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- using Content.Shared.Damage.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Damage.Components;
- /// <summary>
- /// This component shows entity damage severity when it is examined by player.
- /// </summary>
- [RegisterComponent]
- public sealed partial class ExaminableDamageComponent : Component
- {
- [DataField("messages", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<ExaminableDamagePrototype>))]
- public string? MessagesProtoId;
- public ExaminableDamagePrototype? MessagesProto;
- }
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