SignallerSystem.cs 1.8 KB

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  1. using Content.Server.Administration.Logs;
  2. using Content.Server.DeviceLinking.Components;
  3. using Content.Server.Explosion.EntitySystems;
  4. using Content.Shared.Database;
  5. using Content.Shared.Interaction.Events;
  6. using Content.Shared.Timing;
  7. namespace Content.Server.DeviceLinking.Systems;
  8. public sealed class SignallerSystem : EntitySystem
  9. {
  10. [Dependency] private readonly DeviceLinkSystem _link = default!;
  11. [Dependency] private readonly UseDelaySystem _useDelay = default!;
  12. [Dependency] private readonly IAdminLogManager _adminLogger = default!;
  13. public override void Initialize()
  14. {
  15. base.Initialize();
  16. SubscribeLocalEvent<SignallerComponent, ComponentInit>(OnInit);
  17. SubscribeLocalEvent<SignallerComponent, UseInHandEvent>(OnUseInHand);
  18. SubscribeLocalEvent<SignallerComponent, TriggerEvent>(OnTrigger);
  19. }
  20. private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
  21. {
  22. _link.EnsureSourcePorts(uid, component.Port);
  23. }
  24. private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
  25. {
  26. if (args.Handled)
  27. return;
  28. _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):actor} triggered signaler {ToPrettyString(uid):tool}");
  29. _link.InvokePort(uid, component.Port);
  30. args.Handled = true;
  31. }
  32. private void OnTrigger(EntityUid uid, SignallerComponent component, TriggerEvent args)
  33. {
  34. if (!TryComp(uid, out UseDelayComponent? useDelay)
  35. // if on cooldown, do nothing
  36. // and set cooldown to prevent clocks
  37. || !_useDelay.TryResetDelay((uid, useDelay), true))
  38. return;
  39. _link.InvokePort(uid, component.Port);
  40. args.Handled = true;
  41. }
  42. }