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- using System.Linq;
- using System.Numerics;
- using Content.Server.Administration.Logs;
- using Content.Server.Chat.Managers;
- using Content.Server.GameTicking;
- using Content.Server.Ghost.Components;
- using Content.Server.Mind;
- using Content.Server.Roles.Jobs;
- using Content.Server.Warps;
- using Content.Shared.Actions;
- using Content.Shared.CCVar;
- using Content.Shared.Damage;
- using Content.Shared.Damage.Prototypes;
- using Content.Shared.Database;
- using Content.Shared.Examine;
- using Content.Shared.Eye;
- using Content.Shared.FixedPoint;
- using Content.Shared.Follower;
- using Content.Shared.Ghost;
- using Content.Shared.Mind;
- using Content.Shared.Mind.Components;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Movement.Events;
- using Content.Shared.Movement.Systems;
- using Content.Shared.Popups;
- using Content.Shared.Storage.Components;
- using Content.Shared.Tag;
- using Robust.Server.GameObjects;
- using Robust.Server.Player;
- using Robust.Shared.Configuration;
- using Robust.Shared.Map;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- namespace Content.Server.Ghost
- {
- public sealed class GhostSystem : SharedGhostSystem
- {
- [Dependency] private readonly SharedActionsSystem _actions = default!;
- [Dependency] private readonly IAdminLogManager _adminLog = default!;
- [Dependency] private readonly SharedEyeSystem _eye = default!;
- [Dependency] private readonly FollowerSystem _followerSystem = default!;
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly JobSystem _jobs = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly MindSystem _minds = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly TransformSystem _transformSystem = default!;
- [Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
- [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IConfigurationManager _configurationManager = default!;
- [Dependency] private readonly IChatManager _chatManager = default!;
- [Dependency] private readonly SharedMindSystem _mind = default!;
- [Dependency] private readonly GameTicker _gameTicker = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly TagSystem _tag = default!;
- private EntityQuery<GhostComponent> _ghostQuery;
- private EntityQuery<PhysicsComponent> _physicsQuery;
- public override void Initialize()
- {
- base.Initialize();
- _ghostQuery = GetEntityQuery<GhostComponent>();
- _physicsQuery = GetEntityQuery<PhysicsComponent>();
- SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
- SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
- SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
- SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
- SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
- SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnPlayerDetached);
- SubscribeLocalEvent<GhostOnMoveComponent, MoveInputEvent>(OnRelayMoveInput);
- SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
- SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
- SubscribeNetworkEvent<GhostReturnToLobbyRequest>(OnGhostReturnToLobbyRequest);
- SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
- SubscribeNetworkEvent<GhostnadoRequestEvent>(OnGhostnadoRequest);
- SubscribeLocalEvent<GhostComponent, BooActionEvent>(OnActionPerform);
- SubscribeLocalEvent<GhostComponent, ToggleGhostHearingActionEvent>(OnGhostHearingAction);
- SubscribeLocalEvent<GhostComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
- SubscribeLocalEvent<RoundEndTextAppendEvent>(_ => MakeVisible(true));
- SubscribeLocalEvent<ToggleGhostVisibilityToAllEvent>(OnToggleGhostVisibilityToAll);
- SubscribeLocalEvent<GhostComponent, GetVisMaskEvent>(OnGhostVis);
- }
- private void OnGhostVis(Entity<GhostComponent> ent, ref GetVisMaskEvent args)
- {
- // If component not deleting they can see ghosts.
- if (ent.Comp.LifeStage <= ComponentLifeStage.Running)
- {
- args.VisibilityMask |= (int)VisibilityFlags.Ghost;
- }
- }
- private void OnGhostHearingAction(EntityUid uid, GhostComponent component, ToggleGhostHearingActionEvent args)
- {
- args.Handled = true;
- if (HasComp<GhostHearingComponent>(uid))
- {
- RemComp<GhostHearingComponent>(uid);
- _actions.SetToggled(component.ToggleGhostHearingActionEntity, true);
- }
- else
- {
- AddComp<GhostHearingComponent>(uid);
- _actions.SetToggled(component.ToggleGhostHearingActionEntity, false);
- }
- var str = HasComp<GhostHearingComponent>(uid)
- ? Loc.GetString("ghost-gui-toggle-hearing-popup-on")
- : Loc.GetString("ghost-gui-toggle-hearing-popup-off");
- Popup.PopupEntity(str, uid, uid);
- Dirty(uid, component);
- }
- private void OnActionPerform(EntityUid uid, GhostComponent component, BooActionEvent args)
- {
- if (args.Handled)
- return;
- var entities = _lookup.GetEntitiesInRange(args.Performer, component.BooRadius).ToList();
- // Shuffle the possible targets so we don't favor any particular entities
- _random.Shuffle(entities);
- var booCounter = 0;
- foreach (var ent in entities)
- {
- var handled = DoGhostBooEvent(ent);
- if (handled)
- booCounter++;
- if (booCounter >= component.BooMaxTargets)
- break;
- }
- if (booCounter == 0)
- _popup.PopupEntity(Loc.GetString("ghost-component-boo-action-failed"), uid, uid);
- args.Handled = true;
- }
- private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, ref MoveInputEvent args)
- {
- // If they haven't actually moved then ignore it.
