
- [Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
- [Dependency] private readonly StackSystem _stack = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- /// <summary>
- /// Per-tick cache
- /// </summary>
- private readonly List<GasMixture> _environments = new();
- private readonly HashSet<ProtoId<LatheRecipePrototype>> _availableRecipes = new();
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<LatheComponent, GetMaterialWhitelistEvent>(OnGetWhitelist);
- SubscribeLocalEvent<LatheComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<LatheComponent, PowerChangedEvent>(OnPowerChanged);
- SubscribeLocalEvent<LatheComponent, TechnologyDatabaseModifiedEvent>(OnDatabaseModified);
- SubscribeLocalEvent<LatheComponent, ResearchRegistrationChangedEvent>(OnResearchRegistrationChanged);
- SubscribeLocalEvent<LatheComponent, LatheQueueRecipeMessage>(OnLatheQueueRecipeMessage);
- SubscribeLocalEvent<LatheComponent, LatheSyncRequestMessage>(OnLatheSyncRequestMessage);
- SubscribeLocalEvent<LatheComponent, BeforeActivatableUIOpenEvent>((u, c, _) => UpdateUserInterfaceState(u, c));
- SubscribeLocalEvent<LatheComponent, MaterialAmountChangedEvent>(OnMaterialAmountChanged);
- SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
- SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
- SubscribeLocalEvent<LatheHeatProducingComponent, LatheStartPrintingEvent>(OnHeatStartPrinting);
- }
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<LatheProducingComponent, LatheComponent>();
- while (query.MoveNext(out var uid, out var comp, out var lathe))
- {
- if (lathe.CurrentRecipe == null)
- continue;
- if (_timing.CurTime - comp.StartTime >= comp.ProductionLength)
- FinishProducing(uid, lathe);
- }
- var heatQuery = EntityQueryEnumerator<LatheHeatProducingComponent, LatheProducingComponent, TransformComponent>();
- while (heatQuery.MoveNext(out var uid, out var heatComp, out _, out var xform))
- {
- if (_timing.CurTime < heatComp.NextSecond)
- continue;
- heatComp.NextSecond += TimeSpan.FromSeconds(1);
- var position = _transform.GetGridTilePositionOrDefault((uid, xform));
- _environments.Clear();
- if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix)
- _environments.Add(tileMix);
- if (xform.GridUid != null)
- {
- var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true);
- while (enumerator.MoveNext(out var mix))
- {
- _environments.Add(mix);
- }
- }
- if (_environments.Count > 0)
- {
- var heatPerTile = heatComp.EnergyPerSecond / _environments.Count;
- foreach (var env in _environments)
- {
- _atmosphere.AddHeat(env, heatPerTile);
- }
- }
- }
- }
- private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args)
- {
- if (args.Storage != uid)
- return;
- var materialWhitelist = new List<ProtoId<MaterialPrototype>>();
- var recipes = GetAvailableRecipes(uid, component, true);
- foreach (var id in recipes)
- {
- if (!_proto.TryIndex(id, out var proto))
- continue;
- foreach (var (mat, _) in proto.Materials)
- {
- if (!materialWhitelist.Contains(mat))
- {
- materialWhitelist.Add(mat);
- }
- }
- }
- var combined = args.Whitelist.Union(materialWhitelist).ToList();
- args.Whitelist = combined;
- }
- [PublicAPI]
- public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List<ProtoId<LatheRecipePrototype>>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false)
- {
- recipes = null;
- if (!Resolve(uid, ref component))
- return false;
- recipes = GetAvailableRecipes(uid, component, getUnavailable);
- return true;
- }
- public List<ProtoId<LatheRecipePrototype>> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false)
- {
- _availableRecipes.Clear();
- AddRecipesFromPacks(_availableRecipes, component.StaticPacks);
- var ev = new LatheGetRecipesEvent(uid, getUnavailable)
- {
- Recipes = _availableRecipes
- };
- RaiseLocalEvent(uid, ev);
- return ev.Recipes.ToList();
- }
- public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, LatheComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (!CanProduce(uid, recipe, 1, component))
- return false;
- foreach (var (mat, amount) in recipe.Materials)
- {
- var adjustedAmount = recipe.ApplyMaterialDiscount
- ? (int) (-amount * component.MaterialUseMultiplier)
- : -amount;
- _materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount);
- }
- component.Queue.Add(recipe);
- return true;
- }
- public bool TryStartProducing(EntityUid uid, LatheComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return false;
- if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager))
- return false;
- var recipe = component.Queue.First();
- component.Queue.RemoveAt(0);
- var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime) * component.TimeMultiplier;
- var lathe = EnsureComp<LatheProducingComponent>(uid);
- lathe.StartTime = _timing.CurTime;
- lathe.ProductionLength = time;
- component.CurrentRecipe = recipe;
- var ev = new LatheStartPrintingEvent(recipe);
- RaiseLocalEvent(uid, ref ev);
- _audio.PlayPvs(component.ProducingSound, uid);
- UpdateRunningAppearance(uid, true);
- UpdateUserInterfaceState(uid, component);
- if (time == TimeSpan.Zero)
- {
- FinishProducing(uid, component, lathe);
