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- using Content.Server.Administration;
- using Content.Shared.Administration;
- using Content.Shared.GhostKick;
- using Robust.Server.Player;
- using Robust.Shared.Console;
- using Robust.Shared.Network;
- using Robust.Shared.Timing;
- namespace Content.Server.GhostKick;
- // Handles logic for "ghost kicking".
- // Basically we boot the client off the server without telling them, so the game shits itself.
- // Hilariously isn't it?
- public sealed class GhostKickManager
- {
- [Dependency] private readonly IServerNetManager _netManager = default!;
- public void Initialize()
- {
- _netManager.RegisterNetMessage<MsgGhostKick>();
- }
- public void DoDisconnect(INetChannel channel, string reason)
- {
- Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
- {
- if (!channel.IsConnected)
- return;
- // We do this so the client can set net.fakeloss 1 before getting ghosted.
- // This avoids it spamming messages at the server that cause warnings due to unconnected client.
- channel.SendMessage(new MsgGhostKick());
- Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
- {
- if (!channel.IsConnected)
- return;
- // Actually just remove the client entirely.
- channel.Disconnect(reason, false);
- });
- });
- }
- }
- [AdminCommand(AdminFlags.Moderator)]
- public sealed class GhostKickCommand : IConsoleCommand
- {
- public string Command => "ghostkick";
- public string Description => "Kick a client from the server as if their network just dropped.";
- public string Help => "Usage: ghostkick <Player> [Reason]";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (args.Length < 1)
- {
- shell.WriteError("Need at least one argument");
- return;
- }
- var playerName = args[0];
- var reason = args.Length > 1 ? args[1] : "Ghost kicked by console";
- var players = IoCManager.Resolve<IPlayerManager>();
- var ghostKick = IoCManager.Resolve<GhostKickManager>();
- if (!players.TryGetSessionByUsername(playerName, out var player))
- {
- shell.WriteError($"Unable to find player: '{playerName}'.");
- return;
- }
- ghostKick.DoDisconnect(player.Channel, reason);
- }
- }
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