- if ((args.Entity.Comp.HeldMoveButtons &
- (MoveButtons.Down | MoveButtons.Left | MoveButtons.Up | MoveButtons.Right)) == 0x0)
- {
- return;
- }
- // Let's not ghost if our mind is visiting...
- if (HasComp<VisitingMindComponent>(uid))
- return;
- if (!_minds.TryGetMind(uid, out var mindId, out var mind) || mind.IsVisitingEntity)
- return;
- if (component.MustBeDead && (_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
- return;
- OnGhostAttempt(mindId, component.CanReturn, mind: mind);
- }
- private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
- {
- // Allow this entity to be seen by other ghosts.
- var visibility = EnsureComp<VisibilityComponent>(uid);
- if (_gameTicker.RunLevel != GameRunLevel.PostRound)
- {
- _visibilitySystem.AddLayer((uid, visibility), (int)VisibilityFlags.Ghost, false);
- _visibilitySystem.RemoveLayer((uid, visibility), (int)VisibilityFlags.Normal, false);
- _visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
- }
- _eye.RefreshVisibilityMask(uid);
- var time = _gameTiming.CurTime;
- component.TimeOfDeath = time;
- }
- private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
- {
- // Perf: If the entity is deleting itself, no reason to change these back.
- if (Terminating(uid))
- return;
- // Entity can't be seen by ghosts anymore.
- if (TryComp(uid, out VisibilityComponent? visibility))
- {
- _visibilitySystem.RemoveLayer((uid, visibility), (int)VisibilityFlags.Ghost, false);
- _visibilitySystem.AddLayer((uid, visibility), (int)VisibilityFlags.Normal, false);
- _visibilitySystem.RefreshVisibility(uid, visibilityComponent: visibility);
- }
- // Entity can't see ghosts anymore.
- _eye.RefreshVisibilityMask(uid);
- _actions.RemoveAction(uid, component.BooActionEntity);
- }
- private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
- {
- _actions.AddAction(uid, ref component.BooActionEntity, component.BooAction);
- _actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
- _actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
- _actions.AddAction(uid, ref component.ToggleFoVActionEntity, component.ToggleFoVAction);
- _actions.AddAction(uid, ref component.ToggleGhostsActionEntity, component.ToggleGhostsAction);
- }
- private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
- {
- var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
- var deathTimeInfo = timeSinceDeath.Minutes > 0
- ? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
- : Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
- args.PushMarkup(deathTimeInfo);
- }
- #region Ghost Deletion
- private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
- {
- DeleteEntity(uid);
- }
- private void OnMindUnvisitedMessage(EntityUid uid, GhostComponent component, MindUnvisitedMessage args)
- {
- DeleteEntity(uid);
- }
- private void OnPlayerDetached(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
- {
- DeleteEntity(uid);
- }
- private void DeleteEntity(EntityUid uid)
- {
- if (Deleted(uid) || Terminating(uid))
- return;
- QueueDel(uid);
- }
- #endregion
- private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
- {
- if (args.SenderSession.AttachedEntity is not { Valid: true } attached
- || !_ghostQuery.TryComp(attached, out var ghost)
- || !ghost.CanReturnToBody
- || !TryComp(attached, out ActorComponent? actor))
- {
- Log.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
- return;
- }
- _mind.UnVisit(actor.PlayerSession);
- }
- private void OnGhostReturnToLobbyRequest(GhostReturnToLobbyRequest msg, EntitySessionEventArgs args)
- {
- _gameTicker.PlayerJoinLobby(args.SenderSession);
- }
- #region Warp
- private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
- {
- if (args.SenderSession.AttachedEntity is not { Valid: true } entity
- || !_ghostQuery.HasComp(entity))
- {
- Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
- return;
- }
- var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
- RaiseNetworkEvent(response, args.SenderSession.Channel);
- }
- private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
- {
- if (args.SenderSession.AttachedEntity is not { Valid: true } attached
- || !_ghostQuery.HasComp(attached))
- {
- Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
- return;
- }
- var target = GetEntity(msg.Target);
- if (!Exists(target))
- {
- Log.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
- return;
- }
- WarpTo(attached, target);
- }
