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- using Content.Server.Administration.Logs;
- using Content.Server.Body.Components;
- using Content.Server.Body.Systems;
- using Content.Server.EntityEffects.Effects;
- using Content.Server.Spreader;
- using Content.Shared.Chemistry;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Reaction;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.Database;
- using Content.Shared.FixedPoint;
- using Content.Shared.Smoking;
- using Robust.Server.GameObjects;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Timing;
- using System.Linq;
- using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
- namespace Content.Server.Fluids.EntitySystems;
- /// <summary>
- /// Handles non-atmos solution entities similar to puddles.
- /// </summary>
- public sealed class SmokeSystem : EntitySystem
- {
- // If I could do it all again this could probably use a lot more of puddles.
- [Dependency] private readonly IAdminLogManager _logger = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedMapSystem _map = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly AppearanceSystem _appearance = default!;
- [Dependency] private readonly BloodstreamSystem _blood = default!;
- [Dependency] private readonly InternalsSystem _internals = default!;
- [Dependency] private readonly ReactiveSystem _reactive = default!;
- [Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
- private EntityQuery<SmokeComponent> _smokeQuery;
- private EntityQuery<SmokeAffectedComponent> _smokeAffectedQuery;
- /// <inheritdoc/>
- public override void Initialize()
- {
- base.Initialize();
- _smokeQuery = GetEntityQuery<SmokeComponent>();
- _smokeAffectedQuery = GetEntityQuery<SmokeAffectedComponent>();
- SubscribeLocalEvent<SmokeComponent, StartCollideEvent>(OnStartCollide);
- SubscribeLocalEvent<SmokeComponent, EndCollideEvent>(OnEndCollide);
- SubscribeLocalEvent<SmokeComponent, ReactionAttemptEvent>(OnReactionAttempt);
- SubscribeLocalEvent<SmokeComponent, SolutionRelayEvent<ReactionAttemptEvent>>(OnReactionAttempt);
- SubscribeLocalEvent<SmokeComponent, SpreadNeighborsEvent>(OnSmokeSpread);
- }
- /// <inheritdoc/>
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<SmokeAffectedComponent>();
- var curTime = _timing.CurTime;
- while (query.MoveNext(out var uid, out var smoke))
- {
- if (curTime < smoke.NextSecond)
- continue;
- smoke.NextSecond += TimeSpan.FromSeconds(1);
- SmokeReact(uid, smoke.SmokeEntity);
- }
- }
- private void OnStartCollide(Entity<SmokeComponent> entity, ref StartCollideEvent args)
- {
- if (_smokeAffectedQuery.HasComponent(args.OtherEntity))
- return;
- var smokeAffected = AddComp<SmokeAffectedComponent>(args.OtherEntity);
- smokeAffected.SmokeEntity = entity;
- smokeAffected.NextSecond = _timing.CurTime + TimeSpan.FromSeconds(1);
- }
- private void OnEndCollide(Entity<SmokeComponent> entity, ref EndCollideEvent args)
- {
- // if we are already in smoke, make sure the thing we are exiting is the current smoke we are in.
- if (_smokeAffectedQuery.TryGetComponent(args.OtherEntity, out var smokeAffectedComponent))
- {
- if (smokeAffectedComponent.SmokeEntity != entity.Owner)
- return;
- }
- var exists = Exists(entity);
- if (!TryComp<PhysicsComponent>(args.OtherEntity, out var body))
- return;
- foreach (var ent in _physics.GetContactingEntities(args.OtherEntity, body))
- {
- if (exists && ent == entity.Owner)
- continue;
- if (!_smokeQuery.HasComponent(ent))
- continue;
- smokeAffectedComponent ??= EnsureComp<SmokeAffectedComponent>(args.OtherEntity);
- smokeAffectedComponent.SmokeEntity = ent;
- return; // exit the function so we don't remove the component.
