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- using Content.Server.DeviceLinking.Components;
- using Content.Server.DeviceNetwork;
- using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
- namespace Content.Server.DeviceLinking.Systems;
- public sealed class EdgeDetectorSystem : EntitySystem
- {
- [Dependency] private readonly DeviceLinkSystem _deviceLink = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EdgeDetectorComponent, ComponentInit>(OnInit);
- SubscribeLocalEvent<EdgeDetectorComponent, SignalReceivedEvent>(OnSignalReceived);
- }
- private void OnInit(EntityUid uid, EdgeDetectorComponent comp, ComponentInit args)
- {
- _deviceLink.EnsureSinkPorts(uid, comp.InputPort);
- _deviceLink.EnsureSourcePorts(uid, comp.OutputHighPort, comp.OutputLowPort);
- }
- private void OnSignalReceived(EntityUid uid, EdgeDetectorComponent comp, ref SignalReceivedEvent args)
- {
- // only handle signals with edges
- var state = SignalState.Momentary;
- if (args.Data == null ||
- !args.Data.TryGetValue(DeviceNetworkConstants.LogicState, out state) ||
- state == SignalState.Momentary)
- return;
- if (args.Port != comp.InputPort)
- return;
- // make sure the level changed, multiple devices sending the same level are treated as one spamming
- if (comp.State != state)
- {
- comp.State = state;
- var port = state == SignalState.High ? comp.OutputHighPort : comp.OutputLowPort;
- _deviceLink.InvokePort(uid, port);
- }
- }
- }
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