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- using Content.Server.Cuffs;
- using Content.Server.Forensics;
- using Content.Server.Humanoid;
- using Content.Server.Implants.Components;
- using Content.Server.Store.Components;
- using Content.Server.Store.Systems;
- using Content.Shared.Cuffs.Components;
- using Content.Shared.Forensics;
- using Content.Shared.Forensics.Components;
- using Content.Shared.Humanoid;
- using Content.Shared.Implants;
- using Content.Shared.Implants.Components;
- using Content.Shared.Interaction;
- using Content.Shared.Physics;
- using Content.Shared.Popups;
- using Content.Shared.Preferences;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Random;
- using System.Numerics;
- using Content.Shared.Movement.Pulling.Components;
- using Content.Shared.Movement.Pulling.Systems;
- using Content.Server.IdentityManagement;
- using Content.Shared.DetailExaminable;
- using Content.Shared.Store.Components;
- using Robust.Shared.Collections;
- using Robust.Shared.Map.Components;
- namespace Content.Server.Implants;
- public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
- {
- [Dependency] private readonly CuffableSystem _cuffable = default!;
- [Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
- [Dependency] private readonly StoreSystem _store = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly SharedTransformSystem _xform = default!;
- [Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
- [Dependency] private readonly PullingSystem _pullingSystem = default!;
- [Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
- [Dependency] private readonly SharedMapSystem _mapSystem = default!;
- [Dependency] private readonly IdentitySystem _identity = default!;
- private EntityQuery<PhysicsComponent> _physicsQuery;
- private HashSet<Entity<MapGridComponent>> _targetGrids = [];
- public override void Initialize()
- {
- base.Initialize();
- _physicsQuery = GetEntityQuery<PhysicsComponent>();
- SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
- SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
- SubscribeLocalEvent<SubdermalImplantComponent, ActivateImplantEvent>(OnActivateImplantEvent);
- SubscribeLocalEvent<SubdermalImplantComponent, UseScramImplantEvent>(OnScramImplant);
- SubscribeLocalEvent<SubdermalImplantComponent, UseDnaScramblerImplantEvent>(OnDnaScramblerImplant);
- }
- private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
- {
- var args = implantRelay.Event;
- if (args.Handled)
- return;
- // can only insert into yourself to prevent uplink checking with renault
- if (args.Target != args.User)
- return;
- if (!TryComp<CurrencyComponent>(args.Used, out var currency))
- return;
- // same as store code, but message is only shown to yourself
- if (!_store.TryAddCurrency((args.Used, currency), (uid, store)))
- return;
- args.Handled = true;
- var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
- _popup.PopupEntity(msg, args.User, args.User);
- }
- private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
- {
- if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
- return;
- _cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
- args.Handled = true;
- }
- private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
- {
- args.Handled = true;
- }
- private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args)
- {
- if (component.ImplantedEntity is not { } ent)
- return;
- if (!TryComp<ScramImplantComponent>(uid, out var implant))
- return;
- // We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
- // This can for example happen when the user is cuffed and being pulled.
- if (TryComp<PullableComponent>(ent, out var pull) && _pullingSystem.IsPulled(ent, pull))
- _pullingSystem.TryStopPull(ent, pull);
- // Check if the user is pulling anything, and drop it if so
- if (TryComp<PullerComponent>(ent, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
- _pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
- var xform = Transform(ent);
- var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius);
- if (targetCoords != null)
- {
- _xform.SetCoordinates(ent, targetCoords.Value);
- _audio.PlayPvs(implant.TeleportSound, ent);
- args.Handled = true;
- }
- }
- private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
- {
- var userCoords = userXform.Coordinates.ToMap(EntityManager, _xform);
- _targetGrids.Clear();
- _lookupSystem.GetEntitiesInRange(userCoords, radius, _targetGrids);
- Entity<MapGridComponent>? targetGrid = null;
- if (_targetGrids.Count == 0)
- return null;
- // Give preference to the grid the entity is currently on.
- // This does not guarantee that if the probability fails that the owner's grid won't be picked.
- // In reality the probability is higher and depends on the number of grids.
- if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
- {
- var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
- if (_random.Prob(0.5f))
- {
- _targetGrids.Remove(userGrid);
- targetGrid = userGrid;
- }
- }
- if (targetGrid == null)
- targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
- EntityCoordinates? targetCoords = null;
- do
- {
- var valid = false;
- var range = (float) Math.Sqrt(radius);
- var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
- var tilesInRange = _mapSystem.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
- var tileList = new ValueList<Vector2i>();
- while (tilesInRange.MoveNext(out var tile))
- {
- tileList.Add(tile.GridIndices);
- }
- while (tileList.Count != 0)
- {
- var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
- valid = true;
- foreach (var entity in _mapSystem.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
- tile))
- {
- if (!_physicsQuery.TryGetComponent(entity, out var body))
- continue;
- if (body.BodyType != BodyType.Static ||
- !body.Hard ||
- (body.CollisionLayer & (int) CollisionGroup.MobMask) == 0)
- continue;
- valid = false;
- break;
- }
- if (valid)
- {
- targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
- _mapSystem.TileCenterToVector(targetGrid.Value, tile));
- break;
- }
- }
- if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
- break;
- targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
- } while (true);
- return targetCoords;
- }
- private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args)
- {
- if (component.ImplantedEntity is not { } ent)
- return;
- if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoid))
- {
- var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
- _humanoidAppearance.LoadProfile(ent, newProfile, humanoid);
- _metaData.SetEntityName(ent, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
- // If the entity has the respecive components, then scramble the dna and fingerprint strings
- _forensicsSystem.RandomizeDNA(ent);
- _forensicsSystem.RandomizeFingerprint(ent);
- RemComp<DetailExaminableComponent>(ent); // remove MRP+ custom description if one exists
- _identity.QueueIdentityUpdate(ent); // manually queue identity update since we don't raise the event
- _popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent);
- }
- args.Handled = true;
- QueueDel(uid);
- }
- }
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