- }
- return true;
- }
- public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null)
- {
- if (!Resolve(uid, ref comp, ref prodComp, false))
- return;
- if (comp.CurrentRecipe != null)
- {
- if (comp.CurrentRecipe.Result is { } resultProto)
- {
- var result = Spawn(resultProto, Transform(uid).Coordinates);
- _stack.TryMergeToContacts(result);
- }
- if (comp.CurrentRecipe.ResultReagents is { } resultReagents &&
- comp.ReagentOutputSlotId is { } slotId)
- {
- var toAdd = new Solution(
- resultReagents.Select(p => new ReagentQuantity(p.Key.Id, p.Value, null)));
- // dispense it in the container if we have it and dump it if we don't
- if (_container.TryGetContainer(uid, slotId, out var container) &&
- container.ContainedEntities.Count == 1 &&
- _solution.TryGetFitsInDispenser(container.ContainedEntities.First(), out var solution, out _))
- {
- _solution.AddSolution(solution.Value, toAdd);
- }
- else
- {
- _popup.PopupEntity(Loc.GetString("lathe-reagent-dispense-no-container", ("name", uid)), uid);
- _puddle.TrySpillAt(uid, toAdd, out _);
- }
- }
- }
- comp.CurrentRecipe = null;
- prodComp.StartTime = _timing.CurTime;
- if (!TryStartProducing(uid, comp))
- {
- RemCompDeferred(uid, prodComp);
- UpdateUserInterfaceState(uid, comp);
- UpdateRunningAppearance(uid, false);
- }
- }
- public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- var producing = component.CurrentRecipe ?? component.Queue.FirstOrDefault();
- var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue, producing);
- _uiSys.SetUiState(uid, LatheUiKey.Key, state);
- }
- /// <summary>
- /// Adds every unlocked recipe from each pack to the recipes list.
- /// </summary>
- public void AddRecipesFromDynamicPacks(ref LatheGetRecipesEvent args, TechnologyDatabaseComponent database, IEnumerable<ProtoId<LatheRecipePackPrototype>> packs)
- {
- foreach (var id in packs)
- {
- var pack = _proto.Index(id);
- foreach (var recipe in pack.Recipes)
- {
- if (args.getUnavailable || database.UnlockedRecipes.Contains(recipe))
- args.Recipes.Add(recipe);
- }
- }
- }
- private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args)
- {
- if (uid != args.Lathe || !TryComp<LatheComponent>(uid, out var latheComponent))
- return;
- AddRecipesFromDynamicPacks(ref args, component, latheComponent.DynamicPacks);
- }
- private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args)
- {
- if (uid != args.Lathe)
- return;
- if (!args.getUnavailable && !_emag.CheckFlag(uid, EmagType.Interaction))
- return;
- AddRecipesFromPacks(args.Recipes, component.EmagStaticPacks);
- if (TryComp<TechnologyDatabaseComponent>(uid, out var database))
- AddRecipesFromDynamicPacks(ref args, database, component.EmagDynamicPacks);
- }
- private void OnHeatStartPrinting(EntityUid uid, LatheHeatProducingComponent component, LatheStartPrintingEvent args)
- {
- component.NextSecond = _timing.CurTime;
- }
- private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args)
- {
- UpdateUserInterfaceState(uid, component);
- }
- /// <summary>
- /// Initialize the UI and appearance.
- /// Appearance requires initialization or the layers break
- /// </summary>
- private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args)
- {
- _appearance.SetData(uid, LatheVisuals.IsInserting, false);
- _appearance.SetData(uid, LatheVisuals.IsRunning, false);
- _materialStorage.UpdateMaterialWhitelist(uid);
- }
- /// <summary>
- /// Sets the machine sprite to either play the running animation
- /// or stop.
- /// </summary>
- private void UpdateRunningAppearance(EntityUid uid, bool isRunning)
- {
- _appearance.SetData(uid, LatheVisuals.IsRunning, isRunning);
- }
- private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args)
- {
- if (!args.Powered)
- {
- RemComp<LatheProducingComponent>(uid);
- UpdateRunningAppearance(uid, false);
- }
- else if (component.CurrentRecipe != null)
- {
- EnsureComp<LatheProducingComponent>(uid);
- TryStartProducing(uid, component);
- }
- }
- private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args)
- {
- UpdateUserInterfaceState(uid, component);
- }
- private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args)
- {
- UpdateUserInterfaceState(uid, component);
- }
- protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component)
- {
- return GetAvailableRecipes(uid, component).Contains(recipe.ID);
- }
- #region UI Messages
- private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args)
- {
- if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe))
- {
- var count = 0;
- for (var i = 0; i < args.Quantity; i++)
- {
- if (TryAddToQueue(uid, recipe, component))
- count++;
- else
- break;
- }
- if (count > 0)
- {
- _adminLogger.Add(LogType.Action,
- LogImpact.Low,
- $"{ToPrettyString(args.Actor):player} queued {count} {GetRecipeName(recipe)} at {ToPrettyString(uid):lathe}");
- }
- }
- TryStartProducing(uid, component);
- UpdateUserInterfaceState(uid, component);
- }
- private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args)
- {
- UpdateUserInterfaceState(uid, component);
- }
- #endregion
- }
- }
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