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- using Content.Server.DeviceLinking.Systems;
- using Content.Shared.DeviceLinking;
- using Robust.Shared.Audio;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.DeviceLinking.Components;
- /// <summary>
- /// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
- /// same port regardless of its state.
- /// </summary>
- [RegisterComponent, Access(typeof(SignalSwitchSystem))]
- public sealed partial class SignalSwitchComponent : Component
- {
- /// <summary>
- /// The port that gets signaled when the switch turns on.
- /// </summary>
- [DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
- public string OnPort = "On";
- /// <summary>
- /// The port that gets signaled when the switch turns off.
- /// </summary>
- [DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
- public string OffPort = "Off";
- /// <summary>
- /// The port that gets signaled with the switch's current status.
- /// This is only used if OnPort is different from OffPort, not in the case of a toggle switch.
- /// </summary>
- [DataField("statusPort", customTypeSerializer: typeof(PrototypeIdSerializer<SourcePortPrototype>))]
- public string StatusPort = "Status";
- [DataField("state")]
- public bool State;
- [DataField("clickSound")]
- public SoundSpecifier ClickSound = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
- }
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