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- using Content.Server.Administration.Logs;
- using Content.Server.Body.Systems;
- using Content.Server.Explosion.Components;
- using Content.Server.Flash;
- using Content.Server.Electrocution;
- using Content.Server.Pinpointer;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Flash.Components;
- using Content.Server.Radio.EntitySystems;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Components.SolutionManager;
- using Content.Shared.Database;
- using Content.Shared.Explosion.Components;
- using Content.Shared.Explosion.Components.OnTrigger;
- using Content.Shared.Implants.Components;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Inventory;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Payload.Components;
- using Content.Shared.Radio;
- using Content.Shared.Slippery;
- using Content.Shared.StepTrigger.Systems;
- using Content.Shared.Trigger;
- using Content.Shared.Weapons.Ranged.Events;
- using Content.Shared.Whitelist;
- using JetBrains.Annotations;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Containers;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Utility;
- namespace Content.Server.Explosion.EntitySystems
- {
- /// <summary>
- /// Raised whenever something is Triggered on the entity.
- /// </summary>
- public sealed class TriggerEvent : HandledEntityEventArgs
- {
- public EntityUid Triggered { get; }
- public EntityUid? User { get; }
- public TriggerEvent(EntityUid triggered, EntityUid? user = null)
- {
- Triggered = triggered;
- User = user;
- }
- }
- /// <summary>
- /// Raised before a trigger is activated.
- /// </summary>
- [ByRefEvent]
- public record struct BeforeTriggerEvent(EntityUid Triggered, EntityUid? User, bool Cancelled = false);
- /// <summary>
- /// Raised when timer trigger becomes active.
- /// </summary>
- [ByRefEvent]
- public readonly record struct ActiveTimerTriggerEvent(EntityUid Triggered, EntityUid? User);
- [UsedImplicitly]
- public sealed partial class TriggerSystem : EntitySystem
- {
- [Dependency] private readonly ExplosionSystem _explosions = default!;
- [Dependency] private readonly FixtureSystem _fixtures = default!;
- [Dependency] private readonly FlashSystem _flashSystem = default!;
- [Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly BodySystem _body = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly NavMapSystem _navMap = default!;
- [Dependency] private readonly RadioSystem _radioSystem = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly ElectrocutionSystem _electrocution = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
- public override void Initialize()
- {
- base.Initialize();
- InitializeProximity();
- InitializeOnUse();
- InitializeSignal();
- InitializeTimedCollide();
- InitializeVoice();
- InitializeMobstate();
- SubscribeLocalEvent<TriggerOnSpawnComponent, MapInitEvent>(OnSpawnTriggered);
- SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
- SubscribeLocalEvent<TriggerOnActivateComponent, ActivateInWorldEvent>(OnActivate);
- SubscribeLocalEvent<TriggerOnUseComponent, UseInHandEvent>(OnUse);
- SubscribeLocalEvent<TriggerImplantActionComponent, ActivateImplantEvent>(OnImplantTrigger);
- SubscribeLocalEvent<TriggerOnStepTriggerComponent, StepTriggeredOffEvent>(OnStepTriggered);
- SubscribeLocalEvent<TriggerOnSlipComponent, SlipEvent>(OnSlipTriggered);
- SubscribeLocalEvent<TriggerWhenEmptyComponent, OnEmptyGunShotEvent>(OnEmptyTriggered);
- SubscribeLocalEvent<RepeatingTriggerComponent, MapInitEvent>(OnRepeatInit);
- SubscribeLocalEvent<SpawnOnTriggerComponent, TriggerEvent>(OnSpawnTrigger);
- SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
- SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
- SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
- SubscribeLocalEvent<GibOnTriggerComponent, TriggerEvent>(HandleGibTrigger);
- SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(OnAnchorTrigger);
- SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(OnSoundTrigger);
- SubscribeLocalEvent<ShockOnTriggerComponent, TriggerEvent>(HandleShockTrigger);
- SubscribeLocalEvent<RattleComponent, TriggerEvent>(HandleRattleTrigger);
- SubscribeLocalEvent<TriggerWhitelistComponent, BeforeTriggerEvent>(HandleWhitelist);
- }
- private void HandleWhitelist(Entity<TriggerWhitelistComponent> ent, ref BeforeTriggerEvent args)
- {
- args.Cancelled = !_whitelist.CheckBoth(args.User, ent.Comp.Blacklist, ent.Comp.Whitelist);
- }
- private void OnSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
- {
- if (component.RemoveOnTrigger) // if the component gets removed when it's triggered
- {
- var xform = Transform(uid);
- _audio.PlayPvs(component.Sound, xform.Coordinates); // play the sound at its last known coordinates
- }
- else // if the component doesn't get removed when triggered
- {
- _audio.PlayPvs(component.Sound, uid); // have the sound follow the entity itself
- }
- }
- private void HandleShockTrigger(Entity<ShockOnTriggerComponent> shockOnTrigger, ref TriggerEvent args)
- {
- if (!_container.TryGetContainingContainer(shockOnTrigger.Owner, out var container))
- return;
- var containerEnt = container.Owner;
- var curTime = _timing.CurTime;
- if (curTime < shockOnTrigger.Comp.NextTrigger)
- {
- // The trigger's on cooldown.
