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- using Content.Shared.Cloning;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Cloning.Components;
- /// <summary>
- /// This is added to a marker entity in order to spawn a clone of a random player.
- /// </summary>
- [RegisterComponent, EntityCategory("Spawner")]
- public sealed partial class RandomCloneSpawnerComponent : Component
- {
- /// <summary>
- /// Cloning settings to be used.
- /// </summary>
- [DataField]
- public ProtoId<CloningSettingsPrototype> Settings = "BaseClone";
- }
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