CombatModeSystem.cs 272 B

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  1. using Content.Server.NPC.HTN;
  2. using Content.Shared.CombatMode;
  3. namespace Content.Server.CombatMode;
  4. public sealed class CombatModeSystem : SharedCombatModeSystem
  5. {
  6. protected override bool IsNpc(EntityUid uid)
  7. {
  8. return HasComp<HTNComponent>(uid);
  9. }
  10. }