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- using Content.Shared.Damage;
- // Damages the held item by a set amount when it hits someone. Can be used to make melee items limited-use.
- namespace Content.Server.Damage.Components;
- [RegisterComponent]
- public sealed partial class DamageOnHitComponent : Component
- {
- [DataField("ignoreResistances")]
- [ViewVariables(VVAccess.ReadWrite)]
- public bool IgnoreResistances = true;
- [DataField("damage", required: true)]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier Damage = default!;
- }
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