- return;
- }
- _electrocution.TryDoElectrocution(containerEnt, null, shockOnTrigger.Comp.Damage, shockOnTrigger.Comp.Duration, true);
- shockOnTrigger.Comp.NextTrigger = curTime + shockOnTrigger.Comp.Cooldown;
- }
- private void OnAnchorTrigger(EntityUid uid, AnchorOnTriggerComponent component, TriggerEvent args)
- {
- var xform = Transform(uid);
- if (xform.Anchored)
- return;
- _transformSystem.AnchorEntity(uid, xform);
- if (component.RemoveOnTrigger)
- RemCompDeferred<AnchorOnTriggerComponent>(uid);
- }
- private void OnSpawnTrigger(Entity<SpawnOnTriggerComponent> ent, ref TriggerEvent args)
- {
- var xform = Transform(ent);
- if (ent.Comp.mapCoords)
- {
- var mapCoords = _transformSystem.GetMapCoordinates(ent, xform);
- Spawn(ent.Comp.Proto, mapCoords);
- }
- else
- {
- var coords = xform.Coordinates;
- if (!coords.IsValid(EntityManager))
- return;
- Spawn(ent.Comp.Proto, coords);
- }
- }
- private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
- {
- _explosions.TriggerExplosive(uid, user: args.User);
- args.Handled = true;
- }
- private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
- {
- // TODO Make flash durations sane ffs.
- _flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
- args.Handled = true;
- }
- private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
- {
- EntityManager.QueueDeleteEntity(uid);
- args.Handled = true;
- }
- private void HandleGibTrigger(EntityUid uid, GibOnTriggerComponent component, TriggerEvent args)
- {
- if (!TryComp(uid, out TransformComponent? xform))
- return;
- if (component.DeleteItems)
- {
- var items = _inventory.GetHandOrInventoryEntities(xform.ParentUid);
- foreach (var item in items)
- {
- Del(item);
- }
- }
- _body.GibBody(xform.ParentUid, true);
- args.Handled = true;
- }
- private void HandleRattleTrigger(EntityUid uid, RattleComponent component, TriggerEvent args)
- {
- if (!TryComp<SubdermalImplantComponent>(uid, out var implanted))
- return;
- if (implanted.ImplantedEntity == null)
- return;
- // Gets location of the implant
- var posText = FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString(uid));
- var critMessage = Loc.GetString(component.CritMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
- var deathMessage = Loc.GetString(component.DeathMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
- if (!TryComp<MobStateComponent>(implanted.ImplantedEntity, out var mobstate))
- return;
- // Sends a message to the radio channel specified by the implant
- if (mobstate.CurrentState == MobState.Critical)
- _radioSystem.SendRadioMessage(uid, critMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
- if (mobstate.CurrentState == MobState.Dead)
- _radioSystem.SendRadioMessage(uid, deathMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
- args.Handled = true;
- }
- private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
- {
- if (args.OurFixtureId == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
- Trigger(uid, args.OtherEntity);
- }
- private void OnSpawnTriggered(EntityUid uid, TriggerOnSpawnComponent component, MapInitEvent args)
- {
- Trigger(uid);
- }
- private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
- {
- if (args.Handled || !args.Complex)
- return;
- Trigger(uid, args.User);
- args.Handled = true;
- }
- private void OnUse(Entity<TriggerOnUseComponent> ent, ref UseInHandEvent args)
- {
- if (args.Handled)
- return;
- Trigger(ent.Owner, args.User);
- args.Handled = true;
- }
- private void OnImplantTrigger(EntityUid uid, TriggerImplantActionComponent component, ActivateImplantEvent args)
- {
- args.Handled = Trigger(uid);
- }
- private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredOffEvent args)
- {
- Trigger(uid, args.Tripper);
- }
- private void OnSlipTriggered(EntityUid uid, TriggerOnSlipComponent component, ref SlipEvent args)
- {
- Trigger(uid, args.Slipped);
- }
- private void OnEmptyTriggered(EntityUid uid, TriggerWhenEmptyComponent component, ref OnEmptyGunShotEvent args)
- {
- Trigger(uid, args.EmptyGun);
- }
- private void OnRepeatInit(Entity<RepeatingTriggerComponent> ent, ref MapInitEvent args)
- {
- ent.Comp.NextTrigger = _timing.CurTime + ent.Comp.Delay;
- }
- public bool Trigger(EntityUid trigger, EntityUid? user = null)
- {
- var beforeTriggerEvent = new BeforeTriggerEvent(trigger, user);
- RaiseLocalEvent(trigger, ref beforeTriggerEvent);
- if (beforeTriggerEvent.Cancelled)
- return false;
- var triggerEvent = new TriggerEvent(trigger, user);
- EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true);
- return triggerEvent.Handled;
- }
- public void TryDelay(EntityUid uid, float amount, ActiveTimerTriggerComponent? comp = null)
- {
- if (!Resolve(uid, ref comp, false))
- return;
- comp.TimeRemaining += amount;
- }
- /// <summary>
- /// Start the timer for triggering the device.
