- using System.Threading.Tasks;
- using Content.Server.Database;
- using Content.Shared.Players.PlayTimeTracking;
- using Robust.Shared.Network;
- namespace Content.Server.Connection.Whitelist.Conditions;
- /// <summary>
- /// Condition that matches if the player has played for a certain amount of time.
- /// </summary>
- public sealed partial class ConditionPlaytime : WhitelistCondition
- {
- [DataField]
- public int MinimumPlaytime = 0; // In minutes
- }
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