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- using Content.Server.Administration.Logs;
- using Content.Server.Damage.Components;
- using Content.Server.Weapons.Ranged.Systems;
- using Content.Shared.CombatMode.Pacification;
- using Content.Shared.Camera;
- using Content.Shared.Damage;
- using Content.Shared.Damage.Events;
- using Content.Shared.Damage.Systems;
- using Content.Shared.Database;
- using Content.Shared.Effects;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Throwing;
- using Content.Shared.Wires;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Player;
- namespace Content.Server.Damage.Systems
- {
- public sealed class DamageOtherOnHitSystem : EntitySystem
- {
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
- [Dependency] private readonly GunSystem _guns = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly DamageExamineSystem _damageExamine = default!;
- [Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
- [Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
- SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
- SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
- }
- private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
- {
- if (TerminatingOrDeleted(args.Target))
- return;
- var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
- // Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
- if (dmg != null && HasComp<MobStateComponent>(args.Target))
- _adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
- if (dmg is { Empty: false })
- {
- _color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
- }
- _guns.PlayImpactSound(args.Target, dmg, null, false);
- if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
- {
- var direction = body.LinearVelocity.Normalized();
- _sharedCameraRecoil.KickCamera(args.Target, direction);
- }
- }
- private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
- {
- _damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(component.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
- }
- /// <summary>
- /// Prevent players with the Pacified status effect from throwing things that deal damage.
- /// </summary>
- private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
- {
- args.Cancel("pacified-cannot-throw");
- }
- }
- }
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