- private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
- {
- if (args.SenderSession.AttachedEntity is not { } uid
- || !_ghostQuery.HasComp(uid))
- {
- Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
- return;
- }
- if (_followerSystem.GetMostGhostFollowed() is not { } target)
- return;
- WarpTo(uid, target);
- }
- private void WarpTo(EntityUid uid, EntityUid target)
- {
- _adminLog.Add(LogType.GhostWarp, $"{ToPrettyString(uid)} ghost warped to {ToPrettyString(target)}");
- if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
- {
- _followerSystem.StartFollowingEntity(uid, target);
- return;
- }
- var xform = Transform(uid);
- _transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
- _transformSystem.AttachToGridOrMap(uid, xform);
- if (_physicsQuery.TryComp(uid, out var physics))
- _physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
- }
- private IEnumerable<GhostWarp> GetLocationWarps()
- {
- var allQuery = AllEntityQuery<WarpPointComponent>();
- while (allQuery.MoveNext(out var uid, out var warp))
- {
- yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
- }
- }
- private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
- {
- foreach (var player in _playerManager.Sessions)
- {
- if (player.AttachedEntity is not { Valid: true } attached)
- continue;
- if (attached == except) continue;
- TryComp<MindContainerComponent>(attached, out var mind);
- var jobName = _jobs.MindTryGetJobName(mind?.Mind);
- var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
- if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
- yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
- }
- }
- #endregion
- private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
- {
- args.Cancelled = true;
- }
- private void OnToggleGhostVisibilityToAll(ToggleGhostVisibilityToAllEvent ev)
- {
- if (ev.Handled)
- return;
- ev.Handled = true;
- MakeVisible(true);
- }
- /// <summary>
- /// When the round ends, make all players able to see ghosts.
- /// </summary>
- public void MakeVisible(bool visible)
- {
- var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
- while (entityQuery.MoveNext(out var uid, out var _, out var vis))
- {
- if (!_tag.HasTag(uid, "AllowGhostShownByEvent"))
- continue;
- if (visible)
- {
- _visibilitySystem.AddLayer((uid, vis), (int)VisibilityFlags.Normal, false);
- _visibilitySystem.RemoveLayer((uid, vis), (int)VisibilityFlags.Ghost, false);
- }
- else
- {
- _visibilitySystem.AddLayer((uid, vis), (int)VisibilityFlags.Ghost, false);
- _visibilitySystem.RemoveLayer((uid, vis), (int)VisibilityFlags.Normal, false);
- }
- _visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
- }
- }
- public bool DoGhostBooEvent(EntityUid target)
- {
- var ghostBoo = new GhostBooEvent();
- RaiseLocalEvent(target, ghostBoo, true);
- return ghostBoo.Handled;
- }
- public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityUid targetEntity,
- bool canReturn = false)
- {
- _transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
- return SpawnGhost(mind, spawnPosition, canReturn);
- }
- private bool IsValidSpawnPosition(EntityCoordinates? spawnPosition)
- {
- if (spawnPosition?.IsValid(EntityManager) != true)
- return false;
- var mapUid = spawnPosition?.GetMapUid(EntityManager);
- var gridUid = spawnPosition?.EntityId;
- // Test if the map is being deleted
- if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
- return false;
- // Test if the grid is being deleted
- if (gridUid != null && TerminatingOrDeleted(gridUid.Value))
- return false;
- return true;
- }
- public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityCoordinates? spawnPosition = null,
- bool canReturn = false)
- {
- if (!Resolve(mind, ref mind.Comp))
- return null;
- // Test if the map or grid is being deleted
- if (!IsValidSpawnPosition(spawnPosition))
- spawnPosition = null;
- // If it's bad, look for a valid point to spawn
- spawnPosition ??= _gameTicker.GetObserverSpawnPoint();
- // Make sure the new point is valid too
- if (!IsValidSpawnPosition(spawnPosition))
- {
- Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
- + $" \"{ToPrettyString(mind)}\"");
- _minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
- return null;
- }
- var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
- var ghostComponent = Comp<GhostComponent>(ghost);
- // Try setting the ghost entity name to either the character name or the player name.
