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- using Content.Server.DeviceLinking.Components;
- using Content.Server.DeviceLinking.Events;
- using Content.Server.DeviceNetwork;
- using Content.Server.DeviceNetwork.Components;
- using Content.Server.DeviceNetwork.Systems;
- using Content.Shared.DeviceLinking;
- using Content.Shared.DeviceLinking.Events;
- using Content.Shared.DeviceNetwork;
- namespace Content.Server.DeviceLinking.Systems;
- public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
- {
- [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
- SubscribeLocalEvent<DeviceLinkSourceComponent, NewLinkEvent>(OnNewLink);
- }
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<DeviceLinkSinkComponent>();
- while (query.MoveNext(out var component))
- {
- if (component.InvokeLimit < 1)
- {
- component.InvokeCounter = 0;
- continue;
- }
- if(component.InvokeCounter > 0)
- component.InvokeCounter--;
- }
- }
- #region Sending & Receiving
- public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
- {
- if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
- return;
- foreach (var sinkUid in sinks)
- {
- if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
- continue;
- if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
- continue;
- foreach (var (source, sink) in links)
- {
- if (source == port)
- InvokeDirect((uid, sourceComponent), (sinkUid, sinkComponent), source, sink, data);
- }
- }
- }
- /// <summary>
- /// Raises an event on or sends a network packet directly to a sink from a source.
- /// </summary>
- private void InvokeDirect(Entity<DeviceLinkSourceComponent> source, Entity<DeviceLinkSinkComponent?> sink, string sourcePort, string sinkPort, NetworkPayload? data)
- {
- if (!Resolve(sink, ref sink.Comp))
- return;
- if (sink.Comp.InvokeCounter > sink.Comp.InvokeLimit)
- {
- sink.Comp.InvokeCounter = 0;
- var args = new DeviceLinkOverloadedEvent();
- RaiseLocalEvent(sink, ref args);
- RemoveAllFromSink(sink, sink.Comp);
- return;
- }
- sink.Comp.InvokeCounter++;
- //Just skip using device networking if the source or the sink doesn't support it
- if (!HasComp<DeviceNetworkComponent>(source) || !TryComp<DeviceNetworkComponent>(sink, out var sinkNetwork))
- {
- var eventArgs = new SignalReceivedEvent(sinkPort, source);
- RaiseLocalEvent(sink, ref eventArgs);
- return;
- }
- var payload = new NetworkPayload()
- {
- [InvokedPort] = sinkPort
- };
- if (data != null)
- {
- //Prevent overriding the invoked port
- data.Remove(InvokedPort);
- foreach (var (key, value) in data)
- {
- payload.Add(key, value);
- }
- }
- // force using wireless network so things like atmos devices are able to send signals
- var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless;
- _deviceNetworkSystem.QueuePacket(source, sinkNetwork.Address, payload, sinkNetwork.ReceiveFrequency, network);
- }
- /// <summary>
- /// Helper function that invokes a port with a high/low binary logic signal.
- /// </summary>
- public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return;
- var data = new NetworkPayload
- {
- [DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
- };
- InvokePort(uid, port, data, comp);
- comp.LastSignals[port] = signal;
- }
- /// <summary>
- /// Clears the last signals state for linking.
- /// This is not to be confused with sending a low signal, this is the complete absence of anything.
- /// Use if the device is in an invalid state and has no reasonable output signal.
- /// </summary>
- public void ClearSignal(Entity<DeviceLinkSourceComponent?> ent, string port)
- {
- if (!Resolve(ent, ref ent.Comp))
- return;
- ent.Comp.LastSignals.Remove(port);
- }
- /// <summary>
- /// Checks if the payload has a port defined and if the port is present on the sink.
- /// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
- /// </summary>
- private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
- {
- if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
- return;
- var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
- RaiseLocalEvent(uid, ref eventArgs);
- }
- /// <summary>
- /// When linking from a port that currently has a signal being sent, invoke the new link with that signal.
- /// </summary>
- private void OnNewLink(Entity<DeviceLinkSourceComponent> ent, ref NewLinkEvent args)
- {
- if (args.Source != ent.Owner)
- return;
- // only do anything if a signal is being sent from a port
- if (!ent.Comp.LastSignals.TryGetValue(args.SourcePort, out var signal))
- return;
- var payload = new NetworkPayload()
- {
- [DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
- };
- InvokeDirect(ent, args.Sink, args.SourcePort, args.SinkPort, payload);
- }
- #endregion
- }
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