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- using Content.Server.Chemistry.Containers.EntitySystems;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Reaction;
- using Content.Shared.Chemistry;
- using Content.Shared.Clothing;
- using Content.Shared.CombatMode.Pacification;
- using Content.Shared.Database;
- using Content.Shared.FixedPoint;
- using Content.Shared.Fluids.Components;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Nutrition.EntitySystems;
- using Content.Shared.Popups;
- using Content.Shared.Spillable;
- using Content.Shared.Throwing;
- using Content.Shared.Weapons.Melee.Events;
- using Robust.Shared.Player;
- namespace Content.Server.Fluids.EntitySystems;
- public sealed partial class PuddleSystem
- {
- protected override void InitializeSpillable()
- {
- base.InitializeSpillable();
- SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
- // Openable handles the event if it's closed
- SubscribeLocalEvent<SpillableComponent, MeleeHitEvent>(SplashOnMeleeHit, after: [typeof(OpenableSystem)]);
- SubscribeLocalEvent<SpillableComponent, SolutionContainerOverflowEvent>(OnOverflow);
- SubscribeLocalEvent<SpillableComponent, SpillDoAfterEvent>(OnDoAfter);
- SubscribeLocalEvent<SpillableComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
- }
- private void OnOverflow(Entity<SpillableComponent> entity, ref SolutionContainerOverflowEvent args)
- {
- if (args.Handled)
- return;
- TrySpillAt(Transform(entity).Coordinates, args.Overflow, out _);
- args.Handled = true;
- }
- private void SplashOnMeleeHit(Entity<SpillableComponent> entity, ref MeleeHitEvent args)
- {
- if (args.Handled)
- return;
- // When attacking someone reactive with a spillable entity,
- // splash a little on them (touch react)
- // If this also has solution transfer, then assume the transfer amount is how much we want to spill.
- // Otherwise let's say they want to spill a quarter of its max volume.
- if (!_solutionContainerSystem.TryGetDrainableSolution(entity.Owner, out var soln, out var solution))
- return;
- var hitCount = args.HitEntities.Count;
- var totalSplit = FixedPoint2.Min(solution.MaxVolume * 0.25, solution.Volume);
- if (TryComp<SolutionTransferComponent>(entity, out var transfer))
- {
- totalSplit = FixedPoint2.Min(transfer.TransferAmount, solution.Volume);
- }
- // a little lame, but reagent quantity is not very balanced and we don't want people
- // spilling like 100u of reagent on someone at once!
- totalSplit = FixedPoint2.Min(totalSplit, entity.Comp.MaxMeleeSpillAmount);
- if (totalSplit == 0)
- return;
- args.Handled = true;
- // First update the hit count so anything that is not reactive wont count towards the total!
- foreach (var hit in args.HitEntities)
- {
- if (!HasComp<ReactiveComponent>(hit))
- hitCount -= 1;
- }
- foreach (var hit in args.HitEntities)
- {
- if (!HasComp<ReactiveComponent>(hit))
- continue;
- var splitSolution = _solutionContainerSystem.SplitSolution(soln.Value, totalSplit / hitCount);
- _adminLogger.Add(LogType.MeleeHit, $"{ToPrettyString(args.User)} splashed {SharedSolutionContainerSystem.ToPrettyString(splitSolution):solution} from {ToPrettyString(entity.Owner):entity} onto {ToPrettyString(hit):target}");
- _reactive.DoEntityReaction(hit, splitSolution, ReactionMethod.Touch);
- _popups.PopupEntity(
- Loc.GetString("spill-melee-hit-attacker", ("amount", totalSplit / hitCount), ("spillable", entity.Owner),
- ("target", Identity.Entity(hit, EntityManager))),
- hit, args.User);
- _popups.PopupEntity(
- Loc.GetString("spill-melee-hit-others", ("attacker", args.User), ("spillable", entity.Owner),
- ("target", Identity.Entity(hit, EntityManager))),
- hit, Filter.PvsExcept(args.User), true, PopupType.SmallCaution);
- }
- }
- private void SpillOnLand(Entity<SpillableComponent> entity, ref LandEvent args)
- {
- if (!_solutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln, out var solution))
- return;
- if (Openable.IsClosed(entity.Owner))
- return;
- if (!entity.Comp.SpillWhenThrown)
- return;
- if (args.User != null)
- {
- _adminLogger.Add(LogType.Landed,
- $"{ToPrettyString(entity.Owner):entity} spilled a solution {SharedSolutionContainerSystem.ToPrettyString(solution):solution} on landing");
- }
- var drainedSolution = _solutionContainerSystem.Drain(entity.Owner, soln.Value, solution.Volume);
- TrySplashSpillAt(entity.Owner, Transform(entity).Coordinates, drainedSolution, out _);
- }
- /// <summary>
- /// Prevent Pacified entities from throwing items that can spill liquids.
- /// </summary>
- private void OnAttemptPacifiedThrow(Entity<SpillableComponent> ent, ref AttemptPacifiedThrowEvent args)
- {
- // Don’t care about closed containers.
- if (Openable.IsClosed(ent))
- return;
- // Don’t care about empty containers.
- if (!_solutionContainerSystem.TryGetSolution(ent.Owner, ent.Comp.SolutionName, out _, out var solution) || solution.Volume <= 0)
- return;
- args.Cancel("pacified-cannot-throw-spill");
- }
- private void OnDoAfter(Entity<SpillableComponent> entity, ref SpillDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled || args.Args.Target == null)
- return;
- //solution gone by other means before doafter completes
- if (!_solutionContainerSystem.TryGetDrainableSolution(entity.Owner, out var soln, out var solution) || solution.Volume == 0)
- return;
- var puddleSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume);
- TrySpillAt(Transform(entity).Coordinates, puddleSolution, out _);
- args.Handled = true;
- }
- }
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