| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- using Content.Server.DeviceLinking.Components;
- using Content.Server.DeviceLinking.Events;
- using Content.Shared.Weapons.Ranged.Components;
- using Content.Shared.Weapons.Ranged.Systems;
- using Robust.Shared.Map;
- using System.Numerics;
- namespace Content.Server.DeviceLinking.Systems;
- public sealed partial class GunSignalControlSystem : EntitySystem
- {
- [Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
- [Dependency] private readonly SharedGunSystem _gun = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<GunSignalControlComponent, MapInitEvent>(OnInit);
- SubscribeLocalEvent<GunSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
- }
- private void OnInit(Entity<GunSignalControlComponent> gunControl, ref MapInitEvent args)
- {
- _signalSystem.EnsureSinkPorts(gunControl, gunControl.Comp.TriggerPort, gunControl.Comp.TogglePort, gunControl.Comp.OnPort, gunControl.Comp.OffPort);
- }
- private void OnSignalReceived(Entity<GunSignalControlComponent> gunControl, ref SignalReceivedEvent args)
- {
- if (!TryComp<GunComponent>(gunControl, out var gun))
- return;
- if (args.Port == gunControl.Comp.TriggerPort)
- _gun.AttemptShoot(gunControl, gun);
- if (!TryComp<AutoShootGunComponent>(gunControl, out var autoShoot))
- return;
- if (args.Port == gunControl.Comp.TogglePort)
- _gun.SetEnabled(gunControl, autoShoot, !autoShoot.Enabled);
- if (args.Port == gunControl.Comp.OnPort)
- _gun.SetEnabled(gunControl, autoShoot, true);
- if (args.Port == gunControl.Comp.OffPort)
- _gun.SetEnabled(gunControl, autoShoot, false);
- }
- }
|