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- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.EntityEffects;
- using Content.Shared.FixedPoint;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.EffectConditions;
- /// <summary>
- /// Used for implementing reagent effects that require a certain amount of reagent before it should be applied.
- /// For instance, overdoses.
- ///
- /// This can also trigger on -other- reagents, not just the one metabolizing. By default, it uses the
- /// one being metabolized.
- /// </summary>
- public sealed partial class ReagentThreshold : EntityEffectCondition
- {
- [DataField]
- public FixedPoint2 Min = FixedPoint2.Zero;
- [DataField]
- public FixedPoint2 Max = FixedPoint2.MaxValue;
- // TODO use ReagentId
- [DataField]
- public string? Reagent;
- public override bool Condition(EntityEffectBaseArgs args)
- {
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- var reagent = Reagent ?? reagentArgs.Reagent?.ID;
- if (reagent == null)
- return true; // No condition to apply.
- var quant = FixedPoint2.Zero;
- if (reagentArgs.Source != null)
- quant = reagentArgs.Source.GetTotalPrototypeQuantity(reagent);
- return quant >= Min && quant <= Max;
- }
- // TODO: Someone needs to figure out how to do this for non-reagent effects.
- throw new NotImplementedException();
- }
- public override string GuidebookExplanation(IPrototypeManager prototype)
- {
- ReagentPrototype? reagentProto = null;
- if (Reagent is not null)
- prototype.TryIndex(Reagent, out reagentProto);
- return Loc.GetString("reagent-effect-condition-guidebook-reagent-threshold",
- ("reagent", reagentProto?.LocalizedName ?? Loc.GetString("reagent-effect-condition-guidebook-this-reagent")),
- ("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
- ("min", Min.Float()));
- }
- }
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