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- using System.Diagnostics.CodeAnalysis;
- using Content.Server.DeviceNetwork.Components;
- using Content.Server.Medical.CrewMonitoring;
- using Content.Server.Power.Components;
- using Content.Server.Station.Systems;
- using Content.Shared.Power;
- namespace Content.Server.DeviceNetwork.Systems;
- /// <summary>
- /// Keeps one active server entity per station. Activates another available one if the currently active server becomes unavailable
- /// Server in this context means an entity that manages the devicenet packets like the <see cref="Content.Server.Medical.CrewMonitoring.CrewMonitoringServerSystem"/>
- /// </summary>
- public sealed class SingletonDeviceNetServerSystem : EntitySystem
- {
- [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
- [Dependency] private readonly StationSystem _stationSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<SingletonDeviceNetServerComponent, PowerChangedEvent>(OnPowerChanged);
- }
- /// <summary>
- /// Returns whether the given entity is an active server or not
- /// </summary>
- public bool IsActiveServer(EntityUid serverId, SingletonDeviceNetServerComponent? serverComponent = default)
- {
- return Resolve(serverId, ref serverComponent) && serverComponent.Active;
- }
- /// <summary>
- /// Returns the address of the currently active server for the given station id if there is one.<br/>
- /// What kind of server you're trying to get the active instance of is determined by the component type parameter TComp.<br/>
- /// <br/>
- /// Setting TComp to <see cref="CrewMonitoringServerComponent"/>, for example, gives you the address of an entity containing the crew monitoring server component.<br/>
- /// </summary>
- /// <param name="stationId">The entityUid of the station</param>
- /// <param name="address">The address of the active server if it exists</param>
- /// <typeparam name="TComp">The component type that determines what type of server you're getting the address of</typeparam>
- /// <returns>True if there is an active serve. False otherwise</returns>
- public bool TryGetActiveServerAddress<TComp>(EntityUid stationId, [NotNullWhen(true)] out string? address) where TComp : IComponent
- {
- var servers = EntityQueryEnumerator<
- SingletonDeviceNetServerComponent,
- DeviceNetworkComponent,
- TComp
- >();
- (EntityUid id, SingletonDeviceNetServerComponent server, DeviceNetworkComponent device)? last = default;
- while (servers.MoveNext(out var uid, out var server, out var device, out _))
- {
- if (!_stationSystem.GetOwningStation(uid)?.Equals(stationId) ?? true)
- continue;
- if (!server.Available)
- {
- DisconnectServer(uid,server, device);
- continue;
- }
- last = (uid, server, device);
- if (!server.Active || string.IsNullOrEmpty(device.Address))
- continue;
- address = device.Address;
- return true;
- }
- //If there was no active server for the station make the last available inactive one active
- if (last.HasValue)
- {
- ConnectServer(last.Value.id, last.Value.server, last.Value.device);
- address = last.Value.device.Address;
- return true;
- }
- address = null;
- return address != null;
- }
- /// <summary>
- /// Disconnects the server losing power
- /// </summary>
- private void OnPowerChanged(EntityUid uid, SingletonDeviceNetServerComponent component, ref PowerChangedEvent args)
- {
- component.Available = args.Powered;
- if (!args.Powered && component.Active)
- DisconnectServer(uid, component);
- }
- private void ConnectServer(EntityUid uid, SingletonDeviceNetServerComponent? server = null, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref server, ref device))
- return;
- server.Active = true;
- var connectedEvent = new DeviceNetServerConnectedEvent();
- RaiseLocalEvent(uid, ref connectedEvent);
- if (_deviceNetworkSystem.IsDeviceConnected(uid, device))
- return;
- _deviceNetworkSystem.ConnectDevice(uid, device);
- }
- /// <summary>
- /// Disconnects a server from the device network and clears the currently active server
- /// </summary>
- private void DisconnectServer(EntityUid uid, SingletonDeviceNetServerComponent? server = null, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref server, ref device))
- return;
- server.Active = false;
- var disconnectedEvent = new DeviceNetServerDisconnectedEvent();
- RaiseLocalEvent(uid, ref disconnectedEvent);
- _deviceNetworkSystem.DisconnectDevice(uid, device, false);
- }
- }
- /// <summary>
- /// Raised when a server gets activated and connected to the device net
- /// </summary>
- [ByRefEvent]
- public record struct DeviceNetServerConnectedEvent;
- /// <summary>
- /// Raised when a server gets disconnected
- /// </summary>
- [ByRefEvent]
- public record struct DeviceNetServerDisconnectedEvent;
|