- }
- if (smokeAffectedComponent != null)
- RemComp(args.OtherEntity, smokeAffectedComponent);
- }
- private void OnSmokeSpread(Entity<SmokeComponent> entity, ref SpreadNeighborsEvent args)
- {
- if (entity.Comp.SpreadAmount == 0 || !_solutionContainerSystem.ResolveSolution(entity.Owner, SmokeComponent.SolutionName, ref entity.Comp.Solution, out var solution))
- {
- RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
- return;
- }
- if (Prototype(entity) is not { } prototype)
- {
- RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
- return;
- }
- if (args.NeighborFreeTiles.Count == 0)
- return;
- TryComp<TimedDespawnComponent>(entity, out var timer);
- // wtf is the logic behind any of this.
- var smokePerSpread = entity.Comp.SpreadAmount / Math.Max(1, args.NeighborFreeTiles.Count);
- foreach (var neighbor in args.NeighborFreeTiles)
- {
- var coords = _map.GridTileToLocal(neighbor.Tile.GridUid, neighbor.Grid, neighbor.Tile.GridIndices);
- var ent = Spawn(prototype.ID, coords);
- var spreadAmount = Math.Max(0, smokePerSpread);
- entity.Comp.SpreadAmount -= args.NeighborFreeTiles.Count;
- StartSmoke(ent, solution.Clone(), timer?.Lifetime ?? entity.Comp.Duration, spreadAmount);
- if (entity.Comp.SpreadAmount == 0)
- {
- RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
- break;
- }
- }
- args.Updates--;
- if (args.NeighborFreeTiles.Count > 0 || args.Neighbors.Count == 0 || entity.Comp.SpreadAmount < 1)
- return;
- // We have no more neighbours to spread to. So instead we will randomly distribute our volume to neighbouring smoke tiles.
- var smokeQuery = GetEntityQuery<SmokeComponent>();
- _random.Shuffle(args.Neighbors);
- foreach (var neighbor in args.Neighbors)
- {
- if (!smokeQuery.TryGetComponent(neighbor, out var smoke))
- continue;
- smoke.SpreadAmount++;
- entity.Comp.SpreadAmount--;
- EnsureComp<ActiveEdgeSpreaderComponent>(neighbor);
- if (entity.Comp.SpreadAmount == 0)
- {
- RemCompDeferred<ActiveEdgeSpreaderComponent>(entity);
- break;
- }
- }
- }
- private void OnReactionAttempt(Entity<SmokeComponent> entity, ref ReactionAttemptEvent args)
- {
- if (args.Cancelled)
- return;
- // Prevent smoke/foam fork bombs (smoke creating more smoke).
- foreach (var effect in args.Reaction.Effects)
- {
- if (effect is AreaReactionEffect)
- {
- args.Cancelled = true;
- return;
- }
- }
- }
- private void OnReactionAttempt(Entity<SmokeComponent> entity, ref SolutionRelayEvent<ReactionAttemptEvent> args)
- {
- if (args.Name == SmokeComponent.SolutionName)
- OnReactionAttempt(entity, ref args.Event);
- }
- /// <summary>
- /// Sets up a smoke component for spreading.
- /// </summary>
- public void StartSmoke(EntityUid uid, Solution solution, float duration, int spreadAmount, SmokeComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- component.SpreadAmount = spreadAmount;
- component.Duration = duration;
- component.TransferRate = solution.Volume / duration;
- TryAddSolution(uid, solution);
- Dirty(uid, component);
- EnsureComp<ActiveEdgeSpreaderComponent>(uid);
- if (TryComp<PhysicsComponent>(uid, out var body) && TryComp<FixturesComponent>(uid, out var fixtures))
- {
- var xform = Transform(uid);
- _physics.SetBodyType(uid, BodyType.Dynamic, fixtures, body, xform);
- _physics.SetCanCollide(uid, true, manager: fixtures, body: body);
- _broadphase.RegenerateContacts((uid, body, fixtures, xform));
- }
- var timer = EnsureComp<TimedDespawnComponent>(uid);
- timer.Lifetime = duration;
- // The tile reaction happens here because it only occurs once.
- ReactOnTile(uid, component);
- }
- /// <summary>
- /// Does the relevant smoke reactions for an entity.
