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- using Content.Server.Objectives.Components;
- using Content.Server.Objectives.Systems;
- using Content.Server.Popups;
- using Content.Server.Roles;
- using Content.Shared.Actions;
- using Content.Shared.Dragon;
- using Content.Shared.Maps;
- using Content.Shared.Mind;
- using Content.Shared.Mind.Components;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Movement.Systems;
- using Content.Shared.NPC.Systems;
- using Content.Shared.Zombies;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- namespace Content.Server.Dragon;
- public sealed partial class DragonSystem : EntitySystem
- {
- [Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
- [Dependency] private readonly ITileDefinitionManager _tileDef = default!;
- [Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
- [Dependency] private readonly NpcFactionSystem _faction = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly SharedActionsSystem _actions = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly SharedMapSystem _map = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- private EntityQuery<CarpRiftsConditionComponent> _objQuery;
- /// <summary>
- /// Minimum distance between 2 rifts allowed.
- /// </summary>
- private const int RiftRange = 15;
- /// <summary>
- /// Radius of tiles
- /// </summary>
- private const int RiftTileRadius = 2;
- private const int RiftsAllowed = 3;
- public override void Initialize()
- {
- base.Initialize();
- _objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
- SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
- SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
- SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
- SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
- SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<DragonComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- if (comp.WeakenedAccumulator > 0f)
- {
- comp.WeakenedAccumulator -= frameTime;
- // No longer weakened.
- if (comp.WeakenedAccumulator < 0f)
- {
- comp.WeakenedAccumulator = 0f;
- _movement.RefreshMovementSpeedModifiers(uid);
- }
- }
- // At max rifts
- if (comp.Rifts.Count >= RiftsAllowed)
- continue;
- // If there's an active rift don't accumulate.
- if (comp.Rifts.Count > 0)
- {
- var lastRift = comp.Rifts[^1];
- if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
- {
- comp.RiftAccumulator = 0f;
- continue;
- }
- }
- if (!_mobState.IsDead(uid))
- comp.RiftAccumulator += frameTime;
- // Delete it, naughty dragon!
- if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
- {
- Roar(uid, comp);
- QueueDel(uid);
- }
- }
- }
- private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
- {
- Roar(uid, component);
- //_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
- }
- private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
- {
- DeleteRifts(uid, false, component);
- }
- private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
- {
- if (component.Weakened)
- {
- _popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
- return;
- }
- if (component.Rifts.Count >= RiftsAllowed)
- {
- _popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
- return;
- }
- if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
- {
- _popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
- return;
- }
- var xform = Transform(uid);
- // Have to be on a grid fam
- if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
- {
- _popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
- return;
- }
- // cant stack rifts near eachother
- foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
- {
- if (_transform.InRange(riftXform.Coordinates, xform.Coordinates, RiftRange))
- {
- _popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
- return;
- }
- }
- // cant put a rift on solars
- foreach (var tile in _map.GetTilesIntersecting(xform.GridUid.Value, grid, new Circle(_transform.GetWorldPosition(xform), RiftTileRadius), false))
- {
- if (!tile.IsSpace(_tileDef))
- continue;
- _popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
- return;
- }
- var carpUid = Spawn(component.RiftPrototype, _transform.GetMapCoordinates(uid, xform: xform));
- component.Rifts.Add(carpUid);
- Comp<DragonRiftComponent>(carpUid).Dragon = uid;
- }
- // TODO: just make this a move speed modifier component???
- private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
- {
- if (component.Weakened)
- {
- args.ModifySpeed(0.5f, 0.5f);
- }
- }
- private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
- {
- // Deletes all rifts after dying
- if (args.NewMobState != MobState.Dead)
- return;
- if (component.SoundDeath != null)
- _audio.PlayPvs(component.SoundDeath, uid);
- // objective is explicitly not reset so that it will show how many you got before dying in round end text
- DeleteRifts(uid, false, component);
- }
- private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
- {
- // prevent carp attacking zombie dragon
- _faction.AddFaction(ent.Owner, ent.Comp.Faction);
- }
- private void Roar(EntityUid uid, DragonComponent comp)
- {
- if (comp.SoundRoar != null)
- _audio.PlayPvs(comp.SoundRoar, uid);
- }
- /// <summary>
- /// Delete all rifts this dragon made.
- /// </summary>
- /// <param name="uid">Entity id of the dragon</param>
- /// <param name="resetRole">If true, the role's rift count will be reset too</param>
- /// <param name="comp">The dragon component</param>
- public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return;
- foreach (var rift in comp.Rifts)
- {
- QueueDel(rift);
- }
- comp.Rifts.Clear();
- // stop here if not trying to reset the objective's rift count
- if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
- return;
- var mind = Comp<MindComponent>(mindContainer.Mind.Value);
- foreach (var objId in mind.Objectives)
- {
- if (_objQuery.TryGetComponent(objId, out var obj))
- {
- _carpRifts.ResetRifts(objId, obj);
- break;
- }
- }
- }
- /// <summary>
- /// Increment the dragon role's charged rift count.
- /// </summary>
- public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return;
- if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
- return;
- var mind = Comp<MindComponent>(mindContainer.Mind.Value);
- foreach (var objId in mind.Objectives)
- {
- if (_objQuery.TryGetComponent(objId, out var obj))
- {
- _carpRifts.RiftCharged(objId, obj);
- break;
- }
- }
- }
- /// <summary>
- /// Do everything that needs to happen when a rift gets destroyed by the crew.
- /// </summary>
- public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return;
- // do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
- DeleteRifts(uid, true, comp);
- // We can't predict the rift being destroyed anyway so no point adding weakened to shared.
- comp.WeakenedAccumulator = comp.WeakenedDuration;
- _movement.RefreshMovementSpeedModifiers(uid);
- _popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
- }
- }
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