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- using Robust.Shared.GameObjects;
- using Robust.Shared.Map;
- namespace Content.Server.DeviceNetwork.Components
- {
- [RegisterComponent]
- public sealed partial class StationLimitedNetworkComponent : Component
- {
- /// <summary>
- /// The station id the device is limited to.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- public EntityUid? StationId;
- /// <summary>
- /// Whether the entity is allowed to receive packets from entities that are not tied to any station
- /// </summary>
- [DataField("allowNonStationPackets")]
- [ViewVariables(VVAccess.ReadWrite)]
- public bool AllowNonStationPackets = false;
- }
- }
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