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- using System.Numerics;
- using Content.Server.Forensics;
- using Content.Server.Stack;
- using Content.Shared.Destructible.Thresholds;
- using Content.Shared.Prototypes;
- using Content.Shared.Stacks;
- using Robust.Server.GameObjects;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- namespace Content.Server.Destructible.Thresholds.Behaviors
- {
- [Serializable]
- [DataDefinition]
- public sealed partial class SpawnEntitiesBehavior : IThresholdBehavior
- {
- /// <summary>
- /// Entities spawned on reaching this threshold, from a min to a max.
- /// </summary>
- [DataField]
- public Dictionary<EntProtoId, MinMax> Spawn = new();
- [DataField("offset")]
- public float Offset { get; set; } = 0.5f;
- [DataField("transferForensics")]
- public bool DoTransferForensics;
- [DataField]
- public bool SpawnInContainer;
- public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
- {
- var tSys = system.EntityManager.System<TransformSystem>();
- var position = tSys.GetMapCoordinates(owner);
- var getRandomVector = () => new Vector2(system.Random.NextFloat(-Offset, Offset), system.Random.NextFloat(-Offset, Offset));
- var executions = 1;
- if (system.EntityManager.TryGetComponent<StackComponent>(owner, out var stack))
- {
- executions = stack.Count;
- }
- foreach (var (entityId, minMax) in Spawn)
- {
- for (var execution = 0; execution < executions; execution++)
- {
- var count = minMax.Min >= minMax.Max
- ? minMax.Min
- : system.Random.Next(minMax.Min, minMax.Max + 1);
- if (count == 0)
- continue;
- if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId, system.PrototypeManager, system.ComponentFactory))
- {
- var spawned = SpawnInContainer
- ? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
- : system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
- system.StackSystem.SetCount(spawned, count);
- TransferForensics(spawned, system, owner);
- }
- else
- {
- for (var i = 0; i < count; i++)
- {
- var spawned = SpawnInContainer
- ? system.EntityManager.SpawnNextToOrDrop(entityId, owner)
- : system.EntityManager.SpawnEntity(entityId, position.Offset(getRandomVector()));
- TransferForensics(spawned, system, owner);
- }
- }
- }
- }
- }
- public void TransferForensics(EntityUid spawned, DestructibleSystem system, EntityUid owner)
- {
- if (!DoTransferForensics ||
- !system.EntityManager.TryGetComponent<ForensicsComponent>(owner, out var forensicsComponent))
- return;
- var comp = system.EntityManager.EnsureComponent<ForensicsComponent>(spawned);
- comp.DNAs = forensicsComponent.DNAs;
- if (!system.Random.Prob(0.4f))
- return;
- comp.Fingerprints = forensicsComponent.Fingerprints;
- comp.Fibers = forensicsComponent.Fibers;
- }
- }
- }
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