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- using Content.Shared.Chemistry.Components;
- using Content.Shared.EntityEffects;
- using Content.Shared.Movement.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Server.EntityEffects.Effects;
- /// <summary>
- /// Default metabolism for stimulants and tranqs. Attempts to find a MovementSpeedModifier on the target,
- /// adding one if not there and to change the movespeed
- /// </summary>
- public sealed partial class MovespeedModifier : EntityEffect
- {
- /// <summary>
- /// How much the entities' walk speed is multiplied by.
- /// </summary>
- [DataField]
- public float WalkSpeedModifier { get; set; } = 1;
- /// <summary>
- /// How much the entities' run speed is multiplied by.
- /// </summary>
- [DataField]
- public float SprintSpeedModifier { get; set; } = 1;
- /// <summary>
- /// How long the modifier applies (in seconds).
- /// Is scaled by reagent amount if used with an EntityEffectReagentArgs.
- /// </summary>
- [DataField]
- public float StatusLifetime = 2f;
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- {
- return Loc.GetString("reagent-effect-guidebook-movespeed-modifier",
- ("chance", Probability),
- ("walkspeed", WalkSpeedModifier),
- ("time", StatusLifetime));
- }
- /// <summary>
- /// Remove reagent at set rate, changes the movespeed modifiers and adds a MovespeedModifierMetabolismComponent if not already there.
- /// </summary>
- public override void Effect(EntityEffectBaseArgs args)
- {
- var status = args.EntityManager.EnsureComponent<MovespeedModifierMetabolismComponent>(args.TargetEntity);
- // Only refresh movement if we need to.
- var modified = !status.WalkSpeedModifier.Equals(WalkSpeedModifier) ||
- !status.SprintSpeedModifier.Equals(SprintSpeedModifier);
- status.WalkSpeedModifier = WalkSpeedModifier;
- status.SprintSpeedModifier = SprintSpeedModifier;
- // only going to scale application time
- var statusLifetime = StatusLifetime;
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- statusLifetime *= reagentArgs.Scale.Float();
- }
- IncreaseTimer(status, statusLifetime);
- if (modified)
- args.EntityManager.System<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(args.TargetEntity);
- }
- public void IncreaseTimer(MovespeedModifierMetabolismComponent status, float time)
- {
- var gameTiming = IoCManager.Resolve<IGameTiming>();
- var offsetTime = Math.Max(status.ModifierTimer.TotalSeconds, gameTiming.CurTime.TotalSeconds);
- status.ModifierTimer = TimeSpan.FromSeconds(offsetTime + time);
- status.Dirty();
- }
- }
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