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- using Content.Server.Nutrition.Components;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.EntityEffects;
- using Content.Shared.Nutrition.Components;
- using Content.Shared.Nutrition.EntitySystems;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.Effects
- {
- /// <summary>
- /// Attempts to find a HungerComponent on the target,
- /// and to update it's hunger values.
- /// </summary>
- public sealed partial class SatiateHunger : EntityEffect
- {
- private const float DefaultNutritionFactor = 3.0f;
- /// <summary>
- /// How much hunger is satiated.
- /// Is multiplied by quantity if used with EntityEffectReagentArgs.
- /// </summary>
- [DataField("factor")] public float NutritionFactor { get; set; } = DefaultNutritionFactor;
- //Remove reagent at set rate, satiate hunger if a HungerComponent can be found
- public override void Effect(EntityEffectBaseArgs args)
- {
- var entman = args.EntityManager;
- if (!entman.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
- return;
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- entman.System<HungerSystem>().ModifyHunger(reagentArgs.TargetEntity, NutritionFactor * (float) reagentArgs.Quantity, hunger);
- }
- else
- {
- entman.System<HungerSystem>().ModifyHunger(args.TargetEntity, NutritionFactor, hunger);
- }
- }
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => Loc.GetString("reagent-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", NutritionFactor / DefaultNutritionFactor));
- }
- }
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