- // If all else fails, it'll default to the default entity prototype name, "observer".
- // However, that should rarely happen.
- if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
- _metaData.SetEntityName(ghost, mind.Comp.CharacterName);
- else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
- _metaData.SetEntityName(ghost, mind.Comp.Session.Name);
- if (mind.Comp.TimeOfDeath.HasValue)
- {
- SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
- }
- SetCanReturnToBody(ghostComponent, canReturn);
- if (canReturn)
- _minds.Visit(mind.Owner, ghost, mind.Comp);
- else
- _minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
- Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
- return ghost;
- }
- public bool OnGhostAttempt(EntityUid mindId, bool canReturnGlobal, bool viaCommand = false, bool forced = false, MindComponent? mind = null)
- {
- if (!Resolve(mindId, ref mind))
- return false;
- var playerEntity = mind.CurrentEntity;
- if (playerEntity != null && viaCommand)
- {
- if (forced)
- _adminLog.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} was forced to ghost via command");
- else
- _adminLog.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} is attempting to ghost via command");
- }
- var handleEv = new GhostAttemptHandleEvent(mind, canReturnGlobal);
- RaiseLocalEvent(handleEv);
- // Something else has handled the ghost attempt for us! We return its result.
- if (handleEv.Handled)
- return handleEv.Result;
- if (mind.PreventGhosting && !forced)
- {
- if (mind.Session != null) // Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
- {
- _chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"),
- true);
- }
- return false;
- }
- if (TryComp<GhostComponent>(playerEntity, out var comp) && !comp.CanGhostInteract)
- return false;
- if (mind.VisitingEntity != default)
- {
- _mind.UnVisit(mindId, mind: mind);
- }
- var position = Exists(playerEntity)
- ? Transform(playerEntity.Value).Coordinates
- : _gameTicker.GetObserverSpawnPoint();
- if (position == default)
- return false;
- // Ok, so, this is the master place for the logic for if ghosting is "too cheaty" to allow returning.
- // There's no reason at this time to move it to any other place, especially given that the 'side effects required' situations would also have to be moved.
- // + If CharacterDeadPhysically applies, we're physically dead. Therefore, ghosting OK, and we can return (this is critical for gibbing)
- // Note that we could theoretically be ICly dead and still physically alive and vice versa.
- // (For example, a zombie could be dead ICly, but may retain memories and is definitely physically active)
- // + If we're in a mob that is critical, and we're supposed to be able to return if possible,
- // we're succumbing - the mob is killed. Therefore, character is dead. Ghosting OK.
- // (If the mob survives, that's a bug. Ghosting is kept regardless.)
- var canReturn = canReturnGlobal && _mind.IsCharacterDeadPhysically(mind);
- if (_configurationManager.GetCVar(CCVars.GhostKillCrit) &&
- canReturnGlobal &&
- TryComp(playerEntity, out MobStateComponent? mobState))
- {
- if (_mobState.IsCritical(playerEntity.Value, mobState))
- {
- canReturn = true;
- //todo: what if they dont breathe lol
- //cry deeply
- FixedPoint2 dealtDamage = 200;
- if (TryComp<DamageableComponent>(playerEntity, out var damageable)
- && TryComp<MobThresholdsComponent>(playerEntity, out var thresholds))
- {
- var playerDeadThreshold = _mobThresholdSystem.GetThresholdForState(playerEntity.Value, MobState.Dead, thresholds);
- dealtDamage = playerDeadThreshold - damageable.TotalDamage;
- }
- DamageSpecifier damage = new(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), dealtDamage);
- _damageable.TryChangeDamage(playerEntity, damage, true);
- }
- }
- if (playerEntity != null)
- _adminLog.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
- var ghost = SpawnGhost((mindId, mind), position, canReturn);
- if (ghost == null)
- return false;
- return true;
- }
- }
- public sealed class GhostAttemptHandleEvent(MindComponent mind, bool canReturnGlobal) : HandledEntityEventArgs
- {
- public MindComponent Mind { get; } = mind;
- public bool CanReturnGlobal { get; } = canReturnGlobal;
- public bool Result { get; set; }
- }
- }
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