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- using System.Threading;
- using Content.Server.Chat.Managers;
- using Content.Server.GameTicking.Rules.Components;
- using Content.Shared.GameTicking.Components;
- using Robust.Server.Player;
- using Robust.Shared.Player;
- using Timer = Robust.Shared.Timing.Timer;
- namespace Content.Server.GameTicking.Rules;
- public sealed class InactivityTimeRestartRuleSystem : GameRuleSystem<InactivityRuleComponent>
- {
- [Dependency] private readonly IChatManager _chatManager = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<GameRunLevelChangedEvent>(RunLevelChanged);
- _playerManager.PlayerStatusChanged += PlayerStatusChanged;
- }
- public override void Shutdown()
- {
- base.Shutdown();
- _playerManager.PlayerStatusChanged -= PlayerStatusChanged;
- }
- protected override void Ended(EntityUid uid, InactivityRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
- {
- base.Ended(uid, component, gameRule, args);
- StopTimer(uid, component);
- }
- public void RestartTimer(EntityUid uid, InactivityRuleComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- component.TimerCancel.Cancel();
- component.TimerCancel = new CancellationTokenSource();
- Timer.Spawn(component.InactivityMaxTime, () => TimerFired(uid, component), component.TimerCancel.Token);
- }
- public void StopTimer(EntityUid uid, InactivityRuleComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- component.TimerCancel.Cancel();
- }
- private void TimerFired(EntityUid uid, InactivityRuleComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- GameTicker.EndRound(Loc.GetString("rule-time-has-run-out"));
- _chatManager.DispatchServerAnnouncement(Loc.GetString("rule-restarting-in-seconds", ("seconds",(int) component.RoundEndDelay.TotalSeconds)));
- Timer.Spawn(component.RoundEndDelay, () => GameTicker.RestartRound());
- }
- private void RunLevelChanged(GameRunLevelChangedEvent args)
- {
- var query = EntityQueryEnumerator<InactivityRuleComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out var inactivity, out var gameRule))
- {
- if (!GameTicker.IsGameRuleActive(uid, gameRule))
- return;
- switch (args.New)
- {
- case GameRunLevel.InRound:
- RestartTimer(uid, inactivity);
- break;
- case GameRunLevel.PreRoundLobby:
- case GameRunLevel.PostRound:
- StopTimer(uid, inactivity);
- break;
- }
- }
- }
- private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
- {
- var query = EntityQueryEnumerator<InactivityRuleComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out var inactivity, out var gameRule))
- {
- if (!GameTicker.IsGameRuleActive(uid, gameRule))
- return;
- if (GameTicker.RunLevel != GameRunLevel.InRound)
- {
- return;
- }
- if (_playerManager.PlayerCount == 0)
- {
- RestartTimer(uid, inactivity);
- }
- else
- {
- StopTimer(uid, inactivity);
- }
- }
- }
- }
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