- /// </summary>
- public void StartTimer(Entity<OnUseTimerTriggerComponent?> ent, EntityUid? user)
- {
- if (!Resolve(ent, ref ent.Comp, false))
- return;
- var comp = ent.Comp;
- HandleTimerTrigger(ent, user, comp.Delay, comp.BeepInterval, comp.InitialBeepDelay, comp.BeepSound);
- }
- public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay, float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound)
- {
- if (delay <= 0)
- {
- RemComp<ActiveTimerTriggerComponent>(uid);
- Trigger(uid, user);
- return;
- }
- if (HasComp<ActiveTimerTriggerComponent>(uid))
- return;
- if (user != null)
- {
- // Check if entity is bomb/mod. grenade/etc
- if (_container.TryGetContainer(uid, "payload", out BaseContainer? container) &&
- container.ContainedEntities.Count > 0 &&
- TryComp(container.ContainedEntities[0], out ChemicalPayloadComponent? chemicalPayloadComponent))
- {
- // If a beaker is missing, the entity won't explode, so no reason to log it
- if (chemicalPayloadComponent?.BeakerSlotA.Item is not { } beakerA ||
- chemicalPayloadComponent?.BeakerSlotB.Item is not { } beakerB ||
- !TryComp(beakerA, out SolutionContainerManagerComponent? containerA) ||
- !TryComp(beakerB, out SolutionContainerManagerComponent? containerB) ||
- !TryComp(beakerA, out FitsInDispenserComponent? fitsA) ||
- !TryComp(beakerB, out FitsInDispenserComponent? fitsB) ||
- !_solutionContainerSystem.TryGetSolution((beakerA, containerA), fitsA.Solution, out _, out var solutionA) ||
- !_solutionContainerSystem.TryGetSolution((beakerB, containerB), fitsB.Solution, out _, out var solutionB))
- return;
- _adminLogger.Add(LogType.Trigger,
- $"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}, which contains {SharedSolutionContainerSystem.ToPrettyString(solutionA)} in one beaker and {SharedSolutionContainerSystem.ToPrettyString(solutionB)} in the other.");
- }
- else
- {
- _adminLogger.Add(LogType.Trigger,
- $"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
- }
- }
- else
- {
- _adminLogger.Add(LogType.Trigger,
- $"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
- }
- var active = AddComp<ActiveTimerTriggerComponent>(uid);
- active.TimeRemaining = delay;
- active.User = user;
- active.BeepSound = beepSound;
- active.BeepInterval = beepInterval;
- active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
- var ev = new ActiveTimerTriggerEvent(uid, user);
- RaiseLocalEvent(uid, ref ev);
- if (TryComp<AppearanceComponent>(uid, out var appearance))
- _appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Primed, appearance);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- UpdateProximity();
- UpdateTimer(frameTime);
- UpdateTimedCollide(frameTime);
- UpdateRepeat();
- }
- private void UpdateTimer(float frameTime)
- {
- HashSet<EntityUid> toRemove = new();
- var query = EntityQueryEnumerator<ActiveTimerTriggerComponent>();
- while (query.MoveNext(out var uid, out var timer))
- {
- timer.TimeRemaining -= frameTime;
- timer.TimeUntilBeep -= frameTime;
- if (timer.TimeRemaining <= 0)
- {
- Trigger(uid, timer.User);
- toRemove.Add(uid);
- continue;
- }
- if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
- continue;
- timer.TimeUntilBeep += timer.BeepInterval;
- _audio.PlayPvs(timer.BeepSound, uid, timer.BeepSound.Params);
- }
- foreach (var uid in toRemove)
- {
- RemComp<ActiveTimerTriggerComponent>(uid);
- // In case this is a re-usable grenade, un-prime it.
- if (TryComp<AppearanceComponent>(uid, out var appearance))
- _appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Unprimed, appearance);
- }
- }
- private void UpdateRepeat()
- {
- var now = _timing.CurTime;
- var query = EntityQueryEnumerator<RepeatingTriggerComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- if (comp.NextTrigger > now)
- continue;
- comp.NextTrigger = now + comp.Delay;
- Trigger(uid);
- }
- }
- }
- }
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