- /// </summary>
- public void SmokeReact(EntityUid entity, EntityUid smokeUid, SmokeComponent? component = null)
- {
- if (!Resolve(smokeUid, ref component))
- return;
- if (!_solutionContainerSystem.ResolveSolution(smokeUid, SmokeComponent.SolutionName, ref component.Solution, out var solution) ||
- solution.Contents.Count == 0)
- {
- return;
- }
- ReactWithEntity(entity, smokeUid, solution, component);
- UpdateVisuals((smokeUid, component));
- }
- private void ReactWithEntity(EntityUid entity, EntityUid smokeUid, Solution solution, SmokeComponent? component = null)
- {
- if (!Resolve(smokeUid, ref component))
- return;
- if (!TryComp<BloodstreamComponent>(entity, out var bloodstream))
- return;
- if (!_solutionContainerSystem.ResolveSolution(entity, bloodstream.ChemicalSolutionName, ref bloodstream.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
- return;
- var blockIngestion = _internals.AreInternalsWorking(entity);
- var cloneSolution = solution.Clone();
- var availableTransfer = FixedPoint2.Min(cloneSolution.Volume, component.TransferRate);
- var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
- var transferSolution = cloneSolution.SplitSolution(transferAmount);
- foreach (var reagentQuantity in transferSolution.Contents.ToArray())
- {
- if (reagentQuantity.Quantity == FixedPoint2.Zero)
- continue;
- var reagentProto = _prototype.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
- _reactive.ReactionEntity(entity, ReactionMethod.Touch, reagentProto, reagentQuantity, transferSolution);
- if (!blockIngestion)
- _reactive.ReactionEntity(entity, ReactionMethod.Ingestion, reagentProto, reagentQuantity, transferSolution);
- }
- if (blockIngestion)
- return;
- if (_blood.TryAddToChemicals(entity, transferSolution, bloodstream))
- {
- // Log solution addition by smoke
- _logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):target} ingested smoke {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
- }
- }
- private void ReactOnTile(EntityUid uid, SmokeComponent? component = null, TransformComponent? xform = null)
- {
- if (!Resolve(uid, ref component, ref xform))
- return;
- if (!_solutionContainerSystem.ResolveSolution(uid, SmokeComponent.SolutionName, ref component.Solution, out var solution) || !solution.Any())
- return;
- if (!TryComp<MapGridComponent>(xform.GridUid, out var mapGrid))
- return;
- var tile = _map.GetTileRef(xform.GridUid.Value, mapGrid, xform.Coordinates);
- foreach (var reagentQuantity in solution.Contents.ToArray())
- {
- if (reagentQuantity.Quantity == FixedPoint2.Zero)
- continue;
- var reagent = _prototype.Index<ReagentPrototype>(reagentQuantity.Reagent.Prototype);
- reagent.ReactionTile(tile, reagentQuantity.Quantity, EntityManager, reagentQuantity.Reagent.Data);
- }
- }
- /// <summary>
- /// Adds the specified solution to the relevant smoke solution.
- /// </summary>
- private void TryAddSolution(Entity<SmokeComponent?> smoke, Solution solution)
- {
- if (solution.Volume == FixedPoint2.Zero)
- return;
- if (!Resolve(smoke, ref smoke.Comp))
- return;
- if (!_solutionContainerSystem.ResolveSolution(smoke.Owner, SmokeComponent.SolutionName, ref smoke.Comp.Solution, out var solutionArea))
- return;
- var addSolution = solution.SplitSolution(FixedPoint2.Min(solution.Volume, solutionArea.AvailableVolume));
- _solutionContainerSystem.TryAddSolution(smoke.Comp.Solution.Value, addSolution);
- UpdateVisuals(smoke);
- }
- private void UpdateVisuals(Entity<SmokeComponent?, AppearanceComponent?> smoke)
- {
- if (!Resolve(smoke, ref smoke.Comp1, ref smoke.Comp2) ||
- !_solutionContainerSystem.ResolveSolution(smoke.Owner, SmokeComponent.SolutionName, ref smoke.Comp1.Solution, out var solution))
- return;
- var color = solution.GetColor(_prototype);
- _appearance.SetData(smoke.Owner, SmokeVisuals.Color, color, smoke.Comp2);
- }
- }
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