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- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.EntityEffects;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.Effects;
- /// <summary>
- /// Sets the temperature of the solution involved with the reaction to a new value.
- /// </summary>
- [DataDefinition]
- public sealed partial class SetSolutionTemperatureEffect : EntityEffect
- {
- /// <summary>
- /// The temperature to set the solution to.
- /// </summary>
- [DataField("temperature", required: true)] private float _temperature;
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-set-solution-temperature-effect",
- ("chance", Probability), ("temperature", _temperature));
- public override void Effect(EntityEffectBaseArgs args)
- {
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- var solution = reagentArgs.Source;
- if (solution == null)
- return;
- solution.Temperature = _temperature;
- return;
- }
- // TODO: Someone needs to figure out how to do this for non-reagent effects.
- throw new NotImplementedException();
- }
- }
- /// <summary>
- /// Adjusts the temperature of the solution involved in the reaction.
- /// </summary>
- [DataDefinition]
- public sealed partial class AdjustSolutionTemperatureEffect : EntityEffect
- {
- /// <summary>
- /// The change in temperature.
- /// </summary>
- [DataField("delta", required: true)] private float _delta;
- /// <summary>
- /// The minimum temperature this effect can reach.
- /// </summary>
- [DataField("minTemp")] private float _minTemp = 0.0f;
- /// <summary>
- /// The maximum temperature this effect can reach.
- /// </summary>
- [DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
- /// <summary>
- /// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
- /// </summary>
- [DataField("scaled")] private bool _scaled;
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
- ("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
- public override void Effect(EntityEffectBaseArgs args)
- {
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- var solution = reagentArgs.Source;
- if (solution == null || solution.Volume == 0)
- return;
- var deltaT = _scaled ? _delta * (float) reagentArgs.Quantity : _delta;
- solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
- return;
- }
- // TODO: Someone needs to figure out how to do this for non-reagent effects.
- throw new NotImplementedException();
- }
- }
- /// <summary>
- /// Adjusts the thermal energy of the solution involved in the reaction.
- /// </summary>
- public sealed partial class AdjustSolutionThermalEnergyEffect : EntityEffect
- {
- /// <summary>
- /// The change in energy.
- /// </summary>
- [DataField("delta", required: true)] private float _delta;
- /// <summary>
- /// The minimum temperature this effect can reach.
- /// </summary>
- [DataField("minTemp")] private float _minTemp = 0.0f;
- /// <summary>
- /// The maximum temperature this effect can reach.
- /// </summary>
- [DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
- /// <summary>
- /// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
- /// </summary>
- [DataField("scaled")] private bool _scaled;
- public override void Effect(EntityEffectBaseArgs args)
- {
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- var solution = reagentArgs.Source;
- if (solution == null || solution.Volume == 0)
- return;
- if (_delta > 0 && solution.Temperature >= _maxTemp)
- return;
- if (_delta < 0 && solution.Temperature <= _minTemp)
- return;
- var heatCap = solution.GetHeatCapacity(null);
- var deltaT = _scaled
- ? _delta / heatCap * (float) reagentArgs.Quantity
- : _delta / heatCap;
- solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
- return;
- }
- // TODO: Someone needs to figure out how to do this for non-reagent effects.
- throw new NotImplementedException();
- }
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
- ("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
- }
|