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- using Content.Shared.Examine;
- using Content.Shared.Coordinates.Helpers;
- using Content.Server.Power.Components;
- using Content.Server.PowerCell;
- using Content.Shared.Interaction;
- using Content.Shared.Storage;
- namespace Content.Server.Holosign;
- public sealed class HolosignSystem : EntitySystem
- {
- [Dependency] private readonly PowerCellSystem _powerCell = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<HolosignProjectorComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
- SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
- }
- private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args)
- {
- // TODO: This should probably be using an itemstatus
- // TODO: I'm too lazy to do this rn but it's literally copy-paste from emag.
- _powerCell.TryGetBatteryFromSlot(uid, out var battery);
- var charges = UsesRemaining(component, battery);
- var maxCharges = MaxUses(component, battery);
- using (args.PushGroup(nameof(HolosignProjectorComponent)))
- {
- args.PushMarkup(Loc.GetString("limited-charges-charges-remaining", ("charges", charges)));
- if (charges > 0 && charges == maxCharges)
- {
- args.PushMarkup(Loc.GetString("limited-charges-max-charges"));
- }
- }
- }
- private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args)
- {
- if (args.Handled
- || !args.CanReach // prevent placing out of range
- || HasComp<StorageComponent>(args.Target) // if it's a storage component like a bag, we ignore usage so it can be stored
- || !_powerCell.TryUseCharge(uid, component.ChargeUse, user: args.User) // if no battery or no charge, doesn't work
- )
- return;
- // places the holographic sign at the click location, snapped to grid.
- // overlapping of the same holo on one tile remains allowed to allow holofan refreshes
- var holoUid = EntityManager.SpawnEntity(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager));
- var xform = Transform(holoUid);
- if (!xform.Anchored)
- _transform.AnchorEntity(holoUid, xform); // anchor to prevent any tempering with (don't know what could even interact with it)
- args.Handled = true;
- }
- private int UsesRemaining(HolosignProjectorComponent component, BatteryComponent? battery = null)
- {
- if (battery == null ||
- component.ChargeUse == 0f) return 0;
- return (int) (battery.CurrentCharge / component.ChargeUse);
- }
- private int MaxUses(HolosignProjectorComponent component, BatteryComponent? battery = null)
- {
- if (battery == null ||
- component.ChargeUse == 0f) return 0;
- return (int) (battery.MaxCharge / component.ChargeUse);
- }
- }
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