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- using Content.Shared.Eui;
- using Robust.Server.Player;
- using Robust.Shared.Enums;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- using Robust.Shared.Utility;
- namespace Content.Server.EUI
- {
- public sealed class EuiManager : IPostInjectInit
- {
- [Dependency] private readonly IPlayerManager _players = default!;
- [Dependency] private readonly IServerNetManager _net = default!;
- private readonly Dictionary<ICommonSession, PlayerEuiData> _playerData =
- new();
- private readonly Queue<(ICommonSession player, uint id)> _stateUpdateQueue =
- new Queue<(ICommonSession, uint id)>();
- private sealed class PlayerEuiData
- {
- public uint NextId = 1;
- public readonly Dictionary<uint, BaseEui> OpenUIs = new();
- }
- void IPostInjectInit.PostInject()
- {
- _players.PlayerStatusChanged += PlayerStatusChanged;
- }
- public void Initialize()
- {
- _net.RegisterNetMessage<MsgEuiCtl>();
- _net.RegisterNetMessage<MsgEuiState>();
- _net.RegisterNetMessage<MsgEuiMessage>(RxMsgMessage);
- }
- public void SendUpdates()
- {
- while (_stateUpdateQueue.TryDequeue(out var tuple))
- {
- var (player, id) = tuple;
- // Check that UI and player still exist.
- // COULD have been removed in the mean time.
- if (!_playerData.TryGetValue(player, out var plyDat) || !plyDat.OpenUIs.TryGetValue(id, out var ui))
- {
- continue;
- }
- ui.DoStateUpdate();
- }
- }
- public void OpenEui(BaseEui eui, ICommonSession player)
- {
- if (eui.Id != 0)
- {
- throw new ArgumentException("That EUI is already open!");
- }
- var data = _playerData[player];
- var newId = data.NextId++;
- eui.Initialize(this, player, newId);
- data.OpenUIs.Add(newId, eui);
- var msg = new MsgEuiCtl();
- msg.Id = newId;
- msg.Type = MsgEuiCtl.CtlType.Open;
- msg.OpenType = eui.GetType().Name;
- _net.ServerSendMessage(msg, player.Channel);
- }
- public void CloseEui(BaseEui eui)
- {
- eui.Shutdown();
- _playerData[eui.Player].OpenUIs.Remove(eui.Id);
- var msg = new MsgEuiCtl();
- msg.Id = eui.Id;
- msg.Type = MsgEuiCtl.CtlType.Close;
- _net.ServerSendMessage(msg, eui.Player.Channel);
- }
- private void RxMsgMessage(MsgEuiMessage message)
- {
- if (!_players.TryGetSessionByChannel(message.MsgChannel, out var ply))
- {
- return;
- }
- if (!_playerData.TryGetValue(ply, out var dat))
- {
- return;
- }
- if (!dat.OpenUIs.TryGetValue(message.Id, out var eui))
- {
- Logger.WarningS("eui", $"Got EUI message from player {ply} for non-existing UI {message.Id}");
- return;
- }
- eui.HandleMessage(message.Message);
- }
- private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
- {
- if (e.NewStatus == SessionStatus.Connected)
- {
- _playerData.Add(e.Session, new PlayerEuiData());
- }
- else if (e.NewStatus == SessionStatus.Disconnected)
- {
- if (_playerData.TryGetValue(e.Session, out var plyDat))
- {
- // Gracefully close all open UIs.
- foreach (var ui in plyDat.OpenUIs.Values)
- {
- ui.Closed();
- }
- _playerData.Remove(e.Session);
- }
- }
- }
- public void QueueStateUpdate(BaseEui eui)
- {
- DebugTools.Assert(eui.Id != 0, "EUI has not been opened yet.");
- DebugTools.Assert(!eui.IsShutDown, "EUI has been closed.");
- _stateUpdateQueue.Enqueue((eui.Player, eui.Id));
- }
- }
- }
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