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- using System.Linq;
- using Content.Server.DeviceNetwork.Components;
- using Content.Shared.DeviceNetwork;
- using Content.Shared.DeviceNetwork.Components;
- using Content.Shared.DeviceNetwork.Systems;
- using Content.Shared.Interaction;
- using JetBrains.Annotations;
- using Robust.Shared.Map.Events;
- namespace Content.Server.DeviceNetwork.Systems;
- [UsedImplicitly]
- public sealed class DeviceListSystem : SharedDeviceListSystem
- {
- [Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<DeviceListComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
- SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
- SubscribeLocalEvent<BeforeSerializationEvent>(OnMapSave);
- }
- private void OnShutdown(EntityUid uid, DeviceListComponent component, ComponentShutdown args)
- {
- foreach (var conf in component.Configurators)
- {
- _configurator.OnDeviceListShutdown(conf, (uid, component));
- }
- var query = GetEntityQuery<DeviceNetworkComponent>();
- foreach (var device in component.Devices)
- {
- if (query.TryGetComponent(device, out var comp))
- comp.DeviceLists.Remove(uid);
- }
- component.Devices.Clear();
- }
- /// <summary>
- /// Gets the given device list as a dictionary
- /// </summary>
- /// <remarks>
- /// If any entity in the device list is pre-map init, it will show the entity UID of the device instead.
- /// </remarks>
- public Dictionary<string, EntityUid> GetDeviceList(EntityUid uid, DeviceListComponent? deviceList = null)
- {
- if (!Resolve(uid, ref deviceList))
- return new Dictionary<string, EntityUid>();
- var devices = new Dictionary<string, EntityUid>(deviceList.Devices.Count);
- foreach (var deviceUid in deviceList.Devices)
- {
- if (!TryComp(deviceUid, out DeviceNetworkComponent? deviceNet))
- continue;
- var address = MetaData(deviceUid).EntityLifeStage == EntityLifeStage.MapInitialized
- ? deviceNet.Address
- : $"UID: {deviceUid.ToString()}";
- devices.Add(address, deviceUid);
- }
- return devices;
- }
- /// <summary>
- /// Checks if the given address is present in a device list
- /// </summary>
- /// <param name="uid">The entity uid that has the device list that should be checked for the address</param>
- /// <param name="address">The address to check for</param>
- /// <param name="deviceList">The device list component</param>
- /// <returns>True if the address is present. False if not</returns>
- public bool ExistsInDeviceList(EntityUid uid, string address, DeviceListComponent? deviceList = null)
- {
- var addresses = GetDeviceList(uid).Keys;
- return addresses.Contains(address);
- }
- /// <summary>
- /// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
- /// </summary>
- private void OnBeforeBroadcast(EntityUid uid, DeviceListComponent component, BeforeBroadcastAttemptEvent args)
- {
- //Don't filter anything if the device list is empty
- if (component.Devices.Count == 0)
- {
- if (component.IsAllowList)
- args.Cancel();
- return;
- }
- HashSet<DeviceNetworkComponent> filteredRecipients = new(args.Recipients.Count);
- foreach (var recipient in args.Recipients)
- {
- if (component.Devices.Contains(recipient.Owner) == component.IsAllowList)
- filteredRecipients.Add(recipient);
- }
- args.ModifiedRecipients = filteredRecipients;
- }
- /// <summary>
- /// Filters incoming packets if that is enabled <see cref="OnBeforeBroadcast"/>
- /// </summary>
- private void OnBeforePacketSent(EntityUid uid, DeviceListComponent component, BeforePacketSentEvent args)
- {
- if (component.HandleIncomingPackets && component.Devices.Contains(args.Sender) != component.IsAllowList)
- args.Cancel();
- }
- public void OnDeviceShutdown(Entity<DeviceListComponent?> list, Entity<DeviceNetworkComponent> device)
- {
- device.Comp.DeviceLists.Remove(list.Owner);
- if (!Resolve(list.Owner, ref list.Comp))
- return;
- list.Comp.Devices.Remove(device);
- Dirty(list);
- }
- private void OnMapSave(BeforeSerializationEvent ev)
- {
- List<EntityUid> toRemove = new();
- var query = GetEntityQuery<TransformComponent>();
- var enumerator = AllEntityQuery<DeviceListComponent, TransformComponent>();
- while (enumerator.MoveNext(out var uid, out var device, out var xform))
- {
- if (!ev.MapIds.Contains(xform.MapID))
- continue;
- foreach (var ent in device.Devices)
- {
- if (!query.TryGetComponent(ent, out var linkedXform))
- {
- // Entity was deleted.
- // TODO remove these on deletion instead of on-save.
- toRemove.Add(ent);
- continue;
- }
- // This is assuming that **all** of the map is getting saved.
- // Which is not necessarily true.
- // AAAAAAAAAAAAAA
- if (ev.MapIds.Contains(linkedXform.MapID))
- continue;
- toRemove.Add(ent);
- // TODO full game saves.
- // when full saves are supported, this should instead add data to the BeforeSaveEvent informing the
- // saving system that this map (or null-space entity) also needs to be included in the save.
- Log.Error(
- $"Saving a device list ({ToPrettyString(uid)}) that has a reference to an entity on another map ({ToPrettyString(ent)}). Removing entity from list.");
- }
- if (toRemove.Count == 0)
- continue;
- var old = device.Devices.ToList();
- device.Devices.ExceptWith(toRemove);
- RaiseLocalEvent(uid, new DeviceListUpdateEvent(old, device.Devices.ToList()));
- Dirty(uid, device);
- toRemove.Clear();
- }
- }
- /// <summary>
- /// Updates the device list stored on this entity.
- /// </summary>
- /// <param name="uid">The entity to update.</param>
- /// <param name="devices">The devices to store.</param>
- /// <param name="merge">Whether to merge or replace the devices stored.</param>
- /// <param name="deviceList">Device list component</param>
- public DeviceListUpdateResult UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
- {
- if (!Resolve(uid, ref deviceList))
- return DeviceListUpdateResult.NoComponent;
- var list = devices.ToList();
- var newDevices = new HashSet<EntityUid>(list);
- if (merge)
- newDevices.UnionWith(deviceList.Devices);
- if (newDevices.Count > deviceList.DeviceLimit)
- {
- return DeviceListUpdateResult.TooManyDevices;
- }
- var query = GetEntityQuery<DeviceNetworkComponent>();
- var oldDevices = deviceList.Devices.ToList();
- foreach (var device in oldDevices)
- {
- if (newDevices.Contains(device))
- continue;
- deviceList.Devices.Remove(device);
- if (query.TryGetComponent(device, out var comp))
- comp.DeviceLists.Remove(uid);
- }
- foreach (var device in newDevices)
- {
- if (!query.TryGetComponent(device, out var comp))
- continue;
- if (!deviceList.Devices.Add(device))
- continue;
- comp.DeviceLists.Add(uid);
- }
- RaiseLocalEvent(uid, new DeviceListUpdateEvent(oldDevices, list));
- Dirty(uid, deviceList);
- return DeviceListUpdateResult.UpdateOk;
- }
- }
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